summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorColin Noga <Tempus@chronometry.ca>2012-02-19 19:50:02 -0600
committerColin Noga <Tempus@chronometry.ca>2012-02-19 19:50:02 -0600
commitd776ce7cec5028eeed881f70979a5444e1cc0e65 (patch)
tree85269dc626d7d00f25c56f97a1e74fd7843a9090
parent392d119e3ea693628232b94c24bc0998340804b3 (diff)
downloadkamek-d776ce7cec5028eeed881f70979a5444e1cc0e65.tar.gz
kamek-d776ce7cec5028eeed881f70979a5444e1cc0e65.zip
shy guy pushes
-rw-r--r--src/shyguy.cpp338
1 files changed, 301 insertions, 37 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 633bce6..c4a50a2 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -7,6 +7,35 @@
#include "player.h"
+// Shy Guy Settings
+//
+// Nybble 5: Shy Guy Types
+// 0 - Walker
+// 1 - Sleeper
+// 2 - Jumper
+// 3 - Ballooneer Horizontal
+// 4 - Ballooneer Vertical
+// 6 - Ballooneer Circular
+// 7 - Judo Master
+// 8 - Spike Thrower
+// 9 - Giant
+//
+// Nybble 6: Colour
+// 0 - Red
+// 1 - Blue
+// 2 - Green
+// 3 - Cyan
+// 4 - Purple
+//
+// Nybble 7: Balloon Colour
+// 0 - Red
+// 1 - Blue
+//
+// Nybble 8: Ballooneer Carries
+// 0 - Nothing
+// 1 - ???
+//
+
class daShyGuy : public dEn_c {
int onCreate();
int onDelete();
@@ -16,11 +45,27 @@ class daShyGuy : public dEn_c {
mHeapAllocator_c allocator;
nw4r::g3d::ResFile resFile;
nw4r::g3d::ResFile anmFile;
+ nw4r::g3d::ResFile balloonFile;
m3d::mdl_c bodyModel;
+ m3d::mdl_c balloonModel;
+ m3d::mdl_c balloonModelB;
+
+ m3d::anmChr_c chrAnimation;
+ // m3d::anmChr_c animateWalk;
+ // m3d::anmChr_c animateJump;
+ // m3d::anmChr_c animateSpinJump;
+ // m3d::anmChr_c animateIdle;
+ // m3d::anmChr_c animateSleep;
+ // m3d::anmChr_c animateHover;
+
+ int timer;
+ int jumpCounter;
+ float Baseline;
+ char damage;
+ char renderBalloon;
+ Vec initialPos;
- m3d::anmChr_c animateWalk;
-
static daShyGuy *build();
void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
@@ -30,6 +75,10 @@ class daShyGuy : public dEn_c {
DECLARE_STATE(Walk);
DECLARE_STATE(Turn);
DECLARE_STATE(Jump);
+ DECLARE_STATE(Sleep);
+ DECLARE_STATE(Balloon_H);
+ DECLARE_STATE(Balloon_V);
+ DECLARE_STATE(Balloon_C);
};
daShyGuy *daShyGuy::build() {
@@ -39,62 +88,76 @@ daShyGuy *daShyGuy::build() {
extern "C" void *PlaySound(daShyGuy *, int soundID);
-extern "C" void *StopSound(int soundID);
-extern "C" u32 GenerateRandomNumber(int max);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos);
-extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
-// CREATE_STATE(daShyGuy, Grow);
