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authorColin Noga <Tempus@chronometry.ca>2012-03-09 01:40:14 -0600
committerColin Noga <Tempus@chronometry.ca>2012-03-09 01:40:14 -0600
commit59624313e01ef4269f2ca27babe522d407e200b0 (patch)
tree3ef69879f19f4eded72a310a94736e151a108cc7
parent05d99e2cf552024116356591be0a88bf862b89c9 (diff)
downloadkamek-59624313e01ef4269f2ca27babe522d407e200b0.tar.gz
kamek-59624313e01ef4269f2ca27babe522d407e200b0.zip
Redid all the boss and custom sprite junk, effect list, saved 25 kb - but bosses break
-rw-r--r--bossTopman.yaml2
-rw-r--r--src/boss.cpp140
-rw-r--r--src/boss.h48
-rw-r--r--src/bossBalboaWrench.cpp182
-rw-r--r--src/bossFuzzyBear.cpp348
-rw-r--r--src/bossMegaGoomba.cpp30
-rw-r--r--src/bossPodouble.cpp204
-rw-r--r--src/bossRamboo.cpp178
-rw-r--r--src/bossThwompaDomp.cpp136
-rw-r--r--src/bossTopman.cpp196
-rw-r--r--src/bossWrenchThrow.cpp40
-rw-r--r--src/effectvideo.cpp26
-rw-r--r--src/electricLine.cpp3
-rw-r--r--src/fakeStarCoin.cpp27
-rwxr-xr-xsrc/firelaser.cpp4
-rw-r--r--src/levelspecial.cpp186
-rwxr-xr-xsrc/mrsun.cpp26
-rw-r--r--src/penguin.cpp2
-rw-r--r--src/shyguy.cpp24
-rw-r--r--src/topman.cpp7
-rw-r--r--worldmap.yaml3
21 files changed, 598 insertions, 1214 deletions
diff --git a/bossTopman.yaml b/bossTopman.yaml
index 94ab3ac..31f7f6b 100644
--- a/bossTopman.yaml
+++ b/bossTopman.yaml
@@ -5,6 +5,6 @@ source_files: [../src/bossTopman.cpp]
hooks:
- name: BossTopmanBuild
type: add_func_pointer
- src_addr_pal: 0x8095D018
+ src_addr_pal: 0x8097BCC0
target_func: 'daDreidel::build(void)'
diff --git a/src/boss.cpp b/src/boss.cpp
new file mode 100644
index 0000000..e90dd2c
--- /dev/null
+++ b/src/boss.cpp
@@ -0,0 +1,140 @@
+#include "boss.h"
+
+
+
+void DamagePlayer(dEn_c *actor, ActivePhysics *apThis, ActivePhysics *apOther) {
+ actor->dEn_c::playerCollision(apThis, apOther);
+ actor->_vf220(apOther->owner);
+
+ // fix multiple player collisions via megazig
+ actor->isDead = 0;
+ actor->flags_4FC |= (1<<(31-7));
+ if(apOther->owner->which_player < 4) {
+ actor->counter_504[apOther->owner->which_player] = 0;
+ }
+}
+
+
+void SetupKameck(daBoss *actor, daKameckDemo *Kameck) {
+ // Stop the BGM Music
+ StopBGMMusic();
+
+ // Set the necessary Flags and make Mario enter Demo Mode
+ dStage32C_c::instance->freezeMarioBossFlag = 1;
+ WLClass::instance->_4 = 4;
+ WLClass::instance->_8 = 0;
+
+ MakeMarioEnterDemoMode();
+
+ // Make sure to use the correct position
+ Vec pos = (Vec){actor->pos.x - 124.0, actor->pos.y + 104.0, 3564.0};
+ S16Vec rot = (S16Vec){0, 0, 0};
+
+ // Create And use Kameck
+ Kameck = (daKameckDemo*)actor->createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)actor, 0, &pos, &rot, 0);
+ Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
+}
+
+
+void CleanupKameck(daBoss *actor, daKameckDemo *Kameck) {
+ // Clean up the flags and Kameck
+ dStage32C_c::instance->freezeMarioBossFlag = 0;
+ WLClass::instance->_8 = 1;
+
+ MakeMarioExitDemoMode();
+ StartBGMMusic();
+
+ Kameck->Delete(1);
+}
+
+
+bool GrowBoss(daBoss *actor, daKameckDemo *Kameck, float initialScale, float endScale, float yPosModifier, int timer) {
+ if (timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
+ if (timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
+
+ float scaleSpeed, yPosScaling;
+
+ if (timer == 150) { PlaySound(actor, SE_BOSS_IGGY_WANWAN_TO_L); }
+
+ if ((timer > 150) && (timer < 230)) {
+ scaleSpeed = (endScale -initialScale) / 80.0;
+
+ float modifier;
+
+ modifier = initialScale + ((timer - 150) * scaleSpeed);
+
+ actor->scale = (Vec){modifier, modifier, modifier};
+ actor->pos.y = actor->pos.y + (yPosModifier/80.0);
+ }
+
+ if (timer == 360) {
+ Vec tempPos = (Vec){actor->pos.x - 40.0, actor->pos.y + 120.0, 3564.0};
+ SpawnEffect("Wm_ob_greencoinkira", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_mr_yoshiicehit_a", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_mr_yoshiicehit_b", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_redringget", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_keyget01", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_greencoinkira_a", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_keyget01_c", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ }
+
+ if (timer > 420) { return true; }
+ return false;
+}
+
+
+void OutroSetup(daBoss *actor) {
+ actor->removeMyActivePhysics();
+
+ StopBGMMusic();
+
+ WLClass::instance->_4 = 5;
+ WLClass::instance->_8 = 0;
+ dStage32C_c::instance->freezeMarioBossFlag = 1;
+}
+
+
+bool ShrinkBoss(daBoss *actor, Vec *pos, float scale, int timer) {
+ PlaySound(actor, SE_BOSS_CMN_DAMAGE_LAST);
+
+ // Adjust actor to equal the scale of your boss / 80.
+ actor->scale.x -= scale / 80.0;
+ actor->scale.y -= scale / 80.0;
+ actor->scale.z -= scale / 80.0;
+
+ actor->pos.y += 2.0;
+
+
+ if (actor->timer == 30) {
+ SpawnEffect("Wm_ob_starcoinget_gl", 0, pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
+ SpawnEffect("Wm_mr_vshipattack_hosi", 0, pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
+ SpawnEffect("Wm_ob_keyget01_b", 0, pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
+ actor->timer = 0;
+ }
+
+ if (actor->scale.x < 0) { return true; }
+ return false;
+}
+
+
+void BossExplode(daBoss *actor, Vec *pos) {
+ actor->scale.x = 0.0;
+ actor->scale.y = 0.0;
+ actor->scale.z = 0.0;
+
+ SpawnEffect("Wm_ob_keyget02", 0, pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
+ actor->dying = 1;
+ actor->timer = 0;
+
+ PlaySound(actor, STRM_BGM_SHIRO_BOSS_CLEAR);
+ MakeMarioEnterDemoMode();
+}
+
+
+void PlayerVictoryCries(daBoss *actor) {
+ UpdateGameMgr();
+ if (GetSpecificPlayerActor(0) != 0) { PlaySound(actor, SE_VOC_MA_CLEAR_BOSS); }
+ if (GetSpecificPlayerActor(1) != 0) { PlaySound(actor, SE_VOC_LU_CLEAR_BOSS); }
+ if (GetSpecificPlayerActor(2) != 0) { PlaySound(actor, SE_VOC_KO_CLEAR_BOSS); }
+ if (GetSpecificPlayerActor(3) != 0) { PlaySound(actor, SE_VOC_KO2_CLEAR_BOSS); }
+} \ No newline at end of file
diff --git a/src/boss.h b/src/boss.h
new file mode 100644
index 0000000..784c5fa
--- /dev/null
+++ b/src/boss.h
@@ -0,0 +1,48 @@
+#ifndef __PLAYER_H
+#define __PLAYER_H
+
+#include <common.h>
+#include <game.h>
+#include <g3dhax.h>
+#include <stage.h>
+#include <sfx.h>
+
+extern "C" void *PlaySound(dStageActor_c *, int soundID);
+extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
+
+extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
+
+extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
+extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
+
+extern "C" u32 GenerateRandomNumber(int max);
+extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);
+extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
+
+extern "C" void *StopBGMMusic();
+extern "C" void *StartBGMMusic();
+
+extern "C" void *MakeMarioEnterDemoMode();
+extern "C" void *MakeMarioExitDemoMode();
+extern "C" void *UpdateGameMgr();
+
+
+class daBoss : public dEn_c {
+public:
+ u32 timer;
+ char dying;
+};
+
+
+// Functions
+void DamagePlayer(dEn_c* actor, ActivePhysics *apThis, ActivePhysics *apOther);
+void SetupKameck(daBoss* actor, daKameckDemo *Kameck);
+void CleanupKameck(daBoss* actor, daKameckDemo *Kameck);
+bool GrowBoss(daBoss* actor, daKameckDemo *Kameck, float initialScale, float endScale, float yPosModifier, int timer);
+void OutroSetup(daBoss* actor);
+bool ShrinkBoss(daBoss *actor, Vec *pos, float scale, int timer);
+void BossExplode(daBoss* actor, Vec *pos);
+void PlayerVictoryCries(daBoss* actor);
+
+#endif
+
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index 1b1cf6b..f19e852 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -3,10 +3,9 @@
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
-#include "effects.h"
-#include "player.h"
+#include "boss.h"
-class daBalboa_c : public dEn_c {
+class daBalboa_c : public daBoss {
int onCreate();
int onDelete();
int onExecute();
@@ -31,7 +30,7 @@ class daBalboa_c : public dEn_c {
char isRevenging;
int spinner;
- dEn_c *Kameck;
+ daKameckDemo *Kameck;
static daBalboa_c *build();
@@ -68,21 +67,6 @@ daBalboa_c *daBalboa_c::build() {
}
// Externs
- extern "C" u32 GenerateRandomNumber(int max);
- extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
- extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daBalboa_c *, Vec pos);
- extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
- extern "C" void *PlaySound(daBalboa_c *, int soundID);
- extern "C" void *PlaySoundAsync(daBalboa_c *, int soundID);
- extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
-
- extern "C" void *StopBGMMusic();
- extern "C" void *StartBGMMusic();
-
- extern "C" void *MakeMarioEnterDemoMode();
- extern "C" void *MakeMarioExitDemoMode();
- extern "C" void *UpdateGameMgr();
