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#ifndef LSSCENEMODEL_H
#define LSSCENEMODEL_H
#include <QAbstractItemModel>
#include <QIcon>
#include "lyt/layout.h"
class LSSceneModel : public QAbstractItemModel {
Q_OBJECT
public:
explicit LSSceneModel(LYTLayout *layout, QObject *parent = 0);
~LSSceneModel();
LYTLayout *layout() const { return m_layout; }
QModelIndex index(int row, int column, const QModelIndex &parent) const;
QModelIndex parent(const QModelIndex &child) const;
int rowCount(const QModelIndex &parent) const;
int columnCount(const QModelIndex &parent) const;
QVariant data(const QModelIndex &index, int role) const;
Qt::ItemFlags flags(const QModelIndex &index) const;
Qt::DropActions supportedDropActions() const;
bool insertRows(int row, int count, const QModelIndex &parent);
bool removeRows(int row, int count, const QModelIndex &parent);
private:
LYTLayout *m_layout;
QIcon m_paneIcons[LYTPane::PaneTypeCount];
QPersistentModelIndex *m_movingPaneParent;
int m_movingPaneRow, m_movingPaneCount;
signals:
public slots:
};
#endif // LSSCENEMODEL_H
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