+CREATE_STATE(daShyGuy, Walk);
+CREATE_STATE(daShyGuy, Turn);
+CREATE_STATE(daShyGuy, Jump);
+CREATE_STATE(daShyGuy, Sleep);
+CREATE_STATE(daShyGuy, Balloon_H);
+CREATE_STATE(daShyGuy, Balloon_V);
+CREATE_STATE(daShyGuy, Balloon_C);
void daShyGuy::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) {
nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr(name);
- this->animateWalk.bind(&this->bodyModel, anmChr, unk);
- this->bodyModel.bindAnim(&this->animateWalk, unk2);
- this->animateWalk.setUpdateRate(rate);
+ this->chrAnimation.bind(&this->bodyModel, anmChr, unk);
+ this->bodyModel.bindAnim(&this->chrAnimation, unk2);
+ this->chrAnimation.setUpdateRate(rate);
}
int daShyGuy::onCreate() {
- // static const char *anmNames[197] = {"DUMMY_R", "IDLE_R", "NO_SKATE_MOVE_R", "SKATE_R", "R_SKATE_R", "L_SKATE_R", "DASH_LKICK_R", "DASH_RKICK_R", "R_DASH_LKICK_R", "R_DASH_RKICK_R", "L_DASH_LKICK_R", "L_DASH_RKICK_R", "BACK_SKATE_R", "R_BACK_SKATE_R", "L_BACK_SKATE_R", "R180_SKATE_TURN_R", "L180_SKATE_TURN_R", "R_BRAKE_1_R", "R_BRAKE_2_R", "R_BRAKE_3_R", "L_BRAKE_1_R", "L_BRAKE_2_R", "L_BRAKE_3_R", "BACK_BRAKE_1_R", "BACK_BRAKE_2_R", "BACK_BRAKE_3_R", "TACKLE_M_DASH_LKICK_R", "TACKLE_M_DASH_RKICK_R", "TACKLE_M_R_DASH_LKICK_R", "TACKLE_M_R_DASH_RKICK_R", "TACKLE_M_L_DASH_LKICK_R", "TACKLE_M_L_DASH_RKICK_R", "TACKLE_R", "TACKLE_END_R", "TACKLE_STEAL_R", "TACKLE_R_CLASH_R", "TACKLE_L_CLASH_R", "TACKLE_BACK_CLASH_R", "PACK_CATCH_FRONT_R", "PACK_CATCH_RIGHT_R", "PACK_CATCH_LEFT_R", "PACK_CATCH_BACK_R", "NORMAL_STEAL_R", "DIVING_STEAL_R", "DIVING_STEAL_CATCH_R", "DIVING_STEAL_MISS_R", "FACEOFF_SET_START_R", "FACEOFF_SET_IDLE_R", "FACEOFF_R", "FACEOFF_BATTLE_R", "FACEOFF_PUSH_R", "FACEOFF_WIN_R", "FACEOFF_MISS_R", "T_ATK01_START_R", "T_ATK01_END_R", "T_ATK02_START_R", "T_ATK02_END_R", "T_ATK03_START_R", "T_ATK03_LOOP_R", "T_ATK03_END_R", "FIGHTING_R", "OB_IDLE_R", "OB_NO_SKATE_MOVE_R", "OB_SKATE_R", "OB_R_SKATE_R", "OB_L_SKATE_R", "OB_DASH_LKICK_R", "OB_DASH_RKICK_R", "OB_R_DASH_LKICK_R", "OB_R_DASH_RKICK_R", "OB_L_DASH_LKICK_R", "OB_L_DASH_RKICK_R", "OB_BACK_SKATE_R", "OB_R_BACK_SKATE_R", "OB_L_BACK_SKATE_R", "OB_R180_SKATE_TURN_R", "OB_L180_SKATE_TURN_R", "OB_R_BRAKE_1_R", "OB_R_BRAKE_2_R", "OB_R_BRAKE_3_R", "OB_L_BRAKE_1_R", "OB_L_BRAKE_2_R", "OB_L_BRAKE_3_R", "OB_BACK_BRAKE_1_R", "OB_BACK_BRAKE_2_R", "OB_BACK_BRAKE_3_R", "OB_TACKLE_RS_CLASH_R", "OB_TACKLE_LS_CLASH_R", "OB_TACKLE_BACK_CLASH_R", "F_SHOOT_POSE_R", "F_SHOOT_CHARGE_R", "F_SHOOT_R", "F_SHOOT_FEINT_R", "C_SHOOT_POSE_R", "C_SHOOT_LOOP_R", "C_SHOOT_R", "C_SHOOT_FEINT_R", "GUARD_F_START_R", "GUARD_F_IDLE_R", "GUARD_F_THROUGH_R", "GUARD_F_THROUGH_POSE_R", "GUARD_F_THROUGH_MISS_R", "GUARD_B_START_R", "GUARD_B_IDLE_R", "GUARD_B_THROUGH_R", "GUARD_B_THROUGH_POSE_R", "GUARD_B_THROUGH_MISS_R", "OB_R_TRICK_MOVE_1_R", "OB_R_TRICK_MOVE_2_R", "OB_R_TRICK_MOVE_3_R", "OB_R_TRICK_MOVE_4_R", "OB_R_TRICK_MOVE_5_R", "OB_L_TRICK_MOVE_1_R", "OB_L_TRICK_MOVE_2_R", "OB_L_TRICK_MOVE_3_R", "OB_L_TRICK_MOVE_4_R", "OB_L_TRICK_MOVE_5_R", "L_DMG_F_1_R", "L_DMG_F_2_R", "L_DMG_F_3_R", "L_DMG_F_4_R", "M_DMG_F_1_R", "M_DMG_F_2_R", "M_DMG_F_3_R", "M_DMG_F_4_R", "R_HIT_DMG_F_1_R", "R_HIT_DMG_F_2_R", "WALL_HIT_DMG_F_3_R", "WALL_HIT_DMG_F_4_R", "L_HIT_DMG_F_1_R", "L_HIT_DMG_F_2_R", "WALL_HIT_DMG_B_3_R", "WALL_HIT_DMG_B_4_R", "WALL_DMG_F_R", "WALL_DMG_B_R", "FIRE_DMG_1_R", "FIRE_DMG_2_R", "FIRE_DMG_RUN_R", "SPIN_DMG_R", "SPIN_DMG_FRAFRA_R", "MEROMERO_DMG_R", "ONARA_DMG_R", "FRAFRA_DMG_1_R", "BIRIBIRI_DMG_R", "TURUTURU_DMG_R", "TURUTURU_DMG_LOOP_R", "TURUTURU_DMG_UP_R", "OTTOTTO_DMG_R", "TURURIN_DMG_ST_R", "TURURIN_DMG_LOOP_R", "TURURIN_DMG_ED_R", "EV_WIN_1_R", "EV_WIN_2_R", "EV_LOSE_1_R", "EV_LOSE_2_R", "SP_START_R", "SP_1_A_R", "SP_1_B_R", "SP_1_C_R", "SP_1_D_R", "SP_1_E_R", "SP_2_A_R", "SP_2_B_R", "SP_2_C_R", "SP_2_D_R", "SP_2_E_R", "SP_3_R", "SP_LOOP_R", "R_SLIDE_R", "L_SLIDE_R", "R_BLOCK_R", "R_BLOCK_UP_R", "R_BLOCK_BREAK_R", "L_BLOCK_R", "L_BLOCK_UP_R", "L_BLOCK_BREAK_R", "C_BLOCK_R", "C_BLOCK_UP_R", "C_BLOCK_BREAK_R", "H_SHOT_R", "SP_BLOCK_R", "SP_BLOCK_UP_R", "H_CUT_R", "DIVING_STEAL_R_CATCH_R", "DIVING_STEAL_L_CATCH_R", "DOWN_UP_R", "RESULT_R", "DM_IDLE_R", "DM_JUMP_R", "DM_VS_IN_R", "DM_VS_IDLE_R", "DM_CAP_IN_R", "DM_CAP_IDLE_R", "SL_EV_WIN_1_R", "SL_EV_WIN_2_R", "SL_EV_LOSE_1_R", "SL_EV_LOSE_2_R"};
- static const char *anmNames[32] = {"c18_DUMMY_R", "c18_IDLE_R", "c18_NORMAL_STEAL_R", "c18_DIVING_STEAL_R", "c18_DIVING_STEAL_MISS_R", "c18_OB_IDLE_R", "c18_L_DMG_F_1_R", "c18_L_DMG_F_3_R", "c18_L_DMG_F_4_R", "c18_EV_WIN_1_R", "c18_EV_WIN_2_R", "c18_EV_LOSE_1_R", "c18_EV_LOSE_2_R", "c18_R_SLIDE_R", "c18_L_SLIDE_R", "c18_R_BLOCK_R", "c18_R_BLOCK_UP_R", "c18_R_BLOCK_BREAK_R", "c18_L_BLOCK_R", "c18_L_BLOCK_UP_R", "c18_L_BLOCK_BREAK_R", "c18_C_BLOCK_R", "c18_C_BLOCK_UP_R", "c18_C_BLOCK_BREAK_R", "c18_H_SHOT_R", "c18_SP_BLOCK_R", "c18_SP_BLOCK_UP_R", "c18_H_CUT_R", "c18_DIVING_STEAL_R_CATCH_R", "c18_DIVING_STEAL_L_CATCH_R", "c18_DOWN_UP_R"};
+ int type = this->settings >> 28 & 0xF;
+ int anim = this->settings >> 24 & 0xF;
+ int baln = this->settings >> 20 & 0xF;
