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#ifndef LYTBOUNDING_H
#define LYTBOUNDING_H
#include "common.h"
#include "pane.h"
// the most useful object in LYT
// it's just a regular Pane ... with a different name.
class LYTBounding : public LYTPane {
public:
LYTBounding(LYTLayout &layout);
void writeToDataStream(QDataStream &out);
void readFromDataStream(QDataStream &in);
void dumpToDebug(bool showHeading=true);
};
#endif // LYTPICTURE_H
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