-
CREATE_STATE(daBalboa_c, Grow);
CREATE_STATE(daBalboa_c, ManholeUp);
@@ -143,7 +127,7 @@ daBalboa_c *daBalboa_c::build() {
dActor_c *block = apOther->owner;
dEn_c *mario = (dEn_c*)block;
- CreateEffect(mario, 33);
+ SpawnEffect("Wm_en_vshit", 0, &mario->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
mario->speed.y = -mario->speed.y;
mario->pos.y += mario->speed.y;
@@ -300,23 +284,7 @@ void daBalboa_c::updateModelMatrices() {
void daBalboa_c::beginState_Grow() {
this->timer = 0;
- // Stop the BGM Music
- StopBGMMusic();
-
- // Set the necessary Flags and make Mario enter Demo Mode
- dStage32C_c::instance->freezeMarioBossFlag = 1;
- WLClass::instance->_4 = 4;
- WLClass::instance->_8 = 0;
-
- MakeMarioEnterDemoMode();
-
- // Make sure to use the correct position
- Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
- S16Vec rot = (S16Vec){0, 0, 0};
-
- // Create And use Kameck
- Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
- Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
+ SetupKameck(this, Kameck);
bindAnimChr_and_setUpdateRate("throw_2", 1, 0.0, 0.6);
}
@@ -326,54 +294,18 @@ void daBalboa_c::updateModelMatrices() {
if(this->animationChr.isAnimationDone())
this->animationChr.setCurrentFrame(0.0);
- if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
- if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
-
- this->timer = this->timer + 1;
-
- float scaleSpeed, yPosScaling;
-
- if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
-
- if ((this->timer > 150) && (this->timer < 230)) {
-
- scaleSpeed = 0.015625;
+ this->timer += 1;
- float modifier;
+ bool ret;
+ ret = GrowBoss(this, Kameck, 1.0, 2.25, 0, this->timer);
- modifier = 1.0 + ((this->timer - 150) * scaleSpeed);
-
- this->scale = (Vec){modifier, modifier, modifier};
-
- }
-
- if (this->timer == 360) {
- Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958
- }
-
- if (this->timer > 420) {
+ if (ret) {
PlaySound(this, SE_EMY_CHOROPU_BOUND);
- this->upsideDown = 0;
doStateChange(&StateID_BackDown);
- }
+ }
}
void daBalboa_c::endState_Grow() {
-
- // Clean up the flags and Kameck
- dStage32C_c::instance->freezeMarioBossFlag = 0;
- WLClass::instance->_8 = 1;
-
- MakeMarioExitDemoMode();
- StartBGMMusic();
-
- Kameck->Delete(1);
+ CleanupKameck(this, Kameck);
}
@@ -419,17 +351,14 @@ void daBalboa_c::updateModelMatrices() {
// this->direction = 1; }
else if (randChoice == 2) { // In the Center!
- char PlayerID = NearestPlayer(this);
- dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
+ char Pdir = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
- this->upsideDown = 0;
- this->rot.z = 0;
- if (Player->pos.x < this->pos.x) {
- this->rot.y = 0xE000;
- this->direction = 0; }
- else {
+ if (Pdir) {
this->rot.y = 0x2000;
this->direction = 1; }
+ else {
+ this->rot.y = 0xE000;
+ this->direction = 0; }
}
PlaySound(this, 0x21F);
@@ -556,8 +485,8 @@ void daBalboa_c::updateModelMatrices() {
PlaySound(this, 0x221);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 1.0, 1.0}, 351);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 1.0, 1.0}, 352);
+ SpawnEffect("Wm_mr_sanddive_out", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 1.0, 1.0});
+ SpawnEffect("Wm_mr_sanddive_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 1.0, 1.0});
}
void daBalboa_c::executeState_BackDown() {
@@ -581,11 +510,7 @@ void daBalboa_c::updateModelMatrices() {
bindAnimChr_and_setUpdateRate("dead", 1, 0.0, 1.0);
- WLClass::instance->_4 = 5;
- WLClass::instance->_8 = 0;
- dStage32C_c::instance->freezeMarioBossFlag = 1;
-
- this->removeMyActivePhysics();
+ OutroSetup(this);
this->timer = 0;
this->rot.x = 0x0; // X is vertical axis
this->rot.z = 0x0; // Z is ... an axis >.>
@@ -597,73 +522,20 @@ void daBalboa_c::updateModelMatrices() {
this->animationChr.setCurrentFrame(0.0);
if (this->dying == 1) {
- if (this->timer > 180) {
- ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
- }
-
- if (this->timer == 60) {
-
- if (GetSpecificPlayerActor(0) != 0) {
- PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(1) != 0) {
- PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(2) != 0) {
- PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(3) != 0) {
- PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
- }
+ if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); }
+ if (this->timer == 60) { PlayerVictoryCries(this); }
this->timer += 1;
return;
}
- if (this->scale.x > 0.1) {
-
- PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST);
- PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
-
- // Adjust this to equal the scale of your boss / 80.
- this->scale.x -= 0.028125;
- this->scale.y -= 0.028125;
- this->scale.z -= 0.028125;
-
- this->pos.y -= 0.02;
-
- if (this->timer == 30) {
- Vec tempPos = (Vec){this->pos.x + 0.0, this->pos.y - 0.0, 5500.0};
-
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
- this->timer = 0;
- }
- }
- else {
- this->scale.x = 0.0;
- this->scale.y = 0.0;
- this->scale.z = 0.0;
-
- Vec tempPos = (Vec){this->pos.x + 0.0, this->pos.y - 0.0, 5500.0};
-
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
- this->dying = 1;
- this->timer = 0;
-
- PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
- MakeMarioEnterDemoMode();
- }
+ bool ret;
+ ret = ShrinkBoss(this, &this->pos, 2.25, this->timer);
+ this->pos.y -= 0.02;
+ if (ret) { BossExplode(this, &this->pos); }
+ else { PlaySound(this, SE_EMY_CHOROPU_SIGN); }
+
this->timer += 1;
}
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index 3fe4085..55b907e 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -3,11 +3,10 @@
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
-#include "effects.h"
-#include "player.h"
+#include "boss.h"
-class daFuzzyBear_c : public dEn_c {
+class daFuzzyBear_c : public daBoss {
int onCreate();
int onDelete();
int onExecute();
@@ -35,7 +34,7 @@ class daFuzzyBear_c : public dEn_c {
char roly;
char isInvulnerable;
- dEn_c *Kameck;
+ daKameckDemo *Kameck;
static daFuzzyBear_c *build();
@@ -58,7 +57,7 @@ class daFuzzyBear_c : public dEn_c {
USING_STATES(daFuzzyBear_c);
DECLARE_STATE(Grow);
DECLARE_STATE(Bounce);
- DECLARE_STATE(Needles);
+ // DECLARE_STATE(Needles);
DECLARE_STATE(Spray);
DECLARE_STATE(RolyPoly);
DECLARE_STATE(Wait);
@@ -71,25 +70,10 @@ daFuzzyBear_c *daFuzzyBear_c::build() {
}
-extern "C" void *PlaySound(daFuzzyBear_c *, int soundID);
-extern "C" void *StopSound(int soundID);
-
-extern "C" u32 GenerateRandomNumber(int max);
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daFuzzyBear_c *, Vec pos);
-extern "C" dStageActor_c *GetSpecificPlayerActor(int num);
-
-extern "C" void *StopBGMMusic();
-extern "C" void *StartBGMMusic();
-
-extern "C" void *MakeMarioEnterDemoMode();
-extern "C" void *MakeMarioExitDemoMode();
-extern "C" void *UpdateGameMgr();
-
CREATE_STATE(daFuzzyBear_c, Grow);
CREATE_STATE(daFuzzyBear_c, Bounce);
-CREATE_STATE(daFuzzyBear_c, Needles);
+// CREATE_STATE(daFuzzyBear_c, Needles);
CREATE_STATE(daFuzzyBear_c, Spray);
CREATE_STATE(daFuzzyBear_c, RolyPoly);
CREATE_STATE(daFuzzyBear_c, Wait);
@@ -97,28 +81,15 @@ CREATE_STATE(daFuzzyBear_c, Outro);
-void daFuzzyBear_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
-
- this->dEn_c::playerCollision(apThis, apOther);
- this->_vf220(apOther->owner);
-
- this->isDead = 0;
- this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
-}
-void daFuzzyBear_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->playerCollision(apThis, apOther);
-}
+void daFuzzyBear_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+void daFuzzyBear_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
-
if (this->isInvulnerable == 1) { return; }
this->timer = 0;
PlaySound(this, SE_BOSS_KOOPA_FIRE_DISAPP);
- CreateEffect(&apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 102);
+ SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
this->damage++;
if (this->damage > 14) { doStateChange(&StateID_Outro); }
}
@@ -138,7 +109,7 @@ void daFuzzyBear_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhy
mario->doSpriteMovement();
}
void daFuzzyBear_c::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCat7_WMWaggleWater(apThis, apOther);
+ this->collisionCat9_RollingObject(apThis, apOther);
}
void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -172,7 +143,7 @@ void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhy
PlaySound(this, SE_EMY_BLOW_PAKKUN_DOWN);
- CreateEffect(&blah->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 161);
+ SpawnEffect("Wm_mr_kickhit", 0, &blah->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
if (this->damage > 14) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_RolyPoly); }
@@ -191,7 +162,7 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *
this->timer = 0;
this->damage += 5;
- CreateEffect(&apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 162);
+ SpawnEffect("Wm_mr_kick_glow", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
if (this->damage > 14) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_RolyPoly); }
@@ -199,7 +170,7 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *
bool daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
void daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { }
-void daFuzzyBear_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daFuzzyBear_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
@@ -332,84 +303,27 @@ void daFuzzyBear_c::updateModelMatrices() {
void daFuzzyBear_c::beginState_Grow() {
this->timer = 0;
- // Stop the BGM Music
- StopBGMMusic();
-
- // Set the necessary Flags and make Mario enter Demo Mode
- dStage32C_c::instance->freezeMarioBossFlag = 1;
- WLClass::instance->_4 = 4;
- WLClass::instance->_8 = 0;
-
- MakeMarioEnterDemoMode();
-
- // Make sure to use the correct position
- Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
- S16Vec rot = (S16Vec){0, 0, 0};
-
- // Create And use Kameck
- Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
- Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
-
+ SetupKameck(this, Kameck);
this->scale = (Vec){1.0, 1.0, 1.0};
}
void daFuzzyBear_c::executeState_Grow() {
-
- if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
- if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
-
- this->timer = this->timer + 1;
-
- float scaleSpeed, yPosScaling;
-
- if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
-
- if ((this->timer > 150) && (this->timer < 230)) {
-
- if (BigBossFuzzyBear == 1) {
- scaleSpeed = 0.025;
- yPosScaling = 25; }
- else {
- scaleSpeed = 0.01875;
- yPosScaling = 18; }
+ this->timer += 1;
- float modifier;
-
- modifier = 1.0 + ((this->timer - 150) * scaleSpeed);
-
- this->scale = (Vec){modifier, modifier, modifier};
- this->pos.y = this->pos.y + (yPosScaling/80);
-
- }
-
- if (this->timer == 360) {
+ bool ret;
+ if (BigBossFuzzyBear == 1) {
+ ret = GrowBoss(this, Kameck, 1.0, 3.0, 25, this->timer); }
+ else {
+ ret = GrowBoss(this, Kameck, 1.0, 2.5, 18, this->timer); }
- Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958
+ if (ret) { doStateChange(&StateID_Bounce); }
- }
-
- if (this->timer > 420) { doStateChange(&StateID_Bounce); }
-
}
void daFuzzyBear_c::endState_Grow() {
this->Baseline = this->pos.y;
- // Clean up the flags and Kameck
- dStage32C_c::instance->freezeMarioBossFlag = 0;
- WLClass::instance->_8 = 1;
-
- MakeMarioExitDemoMode();
- StartBGMMusic();
-
- Kameck->Delete(1);
+ CleanupKameck(this, Kameck);
}
@@ -483,7 +397,7 @@ void daFuzzyBear_c::executeState_Bounce() {
}
else if (this->timer == 10) {
Vec tempPos = (Vec){this->pos.x, this->pos.y - wallDistance, 5500.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 66);
+ SpawnEffect("Wm_mr_beachlandsmk", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
}
else {
float modifier;
@@ -532,76 +446,76 @@ void daFuzzyBear_c::endState_Bounce() { OSReport("No more bouncing."); }
// Needles State - shoots out some black icicles
-void daFuzzyBear_c::beginState_Needles() {
- this->timer = 0;
- this->speed.y = 0;
- this->speed.x = 0;
- OSReport("Fuzzy Needle State Begin");
-}
-void daFuzzyBear_c::executeState_Needles() {
- float origScale;
-
- this->speed.y = 0;
- this->speed.x = 0;
-
- if (BigBossFuzzyBear == 0) {
- origScale = 2.5;
- }
- else {
- origScale = 3.0;
- }
-
- this->timer = this->timer + 1;
- OSReport("Needle Timer: %d", this->timer);
-
- if (this->timer <= 120) {
- this->scale.y = (sin(this->timer * 3.14 / 5.0) / 2.0) + origScale; // 3 shakes per second, exactly 24 shakes overall
- this->scale.x = (sin(this->timer * 3.14 / 5.0) / 2.0) + origScale; // 3 shakes per second, exactly 24 shakes overall
-
- if (this->timer == 30) {
- dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
- spawner->speed.x = -6.0;
- spawner->speed.y = 0.0;
- spawner->scale = (Vec){1.0, 1.0, 1.0};
- }
-
- if (this->timer == 45) {
- dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
- spawner->speed.x = 6.0;
- spawner->speed.y = 6.0;
- spawner->scale = (Vec){1.0, 1.0, 1.0};
- }
-
- if (this->timer == 60) {
- dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
- spawner->speed.x = 0.0;
- spawner->speed.y = 6.0;
- spawner->scale = (Vec){1.0, 1.0, 1.0};
- }
-
- if (this->timer == 75) {
- dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
- spawner->speed.x = -6.0;
- spawner->speed.y = 6.0;
- spawner->scale = (Vec){1.0, 1.0, 1.0};
- }
-
- if (this->timer == 90) {
- dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
- spawner->speed.x = -6.0;
- spawner->speed.y = 0.0;
- spawner->scale = (Vec){1.0, 1.0, 1.0};
- }
- }
- else { doStateChange(&StateID_Bounce); }
-
- this->HandleXSpeed();
- this->HandleYSpeed();
-
- this->UpdateObjectPosBasedOnSpeedValuesReal();
-
-}
-void daFuzzyBear_c::endState_Needles() { OSReport("Fuzzy Needle State End"); }
+// void daFuzzyBear_c::beginState_Needles() {
+// this->timer = 0;
+// this->speed.y = 0;
+// this->speed.x = 0;
+// OSReport("Fuzzy Needle State Begin");
+// }
+// void daFuzzyBear_c::executeState_Needles() {
+// float origScale;
+
+// this->speed.y = 0;
+// this->speed.x = 0;
+
+// if (BigBossFuzzyBear == 0) {
+// origScale = 2.5;
+// }
+// else {
+// origScale = 3.0;
+// }
+
+// this->timer = this->timer + 1;
+// OSReport("Needle Timer: %d", this->timer);
+
+// if (this->timer <= 120) {
+// this->scale.y = (sin(this->timer * 3.14 / 5.0) / 2.0) + origScale; // 3 shakes per second, exactly 24 shakes overall
+// this->scale.x = (sin(this->timer * 3.14 / 5.0) / 2.0) + origScale; // 3 shakes per second, exactly 24 shakes overall
+
+// if (this->timer == 30) {
+// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
+// spawner->speed.x = -6.0;
+// spawner->speed.y = 0.0;
+// spawner->scale = (Vec){1.0, 1.0, 1.0};
+// }
+
+// if (this->timer == 45) {
+// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
+// spawner->speed.x = 6.0;
+// spawner->speed.y = 6.0;
+// spawner->scale = (Vec){1.0, 1.0, 1.0};
+// }
+
+// if (this->timer == 60) {
+// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
+// spawner->speed.x = 0.0;
+// spawner->speed.y = 6.0;
+// spawner->scale = (Vec){1.0, 1.0, 1.0};
+// }
+
+// if (this->timer == 75) {
+// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
+// spawner->speed.x = -6.0;
+// spawner->speed.y = 6.0;
+// spawner->scale = (Vec){1.0, 1.0, 1.0};
+// }
+
+// if (this->timer == 90) {
+// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0);
+// spawner->speed.x = -6.0;
+// spawner->speed.y = 0.0;
+// spawner->scale = (Vec){1.0, 1.0, 1.0};
+// }
+// }
+// else { doStateChange(&StateID_Bounce); }
+
+// this->HandleXSpeed();
+// this->HandleYSpeed();
+
+// this->UpdateObjectPosBasedOnSpeedValuesReal();
+
+// }
+// void daFuzzyBear_c::endState_Needles() { OSReport("Fuzzy Needle State End"); }
// Spray State - jumps in the air and shakes out some small fuzzies
@@ -702,7 +616,9 @@ void daFuzzyBear_c::executeState_RolyPoly() {
Vec tempPos = (Vec){this->pos.x, this->pos.y - 34.0, 5500.0};
- if (this->timer & 0x1) { CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){0.4, 0.4, 0.4}, 242); }
+ if (this->timer & 0x1) {
+ SpawnEffect("Wm_ob_icehitsmk", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){0.4, 0.4, 0.4});
+ }
}
if (this->direction == 0) { // is even
@@ -763,8 +679,6 @@ void daFuzzyBear_c::endState_RolyPoly() {
-
-
void daFuzzyBear_c::beginState_Wait() { this->timer = 0;}
void daFuzzyBear_c::executeState_Wait() {
@@ -782,83 +696,25 @@ void daFuzzyBear_c::endState_Wait() { }
void daFuzzyBear_c::beginState_Outro() {
-
- WLClass::instance->_4 = 5;
- WLClass::instance->_8 = 0;
-
- this->removeMyActivePhysics();
- this->timer = 0;
- StopBGMMusic();
-
- dStage32C_c::instance->freezeMarioBossFlag = 1;
-
+ OutroSetup(this);
}
void daFuzzyBear_c::executeState_Outro() {
if (this->dying == 1) {
- if (this->timer > 180) {
- ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
- }
-
- if (this->timer == 60) {
-
- UpdateGameMgr();
-
- if (GetSpecificPlayerActor(0) != 0) {
- PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(1) != 0) {
- PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(2) != 0) {
- PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(3) != 0) {
- PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
- }
+ if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); }
+ if (this->timer == 60) { PlayerVictoryCries(this); }
this->timer += 1;
return;
}
- if (this->scale.x > 0.1) {
-
- PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST);
-
- // Adjust this to equal the scale of your boss / 80.