- int anm = this->settings >> 24;
+ if (type == 3) {this->renderBalloon = 1;}
+ else if (type == 0) {this->renderBalloon = 1;}
+ else if (type == 4) {this->renderBalloon = 1;}
+ else if (type == 5) {this->renderBalloon = 1;}
+ else {this->renderBalloon = 0;}
OSReport("Creating the ShyGuy Model\n");
allocator.link(-1, GameHeaps[0], 0, 0x20);
- if (anm == 0) {
+ // Shy Guy Colours
+ if (anim == 0) {
this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyRed.brres");
}
- else if (anm == 1) {
+ else if (anim == 1) {
this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyBlue.brres");
}
- else if (anm == 2) {
+ else if (anim == 2) {
this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyGreen.brres");
}
- else if (anm == 3) {
+ else if (anim == 3) {
this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyCyan.brres");
}
+ else if (anim == 4) {
+ this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyPurple.brres");
+ }
nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("body_h");
bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
- SetupTextures_Enemy(&bodyModel, 0);
+
+ // Balloon Model
+ this->balloonFile.data = getResource("lemmy_ball", "g3d/balloon.brres");
+ nw4r::g3d::ResMdl mdlB = this->balloonFile.GetResMdl("ballon");
+ balloonModel.setup(mdlB, &allocator, 0x224, 1, 0);
+ balloonModelB.setup(mdlB, &allocator, 0x224, 1, 0);
+
// Animations start here
- bool ret;
this->anmFile.data = getResource("lemmy_ball", "g3d/ShyGuyAnimations.brres");
- nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr("c18_EV_WIN_2_R");
- OSReport("Checking ResAnmChr: %p\n", anmChr.data);
- ret = this->animateWalk.setup(mdl, anmChr, &this->allocator, 0);
+ nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr("c18_IDLE_R");
+ this->chrAnimation.setup(mdl, anmChr, &this->allocator, 0);
allocator.unlink();
- bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.0);
-
OSReport("Setting ShyGuy's Size to 1.0\n");
this->scale = (Vec){20.0, 20.0, 20.0};
@@ -110,7 +173,7 @@ int daShyGuy::onCreate() {
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
HitMeBaby.bitfield1 = 0x4F;
- HitMeBaby.bitfield2 = 0x0;
+ HitMeBaby.bitfield2 = 0x8828E;
HitMeBaby.unkShort1C = 0;
HitMeBaby.callback = &dEn_c::collisionCallback;
@@ -123,12 +186,39 @@ int daShyGuy::onCreate() {
this->rot.x = 0; // X is vertical axis
this->rot.y = 0xD800; // Y is horizontal axis
this->rot.z = 0; // Z is ... an axis >.>
- this->direction = 0; // Heading left.
+ this->direction = 1; // Heading left.
