#include "core.h" NetCore::NetCore() { clientCount = 0; for (int i = 0; i < CLIENT_LIMIT; i++) clients[i] = NULL; serverCount = 0; for (int i = 0; i < SERVER_LIMIT; i++) servers[i] = NULL; } Client *NetCore::findClientWithSessionKey(uint8_t *key) const { for (int i = 0; i < clientCount; i++) if (!memcmp(clients[i]->sessionKey, key, SESSION_KEY_SIZE)) return clients[i]; return 0; } int NetCore::registerServer(Server *server) { if (serverCount >= SERVER_LIMIT) return -1; int id = serverCount++; servers[id] = server; return id; } void NetCore::deregisterServer(int id) { Server *server = servers[id]; server->close(); delete server; serverCount--; servers[id] = servers[serverCount]; } int NetCore::findServerID(Server *server) const { for (int i = 0; i < SERVER_LIMIT; i++) if (servers[i] == server) return i; return -1; } int NetCore::execute() { // prepare the listen socket int listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (listener == -1) { perror("Could not create the listener socket"); return -1; } int v = 1; if (setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &v, sizeof(v)) == -1) { perror("Could not set SO_REUSEADDR"); return -2; } sockaddr_in listenAddr; listenAddr.sin_family = AF_INET; listenAddr.sin_port = htons(5454); listenAddr.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(listener, (sockaddr *)&listenAddr, sizeof(listenAddr)) == -1) { perror("Could not bind to the listener socket"); return -3; } if (!SocketRWCommon::setSocketNonBlocking(listener)) { perror("[Listener] Could not set non-blocking"); return -4; } if (listen(listener, 10) == -1) { perror("Could not listen()"); return -5; } printf("Listening!\n"); // do stuff! while (!quitFlag) { fd_set readSet, writeSet; FD_ZERO(&readSet); FD_ZERO(&writeSet); int maxFD = listener; FD_SET(listener, &readSet); time_t now = time(NULL); for (int i = 0; i < clientCount; i++) { if (clients[i]->state == Client::CS_TLS_HANDSHAKE) clients[i]->tryTLSHandshake(); if (clients[i]->sock != -1) { if (clients[i]->sock > maxFD) maxFD = clients[i]->sock; if (clients[i]->state == Client::CS_CONNECTED) FD_SET(clients[i]->sock, &readSet); if (clients[i]->outputBuf.size() > 0) FD_SET(clients[i]->sock, &writeSet); } else { // Outdated session, can we kill it? if (now >= clients[i]->deadTime) { printf("[%d] Session expired, deleting\n", now); // Yep. Client *client = clients[i]; if (client->authState == Client::AS_AUTHED) client->sessionEndEvent(); delete client; // If this is the last socket in the list, we can just // decrement clientCount and all will be fine. clientCount--; // Otherwise, we move that pointer into this slot, and // we subtract one from i so that we'll process that slot // on the next loop iteration. if (i != clientCount) { clients[i] = clients[clientCount]; i--; } } } } for (int i = 0; i < serverCount; i++) { if (servers[i]->state == Server::CS_WAITING_DNS) servers[i]->tryConnectPhase(); else if (servers[i]->state == Server::CS_TLS_HANDSHAKE) { if (servers[i]->tryTLSHandshake()) servers[i]->connectedEvent(); } if (servers[i]->sock != -1) { if (servers[i]->sock > maxFD) maxFD = servers[i]->sock; if (servers[i]->state == Server::CS_CONNECTED) FD_SET(servers[i]->sock, &readSet); if (servers[i]->outputBuf.size() > 0 || servers[i]->state == Server::CS_WAITING_CONNECT) FD_SET(servers[i]->sock, &writeSet); } } timeval timeout; timeout.tv_sec = 1; timeout.tv_usec = 0; int numFDs = select(maxFD+1, &readSet, &writeSet, NULL, &timeout); now = time(NULL); //printf("[%lu select:%d]\n", now, numFDs); for (int i = 0; i < clientCount; i++) { if (clients[i]->sock != -1) { if (FD_ISSET(clients[i]->sock, &writeSet)) clients[i]->writeAction(); if (FD_ISSET(clients[i]->sock, &readSet) || clients[i]->hasTlsPendingData()) clients[i]->readAction(); } } for (int i = 0; i < serverCount; i++) { if (servers[i]->sock != -1) { if (FD_ISSET(servers[i]->sock, &writeSet)) { Server *server = servers[i]; if (server->state == Server::CS_WAITING_CONNECT) { // Welp, this means we're connected! // Maybe. // We might have an error condition, in which case, // we're screwed. bool didSucceed = false; int sockErr; socklen_t sockErrSize = sizeof(sockErr); if (getsockopt(server->sock, SOL_SOCKET, SO_ERROR, &sockErr, &sockErrSize) == 0) { if (sockErr == 0) didSucceed = true; } if (didSucceed) { // WE'RE IN fuck yeah printf("[%d] Connection succeeded!\n", i); server->connectionSuccessful(); } else { // Nope. Nuke it. printf("[%d] Connection failed: %d\n", i, sockErr); server->close(); } } else { server->writeAction(); } } if (FD_ISSET(servers[i]->sock, &readSet) || servers[i]->hasTlsPendingData()) servers[i]->readAction(); } } if (FD_ISSET(listener, &readSet)) { // Yay, we have a new connection int sock = accept(listener, NULL, NULL); if (clientCount >= CLIENT_LIMIT) { // We can't accept it. printf("Too many connections, we can't accept this one. THIS SHOULD NEVER HAPPEN.\n"); shutdown(sock, SHUT_RDWR); close(sock); } else { // Create a new connection printf("[%d] New connection, fd=%d\n", clientCount, sock); Client *client = constructClient(); clients[clientCount] = client; ++clientCount; client->startService(sock, SERVE_VIA_TLS); } } } // Need to shut down all sockets here for (int i = 0; i < serverCount; i++) servers[i]->close(); for (int i = 0; i < clientCount; i++) clients[i]->close(); shutdown(listener, SHUT_RDWR); close(listener); for (int i = 0; i < serverCount; i++) delete servers[i]; for (int i = 0; i < clientCount; i++) delete clients[i]; serverCount = clientCount = 0; return 0; } Client *Bouncer::constructClient() { return new MobileClient(this); }