- this->scale.x -= 0.015;
- this->scale.y -= 0.015;
- this->scale.z -= 0.015;
+ bool ret;
+ ret = ShrinkBoss(this, &this->pos, 2.75, this->timer);
- if (this->timer == 30) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
- this->timer = 0;
- }
+ if (ret) { BossExplode(this, &this->pos); }
- this->timer += 1;
- }
- else {
- this->scale.x = 0.0;
- this->scale.y = 0.0;
- this->scale.z = 0.0;
-
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
- this->dying = 1;
- this->timer = 0;
+ this->timer += 1;
- PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
- MakeMarioEnterDemoMode();
- }
}
void daFuzzyBear_c::endState_Outro() { }
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index f701ee7..e353c23 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -3,7 +3,29 @@
#include <g3dhax.h>
#include <sfx.h>
-#include "player.h"
+//Enable this if you're fixing it
+// void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) {
+// float amtX = scale->x;
+// float amtY = scale->y;
+
+// ActivePhysics::Info info;
+// info.xDistToCenter = 0.0;
+// info.yDistToCenter = 7.65 * amtY;
+// info.xDistToEdge = 4.0 * amtX;
+// info.yDistToEdge = 7.7 * amtY;
+
+// info.category1 = actor->aPhysics.info.category1;
+// info.category2 = actor->aPhysics.info.category2;
+// info.bitfield1 = actor->aPhysics.info.bitfield1;
+// info.bitfield2 = actor->aPhysics.info.bitfield2;
+// info.unkShort1C = actor->aPhysics.info.unkShort1C;
+// info.callback = actor->aPhysics.info.callback;
+
+// //OSReport("Making new Physics Class and adding to the list\n");
+// actor->aPhysics.removeFromList();
+// actor->aPhysics.initWithStruct(actor, &info);
+// actor->aPhysics.addToList();
+// }
class daMegaGoomba_c : public dEn_c {
int onCreate();
@@ -465,7 +487,7 @@ void daMegaGoomba_c::executeState_Grow() {
float modifier = GetHermiteCurveValue(this->timer, this->keysX, Xkey_count);
this->scale = (Vec){modifier, modifier, modifier};
- setNewActivePhysicsRect(this, &this->scale);
+ // setNewActivePhysicsRect(this, &this->scale);
}
if(this->timer == 60.0)
@@ -488,7 +510,7 @@ void daMegaGoomba_c::beginState_Shrink() {
// disable being hit
Vec tempVec = (Vec){0.0, 0.0, 0.0};
- setNewActivePhysicsRect(this, &tempVec );
+ // setNewActivePhysicsRect(this, &tempVec );
}
void daMegaGoomba_c::executeState_Shrink() {
this->timer += 1.0;
@@ -503,7 +525,7 @@ void daMegaGoomba_c::executeState_Shrink() {
}
void daMegaGoomba_c::endState_Shrink() {
// enable being hit
- setNewActivePhysicsRect(this, &this->scale);
+ // setNewActivePhysicsRect(this, &this->scale);
this->already_hit = false;
}
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp
index 77dae1a..e79f20a 100644
--- a/src/bossPodouble.cpp
+++ b/src/bossPodouble.cpp
@@ -3,8 +3,7 @@
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
-#include "effects.h"
-#include "player.h"
+#include "boss.h"
void poodleCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -14,7 +13,7 @@ void poodleCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther) {
else { dEn_c::collisionCallback(apThis, apOther); }
}
-class daPodouble : public dEn_c {
+class daPodouble : public daBoss {
int onCreate();
int onDelete();
int onExecute();
@@ -45,7 +44,7 @@ class daPodouble : public dEn_c {
char isInvulnerable;
int countdown;
- dEn_c *Kameck;
+ daKameckDemo *Kameck;
static daPodouble *build();
@@ -84,21 +83,10 @@ daPodouble *daPodouble::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
- extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
-
- extern "C" u32 GenerateRandomNumber(int max);
- extern "C" dStageActor_c *GetSpecificPlayerActor(int num);
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
extern "C" void* WaterManager;
extern "C" u32 CheckforLiquid(void*, Vec, int, int, int, int layer);
- extern "C" void *StopBGMMusic();
- extern "C" void *StartBGMMusic();
-
- extern "C" void *MakeMarioEnterDemoMode();
- extern "C" void *MakeMarioExitDemoMode();
- extern "C" void *UpdateGameMgr();
CREATE_STATE(daPodouble, Bounce);
@@ -114,17 +102,7 @@ daPodouble *daPodouble::build() {
// Collision Functions
////////////////////////
- void daPodouble::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->dEn_c::playerCollision(apThis, apOther);
- this->_vf220(apOther->owner);
-
- // fix multiple player collisions via megazig
- this->isDead = 0;
- this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 3) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
- }
+ void daPodouble::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daPodouble::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
void daPodouble::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
@@ -359,79 +337,27 @@ int daPodouble::onDraw() {
this->timer = 0;
if (isFire) { return; }
- // Stop the BGM Music
- StopBGMMusic();
-
- // Set the necessary Flags and make Mario enter Demo Mode
- dStage32C_c::instance->freezeMarioBossFlag = 1;
- WLClass::instance->_4 = 4;
- WLClass::instance->_8 = 0;
-
- MakeMarioEnterDemoMode();
-
- // Make sure to use the correct position
- Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
- S16Vec rot = (S16Vec){0, 0, 0};
-
- // Create And use Kameck
- Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
- Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
-
+ SetupKameck(this, Kameck);
this->scale = (Vec){1.0, 1.0, 1.0};
}
void daPodouble::executeState_Grow() {
- this->timer = this->timer + 1;
-
- float scaleSpeed, yPosScaling;
-
-
- if ((this->timer > 150) && (this->timer < 230)) {
-
- scaleSpeed = 0.03125;
- yPosScaling = 18;
+ this->timer += 1;
- float modifier;
+ bool ret;
+ ret = GrowBoss(this, Kameck, 1.0, 3.5, 18, this->timer);
- modifier = 1.0 + ((this->timer - 150) * scaleSpeed);
-
- this->scale = (Vec){modifier, modifier, modifier};
- this->pos.y = this->pos.y + (yPosScaling/80);
-
- }
- if (this->timer > 420) {
+ if (ret) {
PlaySound(this, SE_EMY_CS_MOVE_W8_BUBBLE_APP);
doStateChange(&StateID_Bounce);
}
-
- if (isFire) { return; }
- if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
- if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
- if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
- if (this->timer == 360) {
- Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958
- }
}
void daPodouble::endState_Grow() {
this->Baseline = this->pos.y;
if (isFire) { return; }
- // Clean up the flags and Kameck
- dStage32C_c::instance->freezeMarioBossFlag = 0;
- WLClass::instance->_8 = 1;
-
- MakeMarioExitDemoMode();
- StartBGMMusic();
-
- Kameck->Delete(1);
+ CleanupKameck(this, Kameck);
}
@@ -474,11 +400,11 @@ int daPodouble::onDraw() {
OSReport("Liquid type %d", liquid);
if (liquid == 1) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 415);
+ SpawnEffect("Wm_mr_magmawave", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
PlaySoundAsync(this, SE_EMY_BUBBLE_SPLASH);
}
if (liquid == 0) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 422);
+ SpawnEffect("Wm_mr_waterwave_in", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
PlaySoundAsync(this, SE_OBJ_CMN_SPLASH);
}
@@ -534,10 +460,10 @@ int daPodouble::onDraw() {
if (this->isFire == 0) {
PlaySoundAsync(this, SE_OBJ_PNGN_ICE_THAW);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 243); }
+ SpawnEffect("Wm_ob_iceevaporate", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); }
else {
PlaySoundAsync(this, SE_EMY_FIRE_SNAKE_EXTINCT);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 252); }
+ SpawnEffect("Wm_en_firesnk_icehitsmk_b", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}); }
}
void daPodouble::executeState_Damage() {
@@ -580,82 +506,28 @@ int daPodouble::onDraw() {
daPodouble *other = (daPodouble*)FindActorByType(SHIP_WINDOW, (Actor*)this);
if (other != 0) { other->doStateChange(&StateID_SyncDie); }
- WLClass::instance->_4 = 5;
- WLClass::instance->_8 = 0;
-
- this->removeMyActivePhysics();
+ OutroSetup(this);
this->timer = 0;
- StopBGMMusic();
-
- dStage32C_c::instance->freezeMarioBossFlag = 1;
}
void daPodouble::executeState_Outro() {
if (this->dying == 1) {
- if (this->timer > 180) {
- ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
- }
-
- if (this->timer == 60) {
-
- UpdateGameMgr();
-
- if (GetSpecificPlayerActor(0) != 0) {
- PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(1) != 0) {
- PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(2) != 0) {
- PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(3) != 0) {
- PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
- }
+ if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); }
+ if (this->timer == 60) { PlayerVictoryCries(this); }
this->timer += 1;
return;
}
- if (this->scale.x > 0.1) {
-
- PlaySound(this, SE_EMY_BUBBLE_EXTINCT);
-
- // Adjust this to equal the scale of your boss / 80.
- this->scale.x -= 0.04375;
- this->scale.y -= 0.04375;
- this->scale.z -= 0.04375;
+ bool ret;
+ ret = ShrinkBoss(this, &this->pos, 3.5, this->timer);
- if (this->timer == 30) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
- this->timer = 0;
- }
-
- this->timer += 1;
- }
- else {
- this->scale.x = 0.0;
- this->scale.y = 0.0;
- this->scale.z = 0.0;
-
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
- this->dying = 1;
- this->timer = 0;
+ if (ret) { BossExplode(this, &this->pos); }
+ else { PlaySound(this, SE_EMY_BUBBLE_EXTINCT); }
+
+ this->timer += 1;
- PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
- MakeMarioEnterDemoMode();
- }
}
void daPodouble::endState_Outro() { }
@@ -673,32 +545,12 @@ int daPodouble::onDraw() {
if (this->dying == 1) { return; }
- if (this->scale.x > 0.1) {
+ bool ret;
+ ret = ShrinkBoss(this, &this->pos, 3.5, this->timer);
- PlaySound(this, SE_EMY_BUBBLE_EXTINCT);
-
- // Adjust this to equal the scale of your boss / 80.
