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author | Treeki <treeki@gmail.com> | 2013-02-28 05:50:03 +0100 |
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committer | Treeki <treeki@gmail.com> | 2013-02-28 05:50:03 +0100 |
commit | 1aed898047474dc077d9c5e908642ce0ab6a81ff (patch) | |
tree | 6772c2598d95f65d84ba2aed6aeb7ad54bec0397 | |
parent | 9880d3e1e0fff5b30366ebb886676ca3251cf151 (diff) | |
download | kamek-1aed898047474dc077d9c5e908642ce0ab6a81ff.tar.gz kamek-1aed898047474dc077d9c5e908642ce0ab6a81ff.zip |
couple of fixes to shyguy sounds and animations
Diffstat (limited to '')
-rw-r--r-- | src/shyguy.cpp | 5 | ||||
-rw-r--r-- | src/shyguyGiants.cpp | 4 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp index ced7a41..1e89a8a 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -333,10 +333,14 @@ daShyGuy *daShyGuy::build() { } if (this->damage > 1) { + nw4r::snd::SoundHandle handle; + PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_EMY_DOWN, 1); doStateChange(&StateID_DieSmoke); this->_vf14C(); } else { + nw4r::snd::SoundHandle handle; + PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_EMY_KURIBO_L_DAMAGE_01, 1); doStateChange(stateVar); } return true; @@ -364,6 +368,7 @@ daShyGuy *daShyGuy::build() { struct DoSomethingCool my_struct = { 0, this->pos, {1.2, 1.5, 1.5}, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; this->frzMgr.Create_ICEACTORs( (void*)&my_struct, 1 ); __destroy_arr( (void*)&my_struct, sub_80024C20, 0x3C, 1 ); + chrAnimation.setUpdateRate(0.0f); return true; } diff --git a/src/shyguyGiants.cpp b/src/shyguyGiants.cpp index dc474f6..a617e88 100644 --- a/src/shyguyGiants.cpp +++ b/src/shyguyGiants.cpp @@ -92,6 +92,7 @@ class daShyGuyGiant : public dEn_c { void _vf260(void *other); // AcPy/PlBase? plays the SE_EMY_FUMU_%d sounds based on some value void _vf264(dStageActor_c *other); // if other is player or yoshi, do Wm_en_hit and a few other things void _vf268(void *other); // AcPy/PlBase? plays the SE_EMY_DOWN_SPIN_%d sounds based on some value + void _vf278(void *other); // AcPy/PlBase? plays the SE_EMY_YOSHI_FUMU_%d sounds based on some value USING_STATES(daShyGuyGiant); DECLARE_STATE(RealWalk); @@ -160,6 +161,9 @@ daShyGuyGiant *daShyGuyGiant::build() { } } } +void daShyGuyGiant::_vf278(void *other) { + PlaySound(this, SE_EMY_HANACHAN_STOMP); +} void daShyGuyGiant::bouncePlayerWhenJumpedOn(void *player) { bouncePlayer(player, 5.0f); |