#include "buffer.h" enum ColourPresets { COL_IRC_WHITE = 0, COL_IRC_BLACK = 1, COL_IRC_BLUE = 2, COL_IRC_GREEN = 3, COL_IRC_RED = 4, COL_IRC_BROWN = 5, COL_IRC_PURPLE = 6, COL_IRC_ORANGE = 7, COL_IRC_YELLOW = 8, COL_IRC_LIME = 9, COL_IRC_TEAL = 10, COL_IRC_CYAN = 11, COL_IRC_LIGHT_BLUE = 12, COL_IRC_PINK = 13, COL_IRC_GREY = 14, COL_IRC_LIGHT_GREY = 15, COL_DEFAULT_FG = 16, COL_DEFAULT_BG = 17, COL_ACTION = 18, COL_JOIN = 19, COL_PART = 20, COL_QUIT = 21, COL_KICK = 22, COL_CHANNEL_NOTICE = 23, }; enum ColourLevels { COL_LEVEL_BASE = 0, COL_LEVEL_IRC = 1, COL_LEVEL_NICK = 2, }; class RichTextBuilder : public Buffer { public: void bold() { writeU8(1); } void endBold() { writeU8(2); } void italic() { writeU8(3); } void endItalic() { writeU8(4); } void underline() { writeU8(5); } void endUnderline() { writeU8(6); } void colour(bool background, int layer, int r, int g, int b) { writeU8(0x10 + (background ? 4 : 0) + layer); writeU8((r==0)?2:(r&254)); writeU8((g==0)?1:g); writeU8((b==0)?1:b); } void colour(bool background, int layer, int col) { writeU8(0x10 + (background ? 4 : 0) + layer); writeU8((col << 1) | 1); } void endColour(bool background, int layer) { writeU8(0x18 + (background ? 4 : 0) + layer); } void foreground(int layer, int r, int g, int b) { colour(false, layer, r, g, b); } void foreground(int layer, int col) { colour(false, layer, col); } void endForeground(int layer) { endColour(false, layer); } void background(int layer, int r, int g, int b) { colour(true, layer, r, g, b); } void background(int layer, int col) { colour(true, layer, col); } void endBackground(int layer) { endColour(true, layer); } void append(const char *str) { Buffer::append(str, strlen(str)); } void appendIRC(const char *str); const char *c_str(); };