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#include "textbox.h"
#include "layout.h"
#include "common.h"
LYTTextBox::LYTTextBox(LYTLayout &layout) : LYTPane(layout) {
}
void LYTTextBox::dumpToDebug(bool showHeading) {
if (showHeading)
qDebug() << "LYTTextBox" << name << "@" << (void*)this;
LYTPane::dumpToDebug(false);
qDebug() << "- Text:" << text;
qDebug() << "- Buffer Length:" << bufferLength;
qDebug() << "- Material:" << materialName << "- Font:" << fontName;
qDebug() << "- Alignment:" << alignment << "- Alignment Override:" << alignmentOverride;
qDebug() << "- Colours:" << colour1 << "--" << colour2;
qDebug() << "- Font Size:" << fontSizeX << "x" << fontSizeY;
qDebug() << "- Char Space:" << charSpace << "- Line Space:" << lineSpace;
}
void LYTTextBox::writeToDataStream(QDataStream &out) {
LYTPane::writeToDataStream(out);
// lengths are stored in bytes (including zero terminator) not characters
out << (quint16)((bufferLength + 1) * 2);
out << (quint16)((text.length() + 1) * 2);
// calculate the material and font numbers
int materialNum = m_layout.materials.keys().indexOf(materialName);
int fontNum = m_layout.m_fontRefs.indexOf(fontName);
out << (quint16)materialNum;
out << (quint16)fontNum;
out << (quint8)alignment;
out << (quint8)alignmentOverride;
out.skipRawData(2); // padding
out << (quint32)0x74; // fixed offset to textbox contents
WriteRGBA8Color(colour1, out);
WriteRGBA8Color(colour2, out);
out << (float)fontSizeX;
out << (float)fontSizeY;
out << (float)charSpace;
out << (float)lineSpace;
// write the textbox contents
const ushort *convertedText = text.utf16();
for (int i = 0; i < text.length(); i++)
out << (quint16)convertedText[i];
}
void LYTTextBox::readFromDataStream(QDataStream &in) {
qint64 saveStartPos = in.device()->pos();
LYTPane::readFromDataStream(in);
// the lengths are stored in bytes (not characters) and count the
// zero terminator, and strings are UTF-16 (I think) so we need
// to take it off here
in >> (quint16&)bufferLength;
bufferLength >>= 1;
bufferLength--;
quint16 stringLength;
in >> (quint16&)stringLength;
stringLength >>= 1;
stringLength--;
// read the material and font names
quint16 materialNum, fontNum;
in >> (quint16&)materialNum;
in >> (quint16&)fontNum;
materialName = m_layout.materials.keys().at(materialNum);
fontName = m_layout.m_fontRefs.at(fontNum);
in >> (quint8&)alignment;
in >> (quint8&)alignmentOverride;
in.skipRawData(2); // padding
quint32 stringOffset;
in >> (quint32&)stringOffset;
ReadRGBA8Color(colour1, in);
ReadRGBA8Color(colour2, in);
in >> (float&)fontSizeX;
in >> (float&)fontSizeY;
in >> (float&)charSpace;
in >> (float&)lineSpace;
// read the textbox contents
// subtract 8 to account for BinaryBlockHeader or whatever it's called
in.device()->seek(saveStartPos + stringOffset - 8);
ushort *rawText = new ushort[stringLength];
for (int i = 0; i < stringLength; i++)
in >> (quint16&)rawText[i];
text.setUtf16(rawText, stringLength);
delete[] rawText;
}
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