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#include "material.h"
#include "../layout.h"
LYTMaterial::LYTMaterial(LYTLayout &layout) : m_layout(layout) {
}
LYTMaterial::~LYTMaterial() {
}
LYTLayout &LYTMaterial::layout() const {
return m_layout;
}
void LYTMaterial::dumpToDebug() {
qDebug() << "LYTMaterial" << name << "@" << (void*)this;
}
void LYTMaterial::writeToDataStream(QDataStream &out) {
WriteFixedLengthASCII(out, name, 0x14);
}
void LYTMaterial::readFromDataStream(QDataStream &in) {
name = ReadFixedLengthASCII(in, 0x14);
for (int i = 0; i < 3; i++)
ReadS10Color(this->colours[i], in);
for (int i = 0; i < 4; i++)
ReadRGBA8Color(this->tevKColour[i], in);
LYTMaterialResourceNum resourceNum;
in >> (quint32&)resourceNum.value;
// this is really complicated -_-
// first off: TexMap
texMaps.clear();
for (int i = 0; i < resourceNum.getTexMapNum(); i++) {
this->readTexMap(in);
}
// TexSRT
/*texSRTs.clear();
for (int i = 0; i < resourceNum.getTexSRTNum(); i++) {
this->readTexSRT(in);
}
// TexCoordGen
texCoordGens.clear();
for (int i = 0; i < resourceNum.getTexCoordGenNum(); i++) {
this->readTexCoordGen(in);
}
// ChanCtrl
if (resourceNum.hasChanCtrl()) {
this->hasChanCtrl = true;
this->readChanCtrl(in);
} else {
this->hasChanCtrl = false;
}
// MatCol
if (resourceNum.hasMatCol()) {
this->hasMatCol = true;
this->readMatCol(in);
} else {
this->hasMatCol = false;
}
// TevSwapTable
if (resourceNum.hasTevSwapTable()) {
this->hasTevSwapTable = true;
this->readTevSwapTable(in);
} else {
this->hasTevSwapTable = false;
}
// IndTexSRT
indTexSRTs.clear();
for (int i = 0; i < resourceNum.getIndTexSRTNum(); i++) {
this->readIndTexSRT(in);
}
// IndTexStage
indTexStages.clear();
for (int i = 0; i < resourceNum.getIndTexStageNum(); i++) {
this->readIndirectStage(in);
}
// TevStage
tevStages.clear();
for (int i = 0; i < resourceNum.getTevStageNum(); i++) {
this->readTevStage(in);
}
// AlphaCompare
if (resourceNum.hasAlphaCompare()) {
this->hasAlphaCompare = true;
this->readAlphaCompare(in);
} else {
this->hasAlphaCompare = false;
}
// BlendMode
if (resourceNum.hasBlendMode()) {
this->hasBlendMode = true;
this->readBlendMode(in);
} else {
this->hasBlendMode = false;
}*/
}
void LYTMaterial::readTexMap(QDataStream &in) {
this->texMaps.append(LYTTexMap());
this->texMaps.last().readFromDataStream(in, m_layout);
}
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