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#ifndef LYTTEXMAP_H
#define LYTTEXMAP_H
#include "../common.h"
#include <QtCore/QDataStream>
class LYTLayout; // forward declaration
class LYTTexMap {
public:
LYTTexMap();
void writeToDataStream(QDataStream &out, LYTLayout &layout);
void readFromDataStream(QDataStream &in, LYTLayout &layout);
void dumpToDebug();
QString textureName;
int wrap_s;
int wrap_t;
int mag_filter;
int min_filter;
};
#endif // LYTTEXMAP_H
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