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author | Treeki <treeki@gmail.com> | 2012-04-29 17:27:12 +0200 |
---|---|---|
committer | Treeki <treeki@gmail.com> | 2012-04-29 17:27:12 +0200 |
commit | c10deba2e5c0ee0131021036b6bf489bd3b13c87 (patch) | |
tree | b6595318ad0cfdd054fcebb8b65114f9f6d300bd | |
parent | e859131e73055ef78871e417849669766fe700c1 (diff) | |
download | kamek-c10deba2e5c0ee0131021036b6bf489bd3b13c87.tar.gz kamek-c10deba2e5c0ee0131021036b6bf489bd3b13c87.zip |
fixed magic platforms
-rwxr-xr-x | include/game.h | 6 | ||||
-rw-r--r-- | src/magicplatform.cpp | 8 |
2 files changed, 7 insertions, 7 deletions
diff --git a/include/game.h b/include/game.h index 3691fc7..61042bf 100755 --- a/include/game.h +++ b/include/game.h @@ -22,6 +22,7 @@ inline T clamp(T value, T one, T two) { return (value < one) ? one : ((value > t #define M_PI_2 (M_PI / 2)
extern "C" {
+int wcslen(const wchar_t *str);
int strlen(const char *str);
char *strcpy(char *dest, const char *src);
int strncmp(const char *str1, const char *str2, int num);
@@ -1073,7 +1074,7 @@ public: TileRenderer();
~TileRenderer();
- TileRenderer *list1, *list2;
+ TileRenderer *previous, *next;
u16 tileNumber;
u8 unkFlag, someBool;
float x, y, z;
@@ -1102,8 +1103,6 @@ public: u8 getUnkByte();
- bool isInList() { return (list1 != 0); }
-
class List {
public:
u32 count;
@@ -1643,6 +1642,7 @@ public: fBase_c *GetNext();
bool hasUninitialisedProcesses(); // 80162B60
+ fBase_c *findNextUninitialisedProcess();
};
class dBase_c : public fBase_c {
diff --git a/src/magicplatform.cpp b/src/magicplatform.cpp index ae6631d..86a6b46 100644 --- a/src/magicplatform.cpp +++ b/src/magicplatform.cpp @@ -401,12 +401,12 @@ void daEnMagicPlatform_c::setVisible(bool shown) { TileRenderer::List *list = dBgGm_c::instance->getTileRendererList(0); for (int i = 0; i < rendererCount; i++) { - if (shown) { - if (!renderers[i].isInList() && renderers[i].tileNumber > 0) + if (renderers[i].tileNumber > 0) { + if (shown) { list->add(&renderers[i]); - } else { - if (renderers[i].isInList()) + } else { list->remove(&renderers[i]); + } } } } |