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authorTreeki <treeki@gmail.com>2012-07-25 23:37:54 +0200
committerTreeki <treeki@gmail.com>2012-07-25 23:37:54 +0200
commit93d44c82000b9cc3b420ae4587846bb8f2db5faa (patch)
tree5ee7229ad3b942500c5897230f81b8cbc386d3c6
parentc01d2d5df5c0bca7b8714f54e8efbd3456b1182e (diff)
downloadkamek-93d44c82000b9cc3b420ae4587846bb8f2db5faa.tar.gz
kamek-93d44c82000b9cc3b420ae4587846bb8f2db5faa.zip
added a very initial work on a cutscene player scene
-rw-r--r--src/cutScene.cpp59
-rw-r--r--src/cutScene.h25
-rw-r--r--tools/MovieSettings.py81
3 files changed, 165 insertions, 0 deletions
diff --git a/src/cutScene.cpp b/src/cutScene.cpp
new file mode 100644
index 0000000..27fbafc
--- /dev/null
+++ b/src/cutScene.cpp
@@ -0,0 +1,59 @@
+#include "cutScene.h"
+
+dScCutScene_c *dScCutScene_c::instance = 0;
+
+dScCutScene_c *dScCutScene_c::build() {
+ // return new dScCutScene_c;
+ void *buffer = AllocFromGameHeap1(sizeof(dScCutScene_c));
+ dScCutScene_c *c = new(buffer) dScCutScene_c;
+
+ instance = c;
+ return c;
+}
+
+dScCutScene_c::dScCutScene_c() : state(this) {
+}
+
+
+
+int dScCutScene_c::onCreate() {
+ *CurrentDrawFunc = CutSceneDrawFunc;
+
+ return true;
+}
+
+int dScCutScene_c::onDelete() {
+ return true;
+}
+
+int dScCutScene_c::onExecute() {
+ return true;
+}
+
+int dScCutScene_c::onDraw() {
+ return true;
+}
+
+void CutSceneDrawFunc() {
+ Reset3DState();
+ SetupLYTDrawing();
+ DrawAllLayoutsBeforeX(0x81);
+ RenderEffects(0, 3);
+ RenderEffects(0, 2);
+ GXDrawDone();
+ RemoveAllFromScnRoot();
+ Reset3DState();
+ SetCurrentCameraID(1);
+ DoSpecialDrawing1();
+ SetCurrentCameraID(0);
+ for (int i = 0; i < 4; i++)
+ RenderEffects(0, 0xB+i);
+ for (int i = 0; i < 4; i++)
+ RenderEffects(0, 7+i);
+ GXDrawDone();
+ // Leaving out some stuff here
+ DrawAllLayoutsAfterX(0x80);
+ ClearLayoutDrawList();
+ SetCurrentCameraID(0);
+}
+
diff --git a/src/cutScene.h b/src/cutScene.h
new file mode 100644
index 0000000..e875822
--- /dev/null
+++ b/src/cutScene.h
@@ -0,0 +1,25 @@
+#ifndef __CUT_SCENE_H
+#define __CUT_SCENE_H
+
+#include <common.h>
+#include <game.h>
+#include <g3dhax.h>
+#include <sfx.h>
+
+void CutSceneDrawFunc();
+
+class dScCutScene_c : public dScene_c {
+ public:
+ dScCutScene_c();
+
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int onDraw();
+
+ static dScCutScene_c *build();
+ static dScCutScene_c *instance;
+};
+
+#endif
+
diff --git a/tools/MovieSettings.py b/tools/MovieSettings.py
new file mode 100644
index 0000000..b4b1d23
--- /dev/null
+++ b/tools/MovieSettings.py
@@ -0,0 +1,81 @@
+import struct
+
+class Settings(object):
+ class Banner(object):
+ def __init__(self, name):
+ self.name = name
+ self.sounds = []
+
+ def add_sound(self, delay, sound_id):
+ self.sounds.append((delay, sound_id))
+
+ def __init__(self):
+ self.banners = []
+
+ def add_banner(self, name):
+ b = self.Banner(name)
+ self.banners.append(b)
+ return b
+
+ def export(self):
+ header_size = 8
+
+ offset = header_size + (4 * len(self.banners))
+ banner_offsets = []
+ banner_data = []
+
+ for b in self.banners:
+ banner_offsets.append(offset)
+
+ b_header1 = 'xxxx' # will be replaced later
+ b_header2 = struct.pack('>I', len(b.sounds))
+ b_sounds = map(lambda x: struct.pack('>II', *x), b.sounds)
+
+ offset += 8 + (len(b_sounds) * 8)
+
+ b_data = [b_header1, b_header2]
+ b_data.extend(b_sounds)
+ banner_data.append(b_data)
+
+ # now build a string table
+ str_tab = []
+
+ for b, b_data in zip(self.banners, banner_data):
+ b_data[0] = struct.pack('>I', offset)
+ offset += len(b.name) + 1
+ str_tab.append(b.name)
+ str_tab.append('\0')
+
+ # whatever
+ file_pieces = [
+ 'NWcs',
+ struct.pack('>I', len(self.banners))
+ ]
+
+ file_pieces.extend(map(lambda x: struct.pack('>I', x), banner_offsets))
+
+ for b_data in banner_data:
+ file_pieces.extend(b_data)
+
+ file_pieces.extend(str_tab)
+
+ return ''.join(file_pieces)
+
+
+
+
+s = Settings()
+
+one = s.add_banner('beef')
+one.add_sound(0, 200)
+one.add_sound(5, 400)
+one.add_sound(20, 600)
+
+two = s.add_banner('cats')
+two.add_sound(5, 20)
+two.add_sound(10, 40)
+
+data = s.export()
+open('settings.bin', 'wb').write(data)
+
+