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/*******************************************************************************
This file is part of LayoutStudio (http://github.com/Treeki/LayoutStudio)
Copyright (c) 2010 Treeki (treeki@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 2.0.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License 2.0 for more details.
You should have received a copy of the GNU General Public License 2.0
along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
#include "material.h"
#include "../layout.h"
LYTMaterial::LYTMaterial(LYTLayout &layout) : m_layout(layout) {
}
LYTMaterial::~LYTMaterial() {
}
LYTLayout &LYTMaterial::layout() const {
return m_layout;
}
void LYTMaterial::dumpToDebug() {
qDebug() << "LYTMaterial" << name << "@" << (void*)this;
}
void LYTMaterial::writeToDataStream(QDataStream &out) {
WriteFixedLengthASCII(out, name, 0x14);
}
void LYTMaterial::readFromDataStream(QDataStream &in) {
name = ReadFixedLengthASCII(in, 0x14);
for (int i = 0; i < 3; i++)
ReadS10Color(this->colours[i], in);
for (int i = 0; i < 4; i++)
ReadRGBA8Color(this->tevKColour[i], in);
LYTMaterialResourceNum resourceNum;
in >> (quint32&)resourceNum.value;
// this is really complicated -_-
// first off: TexMap
texMaps.clear();
for (int i = 0; i < resourceNum.getTexMapNum(); i++) {
this->readTexMap(in);
}
// TexSRT
texSRTs.clear();
for (int i = 0; i < resourceNum.getTexSRTNum(); i++) {
this->readTexSRT(in);
}
// TexCoordGen
texCoordGens.clear();
for (int i = 0; i < resourceNum.getTexCoordGenNum(); i++) {
this->readTexCoordGen(in);
}
// ChanCtrl
/*if (resourceNum.hasChanCtrl()) {
this->hasChanCtrl = true;
this->readChanCtrl(in);
} else {
this->hasChanCtrl = false;
}
// MatCol
if (resourceNum.hasMatCol()) {
this->hasMatCol = true;
this->readMatCol(in);
} else {
this->hasMatCol = false;
}
// TevSwapTable
if (resourceNum.hasTevSwapTable()) {
this->hasTevSwapTable = true;
this->readTevSwapTable(in);
} else {
this->hasTevSwapTable = false;
}
// IndTexSRT
indTexSRTs.clear();
for (int i = 0; i < resourceNum.getIndTexSRTNum(); i++) {
this->readIndTexSRT(in);
}
// IndTexStage
indTexStages.clear();
for (int i = 0; i < resourceNum.getIndTexStageNum(); i++) {
this->readIndirectStage(in);
}
// TevStage
tevStages.clear();
for (int i = 0; i < resourceNum.getTevStageNum(); i++) {
this->readTevStage(in);
}
// AlphaCompare
if (resourceNum.hasAlphaCompare()) {
this->hasAlphaCompare = true;
this->readAlphaCompare(in);
} else {
this->hasAlphaCompare = false;
}
// BlendMode
if (resourceNum.hasBlendMode()) {
this->hasBlendMode = true;
this->readBlendMode(in);
} else {
this->hasBlendMode = false;
}*/
}
void LYTMaterial::readTexMap(QDataStream &in) {
this->texMaps.append(LYTTexMap());
this->texMaps.last().readFromDataStream(in, m_layout);
this->texMaps.last().dumpToDebug();
}
void LYTMaterial::readTexSRT(QDataStream &in) {
this->texSRTs.append(LYTTexSRT());
this->texSRTs.last().readFromDataStream(in);
this->texSRTs.last().dumpToDebug();
}
void LYTMaterial::readTexCoordGen(QDataStream &in) {
this->texCoordGens.append(LYTTexCoordGen());
this->texCoordGens.last().readFromDataStream(in);
this->texCoordGens.last().dumpToDebug();
}
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