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author | Stephen Simpson <megazig@gmail.com> | 2011-10-12 16:46:53 -0500 |
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committer | Stephen Simpson <megazig@gmail.com> | 2011-10-12 16:46:53 -0500 |
commit | d7c926b2e0906e225adc2a330d19a4806b646ecc (patch) | |
tree | 4fba9fe96bd6c6d6f25446bd8cd99f5101504edd | |
parent | c26f603b534804e606fad22f4998e68bbefa1e9d (diff) | |
download | kamek-d7c926b2e0906e225adc2a330d19a4806b646ecc.tar.gz kamek-d7c926b2e0906e225adc2a330d19a4806b646ecc.zip |
fixed definition for SpawnEffect
Diffstat (limited to '')
-rw-r--r-- | src/effects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/effects.cpp b/src/effects.cpp index 7e2e080..68294a1 100644 --- a/src/effects.cpp +++ b/src/effects.cpp @@ -1004,7 +1004,7 @@ const char* effects_name_list [] = { "Wm_ob_treasureboxwait_b" }; -extern "C" void SpawnEffect(const char*, int, Vec*); +extern "C" void SpawnEffect(const char*, int, Vec*, int, int); // Just call CreateEffect(this, number_between_0_and_1000); bool CreateEffect(dEn_c* enemy, int effect_num) { @@ -1014,7 +1014,7 @@ bool CreateEffect(dEn_c* enemy, int effect_num) { return false; Vec tempVec = (Vec){ enemy->pos.x, enemy->pos.y, 5500.0 }; const char* effect_name = effects_name_list[effect_num]; - SpawnEffect(effect_name, 0, &tempVec); + SpawnEffect(effect_name, 0, &tempVec, 0, 0); return true; } |