diff options
| author | Treeki <treeki@gmail.com> | 2013-03-03 02:53:33 +0100 | 
|---|---|---|
| committer | Treeki <treeki@gmail.com> | 2013-03-03 02:53:33 +0100 | 
| commit | dbae0046b314e5644aa8b586b7b20fb7afd25be3 (patch) | |
| tree | b3ccc22baae6b7b3d08e52978dcf6cfdb02b57f1 | |
| parent | fd44cf6ce77b7cc16619f4274c31ba9137fc0064 (diff) | |
| download | kamek-dbae0046b314e5644aa8b586b7b20fb7afd25be3.tar.gz kamek-dbae0046b314e5644aa8b586b7b20fb7afd25be3.zip  | |
add player anim states to game.h so we can make them loop if we want
Diffstat (limited to '')
| -rwxr-xr-x | include/game.h | 9 | ||||
| -rw-r--r-- | kamek_pal.x | 1 | 
2 files changed, 10 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 5fcd2e8..cd6c639 100755 --- a/include/game.h +++ b/include/game.h @@ -3880,5 +3880,14 @@ void GetPosForLayoutEffect(VEC3 *pos, bool quack);  bool SmoothRotation(s16 *pValue, s16 target, s16 stepSize);
 +
 +struct PlayerAnimState {
 +	const char *regularAnim, *rideAnim, *yoshiAnim, *penguinAnim;
 +	int playsOnce;
 +	float _14, _18;
 +	u32 _1C, flags;
 +};
 +extern PlayerAnimState PlayerAnimStates[177];
 +
  #endif
 diff --git a/kamek_pal.x b/kamek_pal.x index 5011f13..92e4b50 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -1,4 +1,5 @@  SECTIONS { +	PlayerAnimStates = 0x802F1650;  	ContinueFromFixFireballSensorSetup = 0x8011A830;  	GetPosForLayoutEffect__FP7Point3db = 0x800B37E0;  | 
