#ifndef WII_GX_H #define WII_GX_H namespace GX { enum TextureFormat { I4 = 0, I8 = 1, IA4 = 2, IA8 = 3, RGB565 = 4, RGB5A3 = 5, RGBA8 = 6, CI4 = 8, CI8 = 9, CI14X2 = 10, CMPR = 14 }; enum WrapType { Clamp = 0, Repeat = 1, Mirror = 2 }; enum TextureFilter { Near = 0, Linear = 1, NearMipNear = 2, LinMipNear = 3, NearMipLin = 4, LinMipLin = 5 }; }; #endif // WII_GX_H