- this->scale.x -= 0.04375;
- this->scale.y -= 0.04375;
- this->scale.z -= 0.04375;
-
- if (this->timer == 30) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
- this->timer = 0;
- }
+ if (ret) { BossExplode(this, &this->pos); }
+ else { PlaySound(this, SE_EMY_BUBBLE_EXTINCT); }
+ this->timer += 1;
- this->timer += 1;
- }
- else {
- this->scale.x = 0.0;
- this->scale.y = 0.0;
- this->scale.z = 0.0;
-
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
- this->dying = 1;
- this->timer = 0;
- }
}
void daPodouble::endState_SyncDie() { }
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index 08a04f7..ff14fdc 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -3,10 +3,9 @@
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
-#include "effects.h"
-#include "player.h"
+#include "boss.h"
-class daRamboo_c : public dEn_c {
+class daRamboo_c : public daBoss {
int onCreate();
int onDelete();
int onExecute();
@@ -35,7 +34,7 @@ class daRamboo_c : public dEn_c {
u64 eventFlag;
- dEn_c *Kameck;
+ daKameckDemo *Kameck;
static daRamboo_c *build();
@@ -66,21 +65,6 @@ daRamboo_c *daRamboo_c::build() {
}
-extern "C" u32 GenerateRandomNumber(int max);
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daRamboo_c *, Vec pos);
-extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
-extern "C" void *PlaySound(daRamboo_c *, int soundID);
-
-extern "C" void *StopBGMMusic();
-extern "C" void *StartBGMMusic();
-
-extern "C" void *MakeMarioEnterDemoMode();
-extern "C" void *MakeMarioExitDemoMode();
-extern "C" void *UpdateGameMgr();
-
-
-
CREATE_STATE(daRamboo_c, Grow);
CREATE_STATE(daRamboo_c, Advance);
CREATE_STATE(daRamboo_c, Wait);
@@ -96,19 +80,10 @@ struct EventTable_t {
extern EventTable_t *EventTable;
-void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->dEn_c::playerCollision(apThis, apOther);
- this->_vf220(apOther->owner);
-
- this->isDead = 0;
- this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
-}
+void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Fireball");
- CreateEffect(378, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
+ SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
this->pos.x += 6.0;
}
bool daRamboo_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
@@ -116,8 +91,8 @@ void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic
OSReport("Hit Rolling Object");
if (apOther->owner->name == 412) { // Check if it's a glow block
- CreateEffect(378, &apOther->owner->pos);
- CreateEffect(380, &apOther->owner->pos);
+ SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_mr_yoshistep", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
doStateChange(&StateID_Flee);
//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
@@ -125,8 +100,8 @@ void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic
}
}
void daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
-void daRamboo_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { }
-void daRamboo_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daRamboo_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+void daRamboo_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
@@ -272,13 +247,6 @@ int daRamboo_c::onExecute() {
this->fogSrt.process();
if(this->fogSrt.isEntryAnimationDone(0))
this->fogSrt.setFrameForEntry(1.0, 0);
-
- // if (this->aPhysics.result1 == 1) {
- // char PlayerID = NearestPlayer(this);
- // dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
-
- // this->_vf220(Player);
- // }
if (EventTable->events & this->eventFlag) {
doStateChange(&StateID_Outro);
@@ -326,60 +294,15 @@ void daRamboo_c::beginState_Grow() {
OSReport("Growing when Kameck Tells me to.");
this->timer = 0;
- // Stop the BGM Music
- StopBGMMusic();
-
- // Set the necessary Flags and make Mario enter Demo Mode
- dStage32C_c::instance->freezeMarioBossFlag = 1;
- WLClass::instance->_4 = 4;
- WLClass::instance->_8 = 0;
-
- MakeMarioEnterDemoMode();
-
- // Make sure to use the correct position
- Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
- S16Vec rot = (S16Vec){0, 0, 0};
-
- // Create And use Kameck
- Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
- Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
+ SetupKameck(this, Kameck);
}
void daRamboo_c::executeState_Grow() {
- if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
- if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
-
- this->timer = this->timer + 1;
-
- float scaleSpeed, yPosScaling;
-
- if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
-
- if ((this->timer > 150) && (this->timer < 230)) {
-
- scaleSpeed = 0.175;
-
- float modifier;
-
- modifier = 1.0 + ((this->timer - 150) * scaleSpeed);
-
- this->scale = (Vec){modifier, modifier, modifier};
-
- }
+ bool ret;
+ ret = GrowBoss(this, Kameck, 1.0, 15.0, 0, this->timer);
- if (this->timer == 360) {
- Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958
- }
-
- if (this->timer > 420) {
+ if (ret) {
PlaySound(this, SE_EMY_CS_TERESA_BRING_IT);
doStateChange(&StateID_Advance);
}
@@ -387,14 +310,7 @@ void daRamboo_c::executeState_Grow() {
void daRamboo_c::endState_Grow() {
this->Baseline = this->pos.y;
- // Clean up the flags and Kameck
- dStage32C_c::instance->freezeMarioBossFlag = 0;
- WLClass::instance->_8 = 1;
-
- MakeMarioExitDemoMode();
- StartBGMMusic();
-
- Kameck->Delete(1);
+ CleanupKameck(this, Kameck);
}
@@ -542,18 +458,12 @@ void daRamboo_c::beginState_Outro() {
this->hideModel.bindAnim(&this->anmWaitB, 0.0);
this->anmWaitB.setUpdateRate(1.0);
- this->removeMyActivePhysics();
this->timer = 0;
this->rot.x = 0x0; // X is vertical axis
this->rot.y = 0xE000; // Y is horizontal axis
this->rot.z = 0x0; // Z is ... an axis >.>
- StopBGMMusic();
-
- WLClass::instance->_4 = 5;
- WLClass::instance->_8 = 0;
- dStage32C_c::instance->freezeMarioBossFlag = 1;
-
+ OutroSetup(this);
}
void daRamboo_c::executeState_Outro() {
@@ -566,66 +476,22 @@ void daRamboo_c::executeState_Outro() {
}
if (this->timer == 60) {
-
- if (GetSpecificPlayerActor(0) != 0) {
- PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(1) != 0) {
- PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(2) != 0) {
- PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(3) != 0) {
- PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
+ PlayerVictoryCries(this);
}
this->timer += 1;
return;
}
- if (this->scale.x > 0) {
-
- PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST);
- PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
-
- // Adjust this to equal the scale of your boss / 80.
- this->scale.x -= 0.175;
- this->scale.y -= 0.175;
- this->scale.z -= 0.175;
-
- this->pos.y += 2.0;
-
- Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
+ bool ret;
+ Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
+ ret = ShrinkBoss(this, &tempPos, 15.0, this->timer);
- if (this->timer == 30) {
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
- this->timer = 0;
- }
+ if (ret) {
+ BossExplode(this, &tempPos);
}
else {
- this->scale.x = 0.0;
- this->scale.y = 0.0;
- this->scale.z = 0.0;
-
- Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
-
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
- this->dying = 1;
- this->timer = 0;
-
- PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
- MakeMarioEnterDemoMode();
+ PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
}
this->timer += 1;
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index 89f2c14..b19045e 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -3,7 +3,7 @@
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
-#include "effects.h"
+#include "boss.h"
// Externs
extern "C" int posIsInZone(Vec,float*,float*,u8 zone);
@@ -15,19 +15,8 @@
extern "C" Vec ConvertStagePositionIntoScreenPosition__Maybe(Vec);
extern "C" void AnotherSoundRelatedFunction(void*,SFX,Vec,int);
- extern "C" void *PlaySound(dEn_c *, int soundID);
- extern "C" void *PlaySoundAsync(dEn_c *, int soundID);
- extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
- extern "C" void *StopBGMMusic();
- extern "C" void *StartBGMMusic();
-
- extern "C" void *MakeMarioEnterDemoMode();
- extern "C" void *MakeMarioExitDemoMode();
- extern "C" void *UpdateGameMgr();
-
-
-class daEnMegaDosun_c : public dEn_c {
+class daEnMegaDosun_c : public daBoss {
int onCreate();
int onDelete();
int onExecute();
@@ -56,7 +45,7 @@ class daEnMegaDosun_c : public dEn_c {
bool isOutofScreen;
Vec OutOfScreenPosition;
- dEn_c *Kameck;
+ daKameckDemo *Kameck;
void setupBodyModel();
@@ -99,23 +88,15 @@ daEnMegaDosun_c *daEnMegaDosun_c::build() {
// Collisions
void daEnMegaDosun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->dEn_c::playerCollision(apThis, apOther);
- this->_vf220(apOther->owner);
-
- // fix multiple player collisions via megazig
- this->isDead = 0;
- this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
+ DamagePlayer(this, apThis, apOther);
}
void daEnMegaDosun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
bool daEnMegaDosun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
- void daEnMegaDosun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { }
+ void daEnMegaDosun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daEnMegaDosun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { }
void daEnMegaDosun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
void daEnMegaDosun_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daEnMegaDosun_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { }
+ void daEnMegaDosun_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daEnMegaDosun_c::setupBodyModel() {
@@ -252,77 +233,24 @@ int daEnMegaDosun_c::onDelete() {
void daEnMegaDosun_c::beginState_Grow() {