this->speed.x = 0;
-
- // OSReport("Setting ShyGuy's State");
- // doStateChange(&StateID_Walk);
+ this->Baseline = this->pos.y;
+
+
+ if (type == 0) {
+ doStateChange(&StateID_Sleep);
+ }
+ else if (type == 1) {
+ doStateChange(&StateID_Sleep);
+ }
+ else if (type == 2) {
+ doStateChange(&StateID_Jump);
+ }
+ else if (type == 3) {
+ doStateChange(&StateID_Balloon_H);
+ }
+ else if (type == 4) {
+ doStateChange(&StateID_Balloon_V);
+ }
+ else if (type == 5) {
+ doStateChange(&StateID_Balloon_C);
+ }
+ else if (type == 6) {
+ doStateChange(&StateID_Sleep);
+ }
+ else if (type == 7) {
+ doStateChange(&StateID_Sleep);
+ }
+ else if (type == 8) {
+ doStateChange(&StateID_Sleep);
+ }
OSReport("Going to Execute ShyGuy\n");
this->onExecute();
@@ -140,14 +230,9 @@ int daShyGuy::onDelete() {
}
int daShyGuy::onExecute() {
- // acState.execute();
+ acState.execute();
updateModelMatrices();
- if(this->animateWalk.isAnimationDone())
- this->animateWalk.setCurrentFrame(0.0);
-
- this->pos.x = this->pos.x - 0.4;
-
// if (this->aPhysics.result1 == 1) {
// char PlayerID = NearestPlayer(this);
// dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
@@ -163,6 +248,9 @@ int daShyGuy::onDraw() {
bodyModel.scheduleForDrawing();
bodyModel._vf1C();
+ balloonModel.scheduleForDrawing();
+ balloonModelB.scheduleForDrawing();
+
return true;
}
@@ -173,17 +261,32 @@ void daShyGuy::updateModelMatrices() {
bodyModel.setDrawMatrix(matrix);
bodyModel.setScale(&scale);
- bodyModel.calcWorld(false);
+ bodyModel.calcWorld(true);
+
+ if (this->renderBalloon == 1) {
+ matrix.translation(pos.x, pos.y - 30.0, pos.z);
+
+ balloonModel.setDrawMatrix(matrix);
+ balloonModel.setScale(1.5, 1.5, 1.5);
+ balloonModel.calcWorld(true);
+
+ balloonModelB.setDrawMatrix(matrix);
+ balloonModelB.setScale(1.5, 1.5, 1.5);
+ balloonModelB.calcWorld(true);
+
+ }
}
void daShyGuy::beginState_Walk() {
+ bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.0);
}
void daShyGuy::executeState_Walk() {
- if(this->animateWalk.isAnimationDone())
- this->animateWalk.setCurrentFrame(0.0);
+ if(this->chrAnimation.isAnimationDone())
+ this->chrAnimation.setCurrentFrame(0.0);
+ this->pos.x = this->pos.x - 0.4;
}
void daShyGuy::endState_Walk() {
@@ -197,9 +300,170 @@ void daShyGuy::endState_Turn() {
}
void daShyGuy::beginState_Jump() {
+ this->timer = 0;
+ this->jumpCounter = 0;
}
void daShyGuy::executeState_Jump() {
+
+ // Always face Mario
+ u8 facing = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
+
+ if (facing != this->direction) {
+ this->direction = facing;
+ if (this->direction == 1) {
+ this->rot.y = 0xD800;
+ }
+ else {
+ this->rot.y = 0x2800;
+ }
+ }
+
+ // Shy Guy is on ground
+ if (this->pos.y < this->Baseline) {
+
+ bindAnimChr_and_setUpdateRate("c18_IDLE_R", 1, 0.0, 1.0);
+
+ this->timer = this->timer + 1;
+
+ // Make him wait for 0.5 seconds
+ if (this->timer > 30) {
+
+ if(this->chrAnimation.isAnimationDone())
+ this->chrAnimation.setCurrentFrame(0.0);
+
+ this->speed.x = 0;
+ this->speed.y = 0;
+ }
+
+ // Then Jump!
+ else {
+ if (this->jumpCounter == 3) { this->jumpCounter = 0; }
+
+ this->pos.y = this->Baseline + 1;
+ this->timer = 0;
+ this->jumpCounter = this->jumpCounter + 1;
+
+
+ if (this->jumpCounter == 3) {
+ bindAnimChr_and_setUpdateRate("c18_NORMAL_STEAL_R", 1, 0.0, 1.0);
+ this->speed.y = 8.0;
+ PlaySound(this, SE_PLY_JUMPDAI_HIGH);
+ }
+ else {
+ bindAnimChr_and_setUpdateRate("c18_EV_WIN_1_R", 1, 0.0, 1.0);
+ this->speed.y = 6.0;
+ PlaySound(this, SE_PLY_JUMPDAI);
+ }
+
+ OSReport("Takeoff Initiated");
+ }
+ }
+
+ // While he's jumping, it's time for gravity.
