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#include "lslayoutwindow.h"
#include "lsscenemodel.h"
#include "lspaneeditor.h"
#include "lsmaterialeditor.h"
#include "layoutgl/widget.h"
#include <QGridLayout>
#include <QFormLayout>
#include <QGroupBox>
LSLayoutWindow::LSLayoutWindow(LYTPackageBase *pkg, const QString &layoutName, QWidget *parent) :
QMainWindow(parent) {
m_layoutName = layoutName;
m_package = pkg;
m_loadingSettings = true;
m_tabWidget = new QTabWidget(this);
setCentralWidget(m_tabWidget);
QWidget *w;
// prepare the Settings tab
w = new QWidget(this);
QGridLayout *sgrid = new QGridLayout(w);
QGroupBox *sizeGroup = new QGroupBox("Layout Size", this);
sgrid->addWidget(sizeGroup, 0, 0, 1, 2);
QFormLayout *sizeForm = new QFormLayout(sizeGroup);
m_widthBox = new QDoubleSpinBox(this);
m_widthBox->setRange(0.0, 1000.0);
m_heightBox = new QDoubleSpinBox(this);
m_heightBox->setRange(0.0, 1000.0);
sizeForm->addRow("Width", m_widthBox);
sizeForm->addRow("Height", m_heightBox);
connect(m_widthBox, SIGNAL(valueChanged(double)), SLOT(handleWidthChanged(double)));
connect(m_heightBox, SIGNAL(valueChanged(double)), SLOT(handleHeightChanged(double)));
QGroupBox *grpGroup = new QGroupBox("Groups", this);
sgrid->addWidget(grpGroup, 1, 0, 1, 2);
sgrid->setRowStretch(1, 1);
m_tabWidget->addTab(w, "Layout");
// prepare the Scene Graph tab
m_sceneSplitter = new QSplitter(this);
w = new QWidget(this);
QGridLayout *ggrid = new QGridLayout(w);
m_searchBox = new QLineEdit(this);
m_searchBox->setPlaceholderText("Search panes...");
m_clearSearchButton = new QPushButton("Clear", this);
m_sceneGraph = new QTreeView(this);
m_sceneGraph->setHeaderHidden(true);
m_sceneSearchList = new QListView(this);
m_sceneListSwitcher = new QStackedLayout;
m_sceneListSwitcher->addWidget(m_sceneGraph);
m_sceneListSwitcher->addWidget(m_sceneSearchList);
ggrid->addWidget(m_searchBox, 0, 0, 1, 1);
ggrid->addWidget(m_clearSearchButton, 0, 1, 1, 1);
ggrid->addLayout(m_sceneListSwitcher, 1, 0, 1, 2);
QWidget *switcherWidget = new QWidget(this);
m_paneEditorSwitcher = new QStackedLayout(switcherWidget);
m_paneEditor = new LSPaneEditor(switcherWidget);
m_paneEditorSwitcher->addWidget(new QLabel("Choose a pane to edit from the left.", switcherWidget));
m_paneEditorSwitcher->addWidget(m_paneEditor);
m_sceneSplitter->addWidget(w);
m_sceneSplitter->addWidget(switcherWidget);
m_sceneSplitter->setCollapsible(1, false);
m_tabWidget->addTab(m_sceneSplitter, "Scene Graph");
// prepare the materials tab
m_materialSplitter = new QSplitter(this);
w = new QWidget(this);
QGridLayout *mgrid = new QGridLayout(w);
m_addMaterialButton = new QPushButton("Add", w);
m_removeMaterialButton = new QPushButton("Remove", w);
m_materialList = new QListView(w);
mgrid->addWidget(m_materialList, 0, 0, 1, 2);
mgrid->addWidget(m_addMaterialButton, 1, 0, 1, 1);
mgrid->addWidget(m_removeMaterialButton, 1, 1, 1, 1);
m_materialEditor = new LSMaterialEditor(m_materialSplitter);
m_materialSplitter->addWidget(w);
m_materialSplitter->addWidget(m_materialEditor);
m_materialSplitter->setCollapsible(1, false);
m_tabWidget->addTab(m_materialSplitter, "Materials");
// get the resource
m_layout = new LYTLayout(*m_package, m_layoutName);
m_widthBox->setValue(m_layout->width);
m_heightBox->setValue(m_layout->height);
LSSceneModel *scnModel = new LSSceneModel(m_layout, true, this);
m_sceneGraph->setSelectionMode(QAbstractItemView::ExtendedSelection);
m_sceneGraph->setDragEnabled(true);
m_sceneGraph->setAcceptDrops(true);
m_sceneGraph->setDropIndicatorShown(true);
m_sceneGraph->setModel(scnModel);
m_sceneGraph->expandAll();
connect(m_sceneGraph->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), SLOT(selectedPaneChanged(QModelIndex,QModelIndex)));
setWindowTitle(m_layoutName);
// finally make the widget
m_renderer = new LGLWidget();
m_renderer->setLayout(m_layout);
m_renderer->setWindowTitle(QString("Preview: %1").arg(m_layoutName));
m_renderer->setWindowFlags(
Qt::CustomizeWindowHint |
Qt::WindowTitleHint |
Qt::WindowMinimizeButtonHint);
m_renderer->show();
connect(m_paneEditor, SIGNAL(mustRedrawLayout()), m_renderer, SLOT(updateGL()));
connect(scnModel, SIGNAL(paneVisibilityChanged()), m_renderer, SLOT(updateGL()));
// clean up here
setAttribute(Qt::WA_DeleteOnClose);
m_loadingSettings = false;
}
LSLayoutWindow::~LSLayoutWindow() {
m_renderer->close();
delete m_renderer;
delete m_layout;
}
void LSLayoutWindow::selectedPaneChanged(const QModelIndex ¤t, const QModelIndex &previous) {
(void)previous;
LYTPane *pane = (LYTPane*)current.internalPointer();
m_paneEditor->setPane(pane);
m_paneEditorSwitcher->setCurrentIndex(1);
}
void LSLayoutWindow::selectedMaterialChanged(const QModelIndex ¤t, const QModelIndex &previous) {
}
void LSLayoutWindow::handleWidthChanged(double v) {
m_layout->width = v;
if (!m_loadingSettings)
m_renderer->updateGL();
}
void LSLayoutWindow::handleHeightChanged(double v) {
m_layout->height = v;
if (!m_loadingSettings)
m_renderer->updateGL();
}
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