this->scale = (Vec){0.5, 0.5, 0.5};
-
this->timer = 0;
- // Stop the BGM Music
- StopBGMMusic();
-
- // Set the necessary Flags and make Mario enter Demo Mode
- dStage32C_c::instance->freezeMarioBossFlag = 1;
- WLClass::instance->_4 = 4;
- WLClass::instance->_8 = 0;
-
- MakeMarioEnterDemoMode();
-
- // Make sure to use the correct position
- Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
- S16Vec rot = (S16Vec){0, 0, 0};
-
- // Create And use Kameck
- Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
- Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
+ SetupKameck(this, Kameck);
}
void daEnMegaDosun_c::executeState_Grow() {
-
- if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
- if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
-
- this->timer = this->timer + 1;
-
- float scaleSpeed, yPosScaling;
-
- if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
-
- if ((this->timer > 150) && (this->timer < 230)) {
-
- scaleSpeed = 0.00625;
-
- float modifier;
-
- modifier = 0.5 + ((this->timer - 150) * scaleSpeed);
-
- this->scale = (Vec){modifier, modifier, modifier};
- }
+ bool ret;
+ ret = GrowBoss(this, Kameck, 0.5, 1.0, 0, this->timer);
- if (this->timer == 360) {
- Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958
- }
-
- if (this->timer > 420) {
+ if (ret) {
PlaySound(this, SE_EMY_BIG_DOSSUN);
doStateChange(&StateID_UpMove);
}
+ this->timer += 1;
}
void daEnMegaDosun_c::endState_Grow() {
-
- // Clean up the flags and Kameck
- dStage32C_c::instance->freezeMarioBossFlag = 0;
- WLClass::instance->_8 = 1;
-
- MakeMarioExitDemoMode();
- StartBGMMusic();
-
- Kameck->Delete(1);
+ CleanupKameck(this, Kameck);
}
// StateID_UpWait
@@ -337,14 +265,14 @@ int daEnMegaDosun_c::onDelete() {
}
if (this->pos.x > this->rightBuffer) {
- CreateEffect(&(Vec){this->pos.x + 38.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0x4000}, &(Vec){1.0, 1.0, 1.0}, 364);
+ SpawnEffect("Wm_en_dossunfall02", 0, &(Vec){this->pos.x + 38.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
PlaySoundAsync(this, SE_OBJ_TEKKYU_G_CRASH);
this->direction = 0;
}
if (this->pos.x < this->leftBuffer) {
- CreateEffect(&(Vec){this->pos.x - 40.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0xC000}, &(Vec){1.0, 1.0, 1.0}, 364);
+ SpawnEffect("Wm_en_dossunfall02", 0, &(Vec){this->pos.x - 40.0, this->pos.y + 32.0, 5500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
PlaySoundAsync(this, SE_OBJ_TEKKYU_G_CRASH);
this->direction = 1;
@@ -493,16 +421,8 @@ int daEnMegaDosun_c::onDelete() {
// Outro
void daEnMegaDosun_c::beginState_Outro() {
- OSReport("Outro Being\n");
-
- WLClass::instance->_4 = 5;
- WLClass::instance->_8 = 0;
-
- this->removeMyActivePhysics();
+ OutroSetup(this);
this->timer = 0;
- StopBGMMusic();
-
- dStage32C_c::instance->freezeMarioBossFlag = 1;
this->speed.y = 0.0;
this->y_speed_inc = 0.0;
@@ -516,8 +436,8 @@ int daEnMegaDosun_c::onDelete() {
PlaySound(this, SE_EMY_BIG_DOSSUN_DEAD);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 988);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 989);
+ SpawnEffect("Wm_mr_stockitemuse_b", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
+ SpawnEffect("Wm_mr_stockitemuse_c", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
}
if (this->timer == 60) {
@@ -529,27 +449,7 @@ int daEnMegaDosun_c::onDelete() {
if (this->timer == 120) {
OSReport("Outro Play Victory Cry\n");
- UpdateGameMgr();
-
- if (GetSpecificPlayerActor(0) != 0) {
- PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(1) != 0) {
- PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(2) != 0) {
- PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(3) != 0) {
- PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
+ PlayerVictoryCries(this);
}
if (this->timer > 240) {
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index a52c66b..625e957 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -3,10 +3,9 @@
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
-#include "effects.h"
-#include "player.h"
+#include "boss.h"
-class daDreidel : public dEn_c {
+class daDreidel : public daBoss {
int onCreate();
int onDelete();
int onExecute();
@@ -30,7 +29,7 @@ class daDreidel : public dEn_c {
float dying;
- dEn_c *Kameck;
+ daKameckDemo *Kameck;
static daDreidel *build();
@@ -77,25 +76,10 @@ daDreidel *daDreidel::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
- extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
-
- extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
- extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daDreidel *, Vec pos);
- extern "C" dStageActor_c *GetSpecificPlayerActor(int num);
-// CalculateDistanceFromActorsNextPosToFurthestPlayer
-
- //FIXME make this dEn_c->used...
- extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
+ // CalculateDistanceFromActorsNextPosToFurthestPlayer???
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
- extern "C" void *StopBGMMusic();
- extern "C" void *StartBGMMusic();
-
- extern "C" void *MakeMarioEnterDemoMode();
- extern "C" void *MakeMarioExitDemoMode();
- extern "C" void *UpdateGameMgr();
CREATE_STATE(daDreidel, Walk);
CREATE_STATE(daDreidel, Turn);
@@ -167,41 +151,17 @@ daDreidel *daDreidel::build() {
this->playerCollision(apThis, apOther);
}
- void daDreidel::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->dEn_c::playerCollision(apThis, apOther);
- this->_vf220(apOther->owner);
-
- this->isDead = 0;
- this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
- }
-
- void daDreidel::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
- }
+ void daDreidel::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+ void daDreidel::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+ void daDreidel::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
- void daDreidel::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
- }
-
- void daDreidel::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
- doStateChange(&StateID_KnockBack);
- }
+ void daDreidel::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_KnockBack); }
+ void daDreidel::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_KnockBack); }
void daDreidel::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ }
-
void daDreidel::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
-
- void daDreidel::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
- doStateChange(&StateID_KnockBack);
- }
-
void daDreidel::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ }
-
void daDreidel::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
-
bool daDreidel::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
@@ -407,23 +367,7 @@ void daDreidel::updateModelMatrices() {
this->timer = 0;
- // Stop the BGM Music
- StopBGMMusic();
-
- // Set the necessary Flags and make Mario enter Demo Mode
- dStage32C_c::instance->freezeMarioBossFlag = 1;
- WLClass::instance->_4 = 4;
- WLClass::instance->_8 = 0;
-
- MakeMarioEnterDemoMode();
-
- // Make sure to use the correct position
- Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
- S16Vec rot = (S16Vec){0, 0, 0};
-
- // Create And use Kameck
- Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
- Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
+ SetupKameck(this, Kameck);
}
void daDreidel::executeState_Grow() {
@@ -432,52 +376,18 @@ void daDreidel::updateModelMatrices() {
this->chrAnimation.setCurrentFrame(0.0);
}
- this->timer = this->timer + 1;
-
- float scaleSpeed, yPosScaling;
-
+ this->timer += 1;
- if ((this->timer > 150) && (this->timer < 230)) {
+ bool ret;
+ ret = GrowBoss(this, Kameck, 0.2, 0.4, 0, this->timer);
- scaleSpeed = 0.005;
- yPosScaling = 18;
-
- float modifier;
-
- modifier = 0.2 + ((this->timer - 150) * scaleSpeed);
-
- this->scale = (Vec){modifier, modifier, modifier};
- // this->pos.y = this->pos.y + (yPosScaling/80);
-
- }
- if (this->timer > 420) {
+ if (ret) {
PlaySound(this, SE_EMY_MECHAKOOPA_BOUND);
doStateChange(&StateID_Walk);
}
-
- if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
- if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
- if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
- if (this->timer == 360) {
- Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958
- }
}
void daDreidel::endState_Grow() {
- // Clean up the flags and Kameck
- dStage32C_c::instance->freezeMarioBossFlag = 0;
- WLClass::instance->_8 = 1;
-
- MakeMarioExitDemoMode();
- StartBGMMusic();
-
- Kameck->Delete(1);
+ CleanupKameck(this, Kameck);
}
@@ -627,82 +537,24 @@ void daDreidel::updateModelMatrices() {
// Outro State
///////////////
void daDreidel::beginState_Outro() {
-
- WLClass::instance->_4 = 5;
- WLClass::instance->_8 = 0;
-
- this->removeMyActivePhysics();
- this->timer = 0;
- StopBGMMusic();
-
- dStage32C_c::instance->freezeMarioBossFlag = 1;
-
+ OutroSetup(this);
}
void daDreidel::executeState_Outro() {
if (this->dying == 1) {
- if (this->timer > 180) {
- ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
- }
-
- if (this->timer == 60) {
-
- UpdateGameMgr();
-
- if (GetSpecificPlayerActor(0) != 0) {
- PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(1) != 0) {
- PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(2) != 0) {
- PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(3) != 0) {
- PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
- }
+ if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); }
+ if (this->timer == 60) { PlayerVictoryCries(this); }
this->timer += 1;
return;
}
- if (this->scale.x > 0.1) {
-
- PlaySound(this, SE_EMY_BUBBLE_EXTINCT);
-
- // Adjust this to equal the scale of your boss / 80.