+ else {
+
+ this->speed.y = this->speed.y - 0.12;
+
+ if (this->jumpCounter == 3) {
+ if(this->chrAnimation.isAnimationDone())
+ this->chrAnimation.setCurrentFrame(0.0);
+ }
+ else {
+ if(this->chrAnimation.isAnimationDone())
+ this->chrAnimation.setCurrentFrame(0.0);
+ }
+ }
+
+ this->HandleXSpeed();
+ this->HandleYSpeed();
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
}
void daShyGuy::endState_Jump() {
}
+
+void daShyGuy::beginState_Sleep() {
+ bindAnimChr_and_setUpdateRate("c18_EV_LOSE_2_R", 1, 0.0, 1.0);
+ this->rot.y = 0x0000;
+}
+void daShyGuy::executeState_Sleep() {
+ if(this->chrAnimation.isAnimationDone())
+ this->chrAnimation.setCurrentFrame(0.0);
+}
+void daShyGuy::endState_Sleep() {
+}
+
+
+
+void daShyGuy::beginState_Balloon_H() {
+ bindAnimChr_and_setUpdateRate("c18_L_DMG_F_3_R", 1, 0.0, 1.0);
+ this->timer = 0;
+ this->initialPos = this->pos;
+ this->rot.x = 0xFE00;
+ this->rot.y = 0;
+}
+void daShyGuy::executeState_Balloon_H() {
+
+ // Makes him bob up and down
+ this->pos.y = this->initialPos.y + ( sin(this->timer * 3.14 / 60.0) * 6.0 );
+
+ // Makes him move side to side
+ this->pos.x = this->initialPos.x + ( sin(this->timer * 3.14 / 600.0) * 64.0 );
+
+ this->timer = this->timer + 1;
+
+ if(this->chrAnimation.isAnimationDone())
+ this->chrAnimation.setCurrentFrame(0.0);
+
+}
+void daShyGuy::endState_Balloon_H() {
+}
+
+
+
+void daShyGuy::beginState_Balloon_V() {
+ bindAnimChr_and_setUpdateRate("c18_L_DMG_F_3_R", 1, 0.0, 1.0);
+ this->timer = 0;
+ this->initialPos = this->pos;
+ this->rot.x = 0xFE00;
+ this->rot.y = 0;
+}
+void daShyGuy::executeState_Balloon_V() {
+ // Makes him bob up and down
+ this->pos.x = this->initialPos.x + ( sin(this->timer * 3.14 / 60.0) * 6.0 );
+
+ // Makes him move side to side
+ this->pos.y = this->initialPos.y + ( sin(this->timer * 3.14 / 600.0) * 64.0 );
+
+ this->timer = this->timer + 1;
+
+ if(this->chrAnimation.isAnimationDone())
+ this->chrAnimation.setCurrentFrame(0.0);
+}
+void daShyGuy::endState_Balloon_V() {
+}
+
+
+
+void daShyGuy::beginState_Balloon_C() {
+ bindAnimChr_and_setUpdateRate("c18_L_DMG_F_3_R", 1, 0.0, 1.0);
+ this->timer = 0;
+ this->initialPos = this->pos;
+ this->rot.x = 0xFE00;
+ this->rot.y = 0;
+}
+void daShyGuy::executeState_Balloon_C() {
+ // Makes him bob up and down
+ this->pos.x = this->initialPos.x + ( sin(this->timer * 3.14 / 600.0) * 64.0 );
+
+ // Makes him move side to side
+ this->pos.y = this->initialPos.y + ( cos(this->timer * 3.14 / 600.0) * 64.0 );
+
+ this->timer = this->timer + 1;
+
+ if(this->chrAnimation.isAnimationDone())
+ this->chrAnimation.setCurrentFrame(0.0);
+}
+void daShyGuy::endState_Balloon_C() {
+}
+