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authorTreeki <treeki@gmail.com>2012-09-28 05:58:20 +0200
committerTreeki <treeki@gmail.com>2012-09-28 05:58:20 +0200
commitb3c37e5a9ef81250d6554fcbb8089154b4940c9f (patch)
tree99d9bbf4d577ae2d8a79fcb5f7101df1b57398fe
parentae8aa681d1f431ee163ba2907616cb8409433c36 (diff)
downloadkamek-b3c37e5a9ef81250d6554fcbb8089154b4940c9f.tar.gz
kamek-b3c37e5a9ef81250d6554fcbb8089154b4940c9f.zip
tiny bug in the HUD header hide animation fixed
Diffstat (limited to '')
-rw-r--r--src/koopatlas/hud.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index 7bc69a6..2401a04 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -501,7 +501,7 @@ void dWMHud_c::leftNode() {
if (layout.grpHandlers[SHOW_HEADER].frameCtrl.currentFrame > 0.1f) {
// not hidden
- if ((layout.isAnimOn(SHOW_HEADER) && (layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2))
+ if ((layout.isAnimOn(SHOW_HEADER) && !(layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2))
|| (!layout.isAnimOn(SHOW_HEADER))) {
// currently being shown, OR fully shown already
playHideAnim(SHOW_HEADER);