- this->scale.x -= 0.0075;
- this->scale.y -= 0.0075;
- this->scale.z -= 0.0075;
+ bool ret;
+ ret = ShrinkBoss(this, &this->pos, 0.5, this->timer);
- if (this->timer == 30) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
- this->timer = 0;
- }
-
- this->timer += 1;
- }
- else {
- this->scale.x = 0.0;
- this->scale.y = 0.0;
- this->scale.z = 0.0;
-
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
- this->dying = 1;
- this->timer = 0;
-
- PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
- MakeMarioEnterDemoMode();
- }
+ if (ret) { BossExplode(this, &this->pos); }
+ else { PlaySound(this, SE_EMY_BUBBLE_EXTINCT); }
+
+ this->timer += 1;
}
void daDreidel::endState_Outro() { }
diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp
index 1abc226..af5e272 100644
--- a/src/bossWrenchThrow.cpp
+++ b/src/bossWrenchThrow.cpp
@@ -1,10 +1,8 @@
#include <common.h>
#include <game.h>
#include <g3dhax.h>
-#include "player.h"
-#include "effects.h"
#include <sfx.h>
-
+#include "boss.h"
class daWrench : public dEn_c {
int onCreate();
@@ -46,24 +44,10 @@ CREATE_STATE(daWrench, Straight);
CREATE_STATE(daWrench, Kaboom);
-extern "C" void *PlaySound(dEn_c *, int soundID);
-extern "C" void *PlaySoundAsync(dEn_c *, int soundID);
extern "C" void *PlayWrenchSound(dEn_c *);
-extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
-extern "C" u32 GenerateRandomNumber(int max);
-
-
-void daWrench::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->dEn_c::playerCollision(apThis, apOther);
- this->_vf220(apOther->owner);
- this->isDead = 0;
- this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
-}
+void daWrench::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daWrench::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
bool daWrench::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -71,7 +55,7 @@ bool daWrench::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePh
}
void daWrench::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {}
void daWrench::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}, 48);
+ SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
this->Delete(1);
@@ -80,7 +64,7 @@ void daWrench::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *ap
void daWrench::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
this->_vf220(apOther->owner);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}, 48);
+ SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
this->Delete(1);
@@ -239,8 +223,8 @@ void daWrench::executeState_Kaboom() {
// hit the ground
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}, 9);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25}, 167);
+ SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
+ SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
this->Delete(1);
}
if (collMgr.bitfield_for_checks & (0x15 << direction)) {
@@ -248,12 +232,12 @@ void daWrench::executeState_Kaboom() {
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
if (this->direction == 0) { // directions 1 spins clockwise, fly rightwards
- CreateEffect(&this->pos, &(S16Vec){0,0x4000,0}, &(Vec){0.75, 0.75, 0.75}, 9);
- CreateEffect(&this->pos, &(S16Vec){0,0x4000,0}, &(Vec){1.25, 1.25, 1.25}, 167);
+ SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0x4000,0}, &(Vec){0.75, 0.75, 0.75});
+ SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0x4000,0}, &(Vec){1.25, 1.25, 1.25});
}
else { // directions 0 spins anti-clockwise, fly leftwards
- CreateEffect(&this->pos, &(S16Vec){0,0xE000,0}, &(Vec){0.75, 0.75, 0.75}, 9);
- CreateEffect(&this->pos, &(S16Vec){0,0xE000,0}, &(Vec){1.25, 1.25, 1.25}, 167);
+ SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0xE000,0}, &(Vec){0.75, 0.75, 0.75});
+ SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0xE000,0}, &(Vec){1.25, 1.25, 1.25});
}
this->Delete(1);
@@ -298,14 +282,14 @@ void daWrench::executeState_Straight() {
// hit the ground
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}, 9);
+ SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
this->Delete(1);
}
if (collMgr.bitfield_for_checks & (0x15 << direction)) {
// hit the wall
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}, 9);
+ SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
this->Delete(1);
}
diff --git a/src/effectvideo.cpp b/src/effectvideo.cpp
index 3aa43fb..6264142 100644
--- a/src/effectvideo.cpp
+++ b/src/effectvideo.cpp
@@ -1,12 +1,11 @@
#include <common.h>
#include <game.h>
#include <g3dhax.h>
-#include "player.h"
-#include "effects.h"
#include <sfx.h>
extern "C" void *PlaySoundAsync(dEn_c *, int soundID);
+extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
class EffectVideo : public dEn_c {
@@ -76,7 +75,28 @@ int EffectVideo::onExecute() {
}
else { // Plays an Effect
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale}, this->effect);
+
+ switch (this->effect) {
+
+ case 43:
+ SpawnEffect("Wm_ob_cmnspark", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale});
+ break;
+
+ case 177:
+ SpawnEffect("Wm_ob_greencoinkira_b", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale});
+ break;
+
+ case 193:
+ SpawnEffect("Wm_mr_electricshock_biri01_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale});
+ break;
+
+ case 365:
+ SpawnEffect("Wm_en_kuribobigsplit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){this->scale, this->scale, this->scale});
+ break;
+
+ default:
+ break;
+ }
}
this->timer = 0;
diff --git a/src/electricLine.cpp b/src/electricLine.cpp
index 28822f1..d8a72e2 100644
--- a/src/electricLine.cpp
+++ b/src/electricLine.cpp
@@ -2,9 +2,6 @@
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
-#include <stage.h>
-#include "effects.h"
-#include "player.h"
class daElectricLine : public dEn_c {
int onCreate();
diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp
index 5160545..9dcbad3 100644
--- a/src/fakeStarCoin.cpp
+++ b/src/fakeStarCoin.cpp
@@ -1,12 +1,11 @@
#include <common.h>
#include <game.h>
#include <g3dhax.h>
-#include "player.h"
-#include "effects.h"
#include <sfx.h>
extern "C" void *PlaySound(dEn_c *, int soundID);
+extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
class daFakeStarCoin : public dEn_c {
@@ -42,15 +41,15 @@ class daFakeStarCoin : public dEn_c {
void daFakeStarCoin::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
PlaySound(this, SE_EMY_CS_TERESA_BEAT_YOU);
- CreateEffect(377, &this->pos);
+ SpawnEffect("Wm_en_obakedoor", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 336);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 342);
+ SpawnEffect("Wm_en_explosion", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_en_explosion_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP);
@@ -58,9 +57,9 @@ void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, A
this->Delete(this->_390);
}
bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 44);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 231);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 235);
+ SpawnEffect("Wm_ob_cmnicekira", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
+ SpawnEffect("Wm_ob_icebreakwt", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_iceattack", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
PlaySound(this, SE_OBJ_PNGN_ICE_BREAK);
@@ -69,8 +68,8 @@ bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, Ac
return false;
}
void daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 48);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 378);
+ SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_en_obakedoor_sm", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
@@ -78,8 +77,8 @@ void daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePh
this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 48);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 378);
+ SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_en_obakedoor_sm", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
@@ -87,8 +86,8 @@ void daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics
this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 336);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 342);
+ SpawnEffect("Wm_en_explosion", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_en_explosion_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP);
diff --git a/src/firelaser.cpp b/src/firelaser.cpp
index db615ec..32eb0bd 100755
--- a/src/firelaser.cpp
+++ b/src/firelaser.cpp
@@ -33,7 +33,6 @@ CREATE_STATE(daFireLaser_c, pewpewpew);
struct EventTable_t {
u64 events;
- // ...
};
extern EventTable_t *EventTable;
@@ -41,7 +40,6 @@ extern EventTable_t *EventTable;
int daFireLaser_c::onCreate() {
- OSReport("Creating a fiery laser");
this->timer = 0;
this->direction = this->settings & 0xF;
@@ -74,7 +72,6 @@ int daFireLaser_c::onDraw() {
// Pew Pew State
void daFireLaser_c::beginState_pewpewpew() {
- OSReport("Firin' mah lazer.");
this->timer = 0;
}
void daFireLaser_c::executeState_pewpewpew() {
@@ -85,7 +82,6 @@ void daFireLaser_c::executeState_pewpewpew() {
this->timer = this->timer + 1;
if (this->timer < 20) {
- OSReport("Pew pew pew!");
float xlaunch;
float ylaunch;
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
index 75d7ecc..3ce6aab 100644
--- a/src/levelspecial.cpp
+++ b/src/levelspecial.cpp
@@ -26,8 +26,8 @@ struct EventTable_t {
extern EventTable_t *EventTable;
-extern u16 TimeStopFlag;
-extern u32 TimerBranch;
+// extern u16 TimeStopFlag;
+// extern u32 TimerBranch;
extern u32 AlwaysDrawFlag;
extern u32 AlwaysDrawBranch;
@@ -35,7 +35,7 @@ extern float MarioDescentRate;
extern float MarioJumpMax;
extern float MarioJumpArc;
extern float MiniMarioJumpArc;
-extern float MarioSize;
+// extern float MarioSize;
extern float GlobalSpriteSize;
extern float GlobalSpriteSpeed;
@@ -61,13 +61,13 @@ fBase_c *FindActorByID(u32 id);
bool ResetAfterLevel(void) {
- TimeStopFlag = 0;
- TimerBranch = 0x3403FFA4;
+ // TimeStopFlag = 0;
+ // TimerBranch = 0x3403FFA4;
MarioDescentRate = -4;
MarioJumpMax = 3.628;
MarioJumpArc = 2.5;
MiniMarioJumpArc = 2.5;
- MarioSize = 1.0;
+ // MarioSize = 1.0;
GlobalSpriteSize = 1.0;
GlobalSpriteSpeed = 1.0;
GlobalRiderSize = 1.0;
@@ -121,13 +121,13 @@ void LevelSpecial_Update(LevelSpecial *self) {
OSReport("Activate Special Event!", offState);
switch (self->type) {
- case 1: // Time Freeze
- TimeStopFlag = self->effect * 0x100;
- break;
+ // case 1: // Time Freeze
+ // TimeStopFlag = self->effect * 0x100;
+ // break;
- case 2: // Stop Timer
- TimerBranch = 0x7C601B78;
- break;
+ // case 2: // Stop Timer
+ // TimerBranch = 0x7C601B78;
+ // break;
case 3: // Mario Gravity
@@ -147,80 +147,80 @@ void LevelSpecial_Update(LevelSpecial *self) {
}
break;
- case 4: // Mario Size
- dAc_Py_c *Mario;
- if (self->effect == 0) //Super Size
- {
- MarioSize = 4.0;
+// case 4: // Mario Size
+// dAc_Py_c *Mario;
+// if (self->effect == 0) //Super Size
+// {
+// MarioSize = 4.0;
- for(int n=0; n<4; n++) {
- OSReport("Changing Physics for Player %d\n", n);
- Mario = GetSpecificPlayerActor(n);
- OSReport("Player Actor at %08x\n", Mario);
- if(Mario == 0)
- continue;
-// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 4.0;
-// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 4.0;
-// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 4.0;
-// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 4.0;
-//
- Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 4.0;
- Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 4.0;
- Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 4.0;
- Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 4.0;
-//
-// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 4.0;
-// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 4.0;
-// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 4.0;
-// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 4.0;
-//
-// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 4.0;
-// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 4.0;
-// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 4.0;
-// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 4.0;
-//
-// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 4.0;
-// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 4.0;
-// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 4.0;
-// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 4.0;
- }
- }
+// for(int n=0; n<4; n++) {
