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#ifndef LYTWINDOW_H
#define LYTWINDOW_H
#include <QtGui/QColor>
#include <QtCore/QVector>
#include "common.h"
#include "pane.h"
class LYTWindow; // forward declaration
class LYTWindowFrame {
public:
LYTWindowFrame(LYTWindow &window);
void writeToDataStream(QDataStream &out);
void readFromDataStream(QDataStream &in);
void dumpToDebug();
quint8 type; // 0-5; controls texture flipping; must investigate this more
QString materialName;
protected:
LYTWindow &m_window;
};
class LYTWindow : public LYTPane {
public:
LYTWindow(LYTLayout &layout);
~LYTWindow();
void writeToDataStream(QDataStream &out);
void readFromDataStream(QDataStream &in);
void dumpToDebug(bool showHeading=true);
float contentOverflowLeft;
float contentOverflowRight;
float contentOverflowTop;
float contentOverflowBottom;
QColor contentVtxColours[4];
QString contentMaterialName;
QVector<LYTTexCoords> contentTexCoords;
QList<LYTWindowFrame *> frames;
protected:
void writeContentInfo(QDataStream &out);
void readContentInfo(QDataStream &in);
friend class LYTWindowFrame;
};
#endif // LYTWINDOW_H
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