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authorColin Noga <Tempus@chronometry.ca>2012-03-09 13:54:17 -0600
committerColin Noga <Tempus@chronometry.ca>2012-03-09 13:54:17 -0600
commit6ddd772d6546758a2602a934a6b385757b77b48e (patch)
tree81e01b4361dd5e95caf76e263cead9d408e26c61
parentd8eecb8815c3dc566f13c536f0a9cae4de752b45 (diff)
downloadkamek-6ddd772d6546758a2602a934a6b385757b77b48e.tar.gz
kamek-6ddd772d6546758a2602a934a6b385757b77b48e.zip
Bosses working once again - now slimmer and prettier than ever
-rw-r--r--src/boss.cpp4
-rw-r--r--src/bossBalboaWrench.cpp6
-rw-r--r--src/bossFuzzyBear.cpp10
-rw-r--r--src/bossPodouble.cpp12
-rw-r--r--src/bossRamboo.cpp6
-rw-r--r--src/bossTopman.cpp6
6 files changed, 34 insertions, 10 deletions
diff --git a/src/boss.cpp b/src/boss.cpp
index 98d1669..cea6d8e 100644
--- a/src/boss.cpp
+++ b/src/boss.cpp
@@ -117,7 +117,7 @@ bool ShrinkBoss(daBoss *actor, Vec *pos, float scale, int timer) {
actor->scale.y -= scale / 80.0;
actor->scale.z -= scale / 80.0;
- actor->pos.y += 2.0;
+ // actor->pos.y += 2.0;
if (actor->timer == 30) {
@@ -128,7 +128,7 @@ bool ShrinkBoss(daBoss *actor, Vec *pos, float scale, int timer) {
}
if (actor->scale.x < 0) { return true; }
- return false;
+ else { return false; }
}
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index c74ef8f..ccff19b 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -531,7 +531,11 @@ void daBalboa_c::updateModelMatrices() {
ret = ShrinkBoss(this, &this->pos, 2.25, this->timer);
this->pos.y -= 0.02;
- if (ret) { BossExplode(this, &this->pos); }
+ if (ret == true) {
+ BossExplode(this, &this->pos);
+ this->dying = 1;
+ this->timer = 0;
+ }
else { PlaySound(this, SE_EMY_CHOROPU_SIGN); }
this->timer += 1;
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index 8eaba1d..1661a29 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -699,7 +699,9 @@ void daFuzzyBear_c::beginState_Outro() {
void daFuzzyBear_c::executeState_Outro() {
if (this->dying == 1) {
- if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); }
+ if (this->timer > 180) {
+ ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
+ }
if (this->timer == 60) { PlayerVictoryCries(this); }
this->timer += 1;
@@ -709,7 +711,11 @@ void daFuzzyBear_c::executeState_Outro() {
bool ret;
ret = ShrinkBoss(this, &this->pos, 2.75, this->timer);
- if (ret) { BossExplode(this, &this->pos); }
+ if (ret == true) {
+ BossExplode(this, &this->pos);
+ this->dying = 1;
+ this->timer = 0;
+ }
this->timer += 1;
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp
index 266d2c7..26c20a9 100644
--- a/src/bossPodouble.cpp
+++ b/src/bossPodouble.cpp
@@ -521,7 +521,11 @@ int daPodouble::onDraw() {
bool ret;
ret = ShrinkBoss(this, &this->pos, 3.5, this->timer);
- if (ret) { BossExplode(this, &this->pos); }
+ if (ret == true) {
+ BossExplode(this, &this->pos);
+ this->dying = 1;
+ this->timer = 0;
+ }
else { PlaySound(this, SE_EMY_BUBBLE_EXTINCT); }
this->timer += 1;
@@ -546,7 +550,11 @@ int daPodouble::onDraw() {
bool ret;
ret = ShrinkBoss(this, &this->pos, 3.5, this->timer);
- if (ret) { BossExplode(this, &this->pos); }
+ if (ret == true) {
+ BossExplode(this, &this->pos);
+ this->dying = 1;
+ this->timer = 0;
+ }
else { PlaySound(this, SE_EMY_BUBBLE_EXTINCT); }
this->timer += 1;
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index 8569432..c20194e 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -485,8 +485,10 @@ void daRamboo_c::executeState_Outro() {
Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
ret = ShrinkBoss(this, &tempPos, 15.0, this->timer);
- if (ret) {
- BossExplode(this, &tempPos);
+ if (ret == true) {
+ BossExplode(this, &tempPos);
+ this->dying = 1;
+ this->timer = 0;
}
else {
PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index e17c2b1..b538131 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -550,7 +550,11 @@ void daDreidel::updateModelMatrices() {
bool ret;
ret = ShrinkBoss(this, &this->pos, 0.5, this->timer);
- if (ret) { BossExplode(this, &this->pos); }
+ if (ret == true) {
+ BossExplode(this, &this->pos);
+ this->dying = 1;
+ this->timer = 0;
+ }
else { PlaySound(this, SE_EMY_BUBBLE_EXTINCT); }
this->timer += 1;