+// OSReport("Changing Physics for Player %d\n", n);
+// Mario = GetSpecificPlayerActor(n);
+// OSReport("Player Actor at %08x\n", Mario);
+// if(Mario == 0)
+// continue;
+// // Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 4.0;
+// // Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 4.0;
+// // Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 4.0;
+// // Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 4.0;
+// //
+// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 4.0;
+// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 4.0;
+// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 4.0;
+// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 4.0;
+// //
+// // Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 4.0;
+// // Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 4.0;
+// // Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 4.0;
+// // Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 4.0;
+// //
+// // Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 4.0;
+// // Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 4.0;
+// // Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 4.0;
+// // Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 4.0;
+// //
+// // Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 4.0;
+// // Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 4.0;
+// // Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 4.0;
+// // Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 4.0;
+// }
+// }
- else //Half-Pint
- {
- MarioSize = 0.25;
-
- for(int n=0; n<4; n++) {
- Mario = GetSpecificPlayerActor(n);
- if(Mario == 0)
- continue;
- Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 0.25;
- Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 0.25;
- Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 0.25;
- Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 0.25;
-
- Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 0.25;
- Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 0.25;
- Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 0.25;
- Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 0.25;
-
- Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 0.25;
- Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 0.25;
- Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 0.25;
- Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 0.25;
-
- Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 0.25;
- Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 0.25;
- Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 0.25;
- Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 0.25;
-
- Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 0.25;
- Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 0.25;
- Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 0.25;
- Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 0.25;
- }
- }
- break;
+// else //Half-Pint
+// {
+// MarioSize = 0.25;
+
+// for(int n=0; n<4; n++) {
+// Mario = GetSpecificPlayerActor(n);
+// if(Mario == 0)
+// continue;
+// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 0.25;
+// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 0.25;
+// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 0.25;
+// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 0.25;
+
+// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 0.25;
+// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 0.25;
+// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 0.25;
+// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 0.25;
+
+// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 0.25;
+// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 0.25;
+// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 0.25;
+// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 0.25;
+
+// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 0.25;
+// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 0.25;
+// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 0.25;
+// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 0.25;
+
+// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 0.25;
+// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 0.25;
+// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 0.25;
+// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 0.25;
+// }
+// }
+// break;
case 5: // Global Enemy Size
@@ -263,13 +263,13 @@ void LevelSpecial_Update(LevelSpecial *self) {
OSReport("Deactivate Special Event", offState);
switch (self->type) {
- case 1: // Time Freeze
- TimeStopFlag = 0;
- break;
+ // case 1: // Time Freeze
+ // TimeStopFlag = 0;
+ // break;
- case 2: // Stop Timer
- TimerBranch = 0x3403FFA4;
- break;
+ // case 2: // Stop Timer
+ // TimerBranch = 0x3403FFA4;
+ // break;
case 3: // Mario Gravity
@@ -279,8 +279,8 @@ void LevelSpecial_Update(LevelSpecial *self) {
MarioJumpMax = 3.628;
break;
- case 4: // Mario Size
- dAc_Py_c *Mario;
+ // case 4: // Mario Size
+ // dAc_Py_c *Mario;
// if (self->effect == 0) //Super Size
// {
// MarioSize = 4.0;
@@ -352,7 +352,7 @@ void LevelSpecial_Update(LevelSpecial *self) {
// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge / 0.25;
// }
// }
- break;
+ // break;
case 5: // Global Enemy Size
SizerOn = 0;
diff --git a/src/mrsun.cpp b/src/mrsun.cpp
index a93c06f..4e92d7a 100755
--- a/src/mrsun.cpp
+++ b/src/mrsun.cpp
@@ -2,7 +2,7 @@
#include <game.h>
#include <g3dhax.h>
-#include "player.h"
+#include "boss.h"
class daMrSun_c : public dEn_c {
int onCreate();
@@ -52,6 +52,8 @@ class daMrSun_c : public dEn_c {
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daMrSun_c);
DECLARE_STATE(Follow);
@@ -68,13 +70,6 @@ daMrSun_c *daMrSun_c::build() {
}
-extern "C" u32 GenerateRandomNumber(int max);
-extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daMrSun_c *, Vec pos);
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
-extern "C" void *PlaySound(daMrSun_c *, int soundID);
-
-
CREATE_STATE(daMrSun_c, Follow);
CREATE_STATE(daMrSun_c, Swoop);
CREATE_STATE(daMrSun_c, Spiral);
@@ -95,10 +90,7 @@ extern EventTable_t *EventTable;
-void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->_vf220(apOther->owner);
- OSReport("I hit Mario.");
-}
+void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daMrSun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Fireball"); }
bool daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -126,7 +118,9 @@ void daMrSun_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *ap
OSReport("Hit StarMario");
this->timer = 0;
doStateChange(&StateID_DieFall); }
-void daMrSun_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Groundpound"); }
+void daMrSun_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+void daMrSun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+void daMrSun_c::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
@@ -269,12 +263,6 @@ int daMrSun_c::onExecute() {
//OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun");
acState.execute();
updateModelMatrices();
- if (this->aPhysics.result1 == 1) {
- char PlayerID = NearestPlayer(this);
- dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
-
- this->_vf220(Player);
- }
if (EventTable->events & this->eventFlag) {
if (this->killFlag == 0) {
diff --git a/src/penguin.cpp b/src/penguin.cpp
index 82c0091..6d12204 100644
--- a/src/penguin.cpp
+++ b/src/penguin.cpp
@@ -3,8 +3,6 @@
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
-#include "effects.h"
-#include "player.h"
class daPengi : public dEn_c {
int onCreate();
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index d09edb2..73aaa44 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -2,9 +2,6 @@
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
-#include <stage.h>
-#include "effects.h"
-#include "player.h"
// Shy Guy Settings
@@ -135,6 +132,7 @@ daShyGuy *daShyGuy::build() {
///////////////////////
extern "C" void *PlaySound(dStageActor_c *, int soundID);
extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
+ extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos);
@@ -989,10 +987,10 @@ void daShyGuy::updateModelMatrices() {
if (this->timer == 80) {
if (this->direction == 1) {
- CreateEffect(&(Vec){this->pos.x + 7.0, this->pos.y + 14.0, this->pos.z - 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}, 966);
+ SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){this->pos.x + 7.0, this->pos.y + 14.0, this->pos.z - 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8});
}
else {
- CreateEffect(&(Vec){this->pos.x - 7.0, this->pos.y + 14.0, this->pos.z + 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}, 966);
+ SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){this->pos.x - 7.0, this->pos.y + 14.0, this->pos.z + 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8});
}
}
@@ -1024,11 +1022,11 @@ void daShyGuy::updateModelMatrices() {
PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH);
if (this->direction == 1) {
- CreateEffect(&(Vec){this->pos.x - 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 123);
+ SpawnEffect("Wm_mr_wallkick_b_l", 0, &(Vec){this->pos.x - 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
Chuckles.addToList();
}
else {
- CreateEffect(&(Vec){this->pos.x + 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 124);
+ SpawnEffect("Wm_mr_wallkick_s_r", 0, &(Vec){this->pos.x + 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
Knuckles.addToList();
}
}
@@ -1037,11 +1035,11 @@ void daShyGuy::updateModelMatrices() {
if(this->chrAnimation.isAnimationDone()) {
if (this->direction == 1) {
- CreateEffect(&(Vec){this->pos.x - 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 171);
+ SpawnEffect("Wm_mr_wirehit_hit", 0, &(Vec){this->pos.x - 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
Chuckles.removeFromList();
}
else {
- CreateEffect(&(Vec){this->pos.x + 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 171);
+ SpawnEffect("Wm_mr_wirehit_hit", 0, &(Vec){this->pos.x + 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
Knuckles.removeFromList();
}
@@ -1228,7 +1226,7 @@ void daShyGuy::updateModelMatrices() {
void daShyGuy::beginState_GoDizzy() {
bindAnimChr_and_setUpdateRate("c18_L_DMG_F_1_R", 1, 0.0, 1.0);
- CreateEffect(318, &(Vec){this->pos.x, this->pos.y + 24.0, 0}, 0);
+ SpawnEffect("Wm_en_spindamage", 0, &(Vec){this->pos.x, this->pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
this->max_speed.x = 0;
this->speed.x = 0;
@@ -1309,7 +1307,7 @@ void daShyGuy::updateModelMatrices() {
// this->baln = 0;
balloonPhysics.removeFromList();
- CreateEffect(&(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 337);
+ SpawnEffect("Wm_en_explosion_ln", 0, &(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
type = 0;
}
@@ -1322,7 +1320,7 @@ void daShyGuy::updateModelMatrices() {
bool ret = calculateTileCollisions();
if (speed.y == 0.0) {
- CreateEffect(&(Vec){this->pos.x, this->pos.y, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 6);
+ SpawnEffect("Wm_en_sndlandsmk_s", 0, &(Vec){this->pos.x, this->pos.y, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
doStateChange(&StateID_GoDizzy);
}
}
@@ -1410,7 +1408,7 @@ void daShyGuy::updateModelMatrices() {
if (type > 5 && type < 9) {
this->renderBalloon = 0;
- CreateEffect(&(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 337);
+ SpawnEffect("Wm_en_explosion_ln", 0, &(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
}
}
void daShyGuy::executeState_Die() {
diff --git a/src/topman.cpp b/src/topman.cpp
index a255a82..c9a679d 100644
--- a/src/topman.cpp
+++ b/src/topman.cpp
@@ -2,9 +2,6 @@
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
-#include <stage.h>
-#include "effects.h"
-#include "player.h"
class daTopman : public dEn_c {
int onCreate();
@@ -548,11 +545,11 @@ void daTopman::updateModelMatrices() {
}
void daTopman::endState_KnockBack() {
if (this->rot.y == 0x2800) {
- // CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175);
+
this->direction = 0;
}
else {
- // CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 192);
+
this->direction = 1;
}
// OSReport("Rotation: %x", this->rot.y);
diff --git a/worldmap.yaml b/worldmap.yaml
index ce5f624..ef643a0 100644
--- a/worldmap.yaml
+++ b/worldmap.yaml
@@ -6,8 +6,7 @@ source_files:
- ../src/levelinfo_old.cpp
- ../src/layoutlib.S
- ../src/scene.S
- - ../src/player.cpp
- - ../src/effects.cpp
+ - ../src/boss.cpp
hooks:
- name: BuildWorldMap