#ifndef CORE_H #define CORE_H // Set in build.sh //#define USE_GNUTLS #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "buffer.h" #ifdef USE_GNUTLS #include #endif #define CLIENT_LIMIT 100 #define SERVER_LIMIT 20 #define SESSION_KEEPALIVE 30 #define SESSION_KEY_SIZE 16 #define PROTOCOL_VERSION 1 #define SERVE_VIA_TLS false class NetCore; class Bouncer; class IRCServer; // Need to move this somewhere more appropriate struct UserRef { std::string nick, ident, hostmask; bool isSelf, isValid; UserRef() { isSelf = false; isValid = false; } }; class Window { public: NetCore *core; Window(NetCore *_core); virtual ~Window() { } int id; std::list messages; virtual const char *getTitle() const = 0; virtual int getType() const = 0; virtual void syncStateForClient(Buffer &output); virtual void handleUserInput(const char *str) { } void pushMessage(const char *str); }; class StatusWindow : public Window { public: StatusWindow(IRCServer *_server); IRCServer *server; virtual const char *getTitle() const; virtual int getType() const; virtual void handleUserInput(const char *str); }; class Channel : public Window { public: Channel(IRCServer *_server, const char *_name); IRCServer *server; bool inChannel; std::string name, topic; std::map users; virtual const char *getTitle() const; virtual int getType() const; virtual void handleUserInput(const char *str); virtual void syncStateForClient(Buffer &output); void handleNameReply(const char *str); void handleJoin(const UserRef &user); void handlePart(const UserRef &user, const char *message); void handleQuit(const UserRef &user, const char *message); void handleNick(const UserRef &user, const char *newNick); void handleMode(const UserRef &user, const char *str); void handlePrivmsg(const UserRef &user, const char *str); char getEffectivePrefixChar(const char *nick) const; void disconnected(); }; class SocketRWCommon { public: static bool setSocketNonBlocking(int fd); // Move me! friend class NetCore; protected: NetCore *netCore; Buffer inputBuf, outputBuf; enum ConnState { CS_DISCONNECTED = 0, CS_WAITING_DNS = 1, // server only CS_WAITING_CONNECT = 2, // server only CS_TLS_HANDSHAKE = 3, CS_CONNECTED = 4 }; ConnState state; int sock; #ifdef USE_GNUTLS gnutls_session_t tls; bool tlsActive; #endif public: SocketRWCommon(NetCore *_netCore); virtual ~SocketRWCommon(); virtual void close(); private: #ifdef USE_GNUTLS bool tryTLSHandshake(); bool hasTlsPendingData() const; #endif void readAction(); void writeAction(); virtual void processReadBuffer() = 0; }; struct Packet { enum Type { T_OUT_OF_BAND_FLAG = 0x8000, C2B_COMMAND = 1, B2C_STATUS = 1, B2C_WINDOW_ADD = 0x100, B2C_WINDOW_REMOVE = 0x101, B2C_WINDOW_MESSAGE = 0x102, B2C_WINDOW_RENAME = 0x103, C2B_WINDOW_INPUT = 0x102, B2C_CHANNEL_USER_ADD = 0x120, B2C_CHANNEL_USER_REMOVE = 0x121, B2C_CHANNEL_USER_RENAME = 0x122, B2C_CHANNEL_USER_MODES = 0x123, C2B_OOB_LOGIN = 0x8001, B2C_OOB_LOGIN_SUCCESS = 0x8001, B2C_OOB_LOGIN_FAILED = 0x8002, B2C_OOB_SESSION_RESUMED = 0x8003, }; Type type; int id; Buffer data; }; class Client : private SocketRWCommon { friend class NetCore; private: enum AuthState { AS_LOGIN_WAIT = 0, AS_AUTHED = 1 }; AuthState authState; uint8_t sessionKey[SESSION_KEY_SIZE]; time_t deadTime; std::list packetCache; int nextPacketID, lastReceivedPacketID; public: Client(NetCore *_netCore); ~Client(); bool isAuthed() const { return (authState == AS_AUTHED); } void close(); void sendPacket(Packet::Type type, const Buffer &data, bool allowUnauthed = false); private: void startService(int _sock, bool withTls); int readBufPosition; void processReadBuffer(); void generateSessionKey(); void resumeSession(Client *other, int lastReceivedByClient); void handlePacket(Packet::Type type, char *data, int size); void sendPacketOverWire(const Packet *packet); void clearCachedPackets(int maxID); // Events! virtual void sessionStartEvent() = 0; virtual void sessionEndEvent() = 0; virtual void packetReceivedEvent(Packet::Type type, Buffer &pkt) = 0; }; class MobileClient : public Client { public: Bouncer *bouncer; MobileClient(Bouncer *_bouncer); private: virtual void sessionStartEvent(); virtual void sessionEndEvent(); virtual void packetReceivedEvent(Packet::Type type, Buffer &pkt); void handleDebugCommand(char *line, int size); }; class Server : private SocketRWCommon { friend class NetCore; int port; bool useTls; int dnsQueryId; public: Server(NetCore *_netCore); virtual ~Server(); protected: void connect(const char *hostname, int _port, bool _useTls); public: void sendLine(const char *line); // protect me! void close(); private: void tryConnectPhase(); void connectionSuccessful(); void processReadBuffer(); virtual void connectedEvent() = 0; virtual void disconnectedEvent() = 0; virtual void lineReceivedEvent(char *line, int size) = 0; virtual void attachedToCore() { } }; struct IRCNetworkConfig { char hostname[512]; char nickname[128]; char username[128]; char realname[128]; char password[128]; int port; bool useTls; }; class IRCServer : public Server { public: Bouncer *bouncer; StatusWindow status; std::map channels; IRCNetworkConfig config; char currentNick[128]; char serverPrefix[32], serverPrefixMode[32]; std::string serverChannelModes[4]; uint32_t getUserFlag(char search, const char *array) const; uint32_t getUserFlagByPrefix(char prefix) const; uint32_t getUserFlagByMode(char mode) const; int getChannelModeType(char mode) const; char getEffectivePrefixChar(uint32_t modes) const; IRCServer(Bouncer *_bouncer); ~IRCServer(); void connect(); // Events! private: virtual void connectedEvent(); virtual void disconnectedEvent(); virtual void lineReceivedEvent(char *line, int size); virtual void attachedToCore(); void resetIRCState(); void processISupport(const char *str); Channel *findChannel(const char *name, bool createIfNeeded); }; class NetCore { public: NetCore(); Client *clients[CLIENT_LIMIT]; Server *servers[SERVER_LIMIT]; int clientCount; int serverCount; void sendToClients(Packet::Type type, const Buffer &data); std::list windows; int nextWindowID; int registerWindow(Window *window); void deregisterWindow(Window *window); Window *findWindow(int id) const; bool quitFlag; int execute(); Client *findClientWithSessionKey(uint8_t *key) const; private: virtual Client *constructClient() = 0; public: int registerServer(Server *server); // THIS FUNCTION WILL BE PROTECTED LATER protected: void deregisterServer(int id); int findServerID(Server *server) const; }; class Bouncer : public NetCore { private: virtual Client *constructClient(); }; // This is ugly as crap, TODO FIXME etc etc #ifdef USE_GNUTLS extern gnutls_certificate_credentials_t g_serverCreds, g_clientCreds; #endif #endif /* CORE_H */