/*******************************************************************************
This file is part of LayoutStudio (http://github.com/Treeki/LayoutStudio)
Copyright (c) 2010 Treeki (treeki@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 2.0.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License 2.0 for more details.
You should have received a copy of the GNU General Public License 2.0
along with this program. If not, see .
*******************************************************************************/
#include "window.h"
#include "layout.h"
#include "common.h"
LYTWindowFrame::LYTWindowFrame(LYTWindow &window) : m_window(window) {
}
void LYTWindowFrame::writeToDataStream(QDataStream &out) const {
// calculate the material number
int materialNum = m_window.m_layout.materials.getIndexOfName(materialName);
out << (quint16)materialNum;
out << (quint8)type;
WritePadding(1, out);
}
void LYTWindowFrame::readFromDataStream(QDataStream &in) {
// read the material name
quint16 materialNum;
in >> (quint16&)materialNum;
materialName = m_window.m_layout.materials.getNameOfIndex(materialNum);
in >> (quint8&)type;
in.skipRawData(1); // padding
}
void LYTWindowFrame::dumpToDebug() const {
qDebug() << "LYTWindowFrame @" << (void*)this << "- type:" << type << "- material:" << materialName;
}
LYTWindow::LYTWindow(LYTLayout &layout) : LYTPane(layout) {
}
LYTWindow::~LYTWindow() {
foreach (LYTWindowFrame *frame, frames)
delete frame;
}
Magic LYTWindow::magic() const {
return Magic('wnd1');
}
void LYTWindow::dumpToDebug(bool showHeading) const {
if (showHeading)
qDebug() << "LYTWindow" << name << "@" << (void*)this;
LYTPane::dumpToDebug(false);
qDebug() << "- Content VtxColours:" << contentVtxColours[0] << "-" << contentVtxColours[1];
qDebug() << " " << contentVtxColours[2] << "-" << contentVtxColours[3];
qDebug() << "- Content Material:" << contentMaterialName;
qDebug() << "- Content Tex Coords:" << contentTexCoords.count();
foreach (LYTTexCoords texCoord, contentTexCoords) {
qDebug() << "----" << texCoord.coord[0] << "-" << texCoord.coord[1] << "-" << texCoord.coord[2] << "-" << texCoord.coord[3];
}
qDebug() << "- Content Overflow: Left" << contentOverflowLeft << "- Right" << contentOverflowRight;
qDebug() << " Top" << contentOverflowTop << "- Bottom" << contentOverflowBottom;
qDebug() << "- Frames:" << frames.count();
foreach (LYTWindowFrame *frame, frames) {
frame->dumpToDebug();
}
}
void LYTWindow::writeToDataStream(QDataStream &out) const {
LYTPane::writeToDataStream(out);
out << (float)contentOverflowLeft;
out << (float)contentOverflowRight;
out << (float)contentOverflowTop;
out << (float)contentOverflowBottom;
out << (quint8)frames.count();
WritePadding(3, out);
out << (quint32)0x68; // offset to content struct
out << (quint32)(0x7C + (contentTexCoords.count()*0x20)); // offset to frame offset list
for (int i = 0; i < 4; i++)
WriteRGBA8Color(contentVtxColours[i], out);
// calculate the material number
int materialNum = m_layout.materials.getIndexOfName(contentMaterialName);
out << (quint16)materialNum;
// write texcoords
out << (quint8)contentTexCoords.count();
WritePadding(1, out);
foreach (LYTTexCoords texCoord, contentTexCoords) {
for (int i = 0; i < 4; i++)
WritePointF(out, texCoord.coord[i]);
}
// write frame offsets
quint32 frameOffset = 0x7C; // end of fixed-size part of content struct
frameOffset += (contentTexCoords.count() * 0x20); // end of content struct
frameOffset += (frames.count() * 4); // end of offset list
for (int i = 0; i < frames.count(); i++) {
out << (quint32)frameOffset;
frameOffset += 4; // size of frame struct
}
// now write frames
foreach (LYTWindowFrame *frame, frames) {
frame->writeToDataStream(out);
}
}
void LYTWindow::readFromDataStream(QDataStream &in) {
qint64 startPos = in.device()->pos();
LYTPane::readFromDataStream(in);
in >> (float&)contentOverflowLeft;
in >> (float&)contentOverflowRight;
in >> (float&)contentOverflowTop;
in >> (float&)contentOverflowBottom;
quint8 frameCount;
in >> (quint8&)frameCount;
in.skipRawData(3); // padding
quint32 contentOffset, frameListOffset;
in >> (quint32&)contentOffset;
in >> (quint32&)frameListOffset;
// read content struct
// subtract 8 from the offset because section.data doesn't contain
// the nw4r::ut::BinaryBlockHeader whereas these offsets do count it
in.device()->seek(startPos + contentOffset - 8);
for (int i = 0; i < 4; i++)
ReadRGBA8Color(contentVtxColours[i], in);
// read the material name
quint16 materialNum;
in >> (quint16&)materialNum;
contentMaterialName = m_layout.materials.getNameOfIndex(materialNum);
// read texcoords
quint8 texCoordNum;
in >> (quint8&)texCoordNum;
in.skipRawData(1); // padding
contentTexCoords.resize(texCoordNum);
for (int i = 0; i < texCoordNum; i++) {
for (int j = 0; j < 4; j++)
ReadPointF(in, contentTexCoords[i].coord[j]);
}
// read frame offset list
// subtract 8 from the offset once again
in.device()->seek(startPos + frameListOffset - 8);
QVector frameOffsets(frameCount);
for (int i = 0; i < frameCount; i++) {
quint32 offset;
in >> (quint32&)offset;
frameOffsets[i] = offset;
}
// now read each frame
for (int i = 0; i < frameCount; i++) {
in.device()->seek(frameOffsets[i] - 8);
frames.append(new LYTWindowFrame(*this));
frames.last()->readFromDataStream(in);
}
}