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author | Colin Noga <Tempus@chronometry.ca> | 2012-03-14 00:35:51 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-03-14 00:35:51 -0500 |
commit | c50be3fc02212aab84a9687f05b1ed5aa5695c78 (patch) | |
tree | 5744e5d3b55ddf3b214d4a2574e42ac58818bee2 | |
parent | 90024c1ccea34513a80ec07749d12ff56c613ac0 (diff) | |
download | kamek-c50be3fc02212aab84a9687f05b1ed5aa5695c78.tar.gz kamek-c50be3fc02212aab84a9687f05b1ed5aa5695c78.zip |
fixed up collisions, added a bunch of boss improvements TAKE TWO
-rw-r--r-- | kamek_pal.x | 1 | ||||
-rw-r--r-- | src/bossPodouble.cpp | 33 |
2 files changed, 23 insertions, 11 deletions
diff --git a/kamek_pal.x b/kamek_pal.x index c3ad2d7..7446d34 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -53,6 +53,7 @@ SECTIONS { modifyPlayerPropertiesWithRollingObject = 0x80057820; EN_LandbarrelPlayerCollision = 0x80A582A0; + GetCountofActivePlayers = 0x8005FFB0; /* Boss Related */ diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp index 1d105e6..4470cda 100644 --- a/src/bossPodouble.cpp +++ b/src/bossPodouble.cpp @@ -82,6 +82,7 @@ daPodouble *daPodouble::build() { // Externs and States /////////////////////// extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); + extern "C" int GetCountofActivePlayers(); CREATE_STATE(daPodouble, Bounce); CREATE_STATE(daPodouble, Spit); @@ -366,19 +367,29 @@ int daPodouble::onDraw() { bool ret; ret = GrowBoss(this, Kameck, 1.0, 3.5, 18, this->timer); - if (this->timer == 380) { - Vec tempPos = (Vec){this->pos.x - 80.0, this->pos.y + 120.0, 3564.0}; - create(AC_YOSHI_EGG, 0x01050000, &tempPos, &(S16Vec){0,0,0}, 0); - } + if (this->timer == 382) { - if (this->timer == 400) { - Vec tempPos = (Vec){this->pos.x - 120.0, this->pos.y + 120.0, 3564.0}; - create(AC_YOSHI_EGG, 0x02030000, &tempPos, &(S16Vec){0,0,0}, 0); - } + int players = GetCountofActivePlayers(); + + Vec tempPos = (Vec){this->pos.x - 190.0, this->pos.y + 120.0, 3564.0}; + dStageActor_c *spawner = create(AC_YOSHI_EGG, 0x71010000, &tempPos, &(S16Vec){0,0,0}, 0); + spawner->speed.x = spawner->speed.x / 2.0; + + if (players > 1) { + tempPos = (Vec){this->pos.x - 190.0, this->pos.y + 120.0, 3564.0}; + spawner = create(AC_YOSHI_EGG, 0xF1010000, &tempPos, &(S16Vec){0,0,0}, 0); + spawner->speed.x = spawner->speed.x / 2.0; + } + + if (players > 2) { + tempPos = (Vec){this->pos.x - 190.0, this->pos.y + 120.0, 3564.0}; + spawner->create(AC_YOSHI_EGG, 0x71010000, &tempPos, &(S16Vec){0,0,0}, 0); + } - if (this->timer == 400) { - Vec tempPos = (Vec){this->pos.x - 120.0, this->pos.y + 120.0, 3564.0}; - create(AC_YOSHI_EGG, 0x82050110, &tempPos, &(S16Vec){0,0,0}, 0); + if (players > 3) { + tempPos = (Vec){this->pos.x - 190.0, this->pos.y + 120.0, 3564.0}; + create(AC_YOSHI_EGG, 0xF1010000, &tempPos, &(S16Vec){0,0,0}, 0); + } } if (ret) { |