/******************************************************************************* This file is part of LayoutStudio (http://github.com/Treeki/LayoutStudio) Copyright (c) 2010 Treeki (treeki@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.0. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 2.0 for more details. You should have received a copy of the GNU General Public License 2.0 along with this program. If not, see . *******************************************************************************/ #include "window.h" #include "layout.h" #include "common.h" LYTWindowFrame::LYTWindowFrame(LYTWindow &window) : m_window(window) { } void LYTWindowFrame::writeToDataStream(QDataStream &out) const { // calculate the material number int materialNum = m_window.m_layout.materials.getIndexOfName(materialName); out << (quint16)materialNum; out << (quint8)type; WritePadding(1, out); } void LYTWindowFrame::readFromDataStream(QDataStream &in) { // read the material name quint16 materialNum; in >> (quint16&)materialNum; materialName = m_window.m_layout.materials.getNameOfIndex(materialNum); in >> (quint8&)type; in.skipRawData(1); // padding } void LYTWindowFrame::dumpToDebug() const { qDebug() << "LYTWindowFrame @" << (void*)this << "- type:" << type << "- material:" << materialName; } LYTWindow::LYTWindow(LYTLayout &layout) : LYTPane(layout) { } LYTWindow::~LYTWindow() { foreach (LYTWindowFrame *frame, frames) delete frame; } Magic LYTWindow::magic() const { return Magic('wnd1'); } void LYTWindow::dumpToDebug(bool showHeading) const { if (showHeading) qDebug() << "LYTWindow" << name << "@" << (void*)this; LYTPane::dumpToDebug(false); qDebug() << "- Content VtxColours:" << contentVtxColours[0] << "-" << contentVtxColours[1]; qDebug() << " " << contentVtxColours[2] << "-" << contentVtxColours[3]; qDebug() << "- Content Material:" << contentMaterialName; qDebug() << "- Content Tex Coords:" << contentTexCoords.count(); foreach (LYTTexCoords texCoord, contentTexCoords) { qDebug() << "----" << texCoord.coord[0] << "-" << texCoord.coord[1] << "-" << texCoord.coord[2] << "-" << texCoord.coord[3]; } qDebug() << "- Content Overflow: Left" << contentOverflowLeft << "- Right" << contentOverflowRight; qDebug() << " Top" << contentOverflowTop << "- Bottom" << contentOverflowBottom; qDebug() << "- Frames:" << frames.count(); foreach (LYTWindowFrame *frame, frames) { frame->dumpToDebug(); } } void LYTWindow::writeToDataStream(QDataStream &out) const { LYTPane::writeToDataStream(out); out << (float)contentOverflowLeft; out << (float)contentOverflowRight; out << (float)contentOverflowTop; out << (float)contentOverflowBottom; out << (quint8)frames.count(); WritePadding(3, out); out << (quint32)0x68; // offset to content struct out << (quint32)(0x7C + (contentTexCoords.count()*0x20)); // offset to frame offset list for (int i = 0; i < 4; i++) WriteRGBA8Color(contentVtxColours[i], out); // calculate the material number int materialNum = m_layout.materials.getIndexOfName(contentMaterialName); out << (quint16)materialNum; // write texcoords out << (quint8)contentTexCoords.count(); WritePadding(1, out); foreach (LYTTexCoords texCoord, contentTexCoords) { for (int i = 0; i < 4; i++) WritePointF(out, texCoord.coord[i]); } // write frame offsets quint32 frameOffset = 0x7C; // end of fixed-size part of content struct frameOffset += (contentTexCoords.count() * 0x20); // end of content struct frameOffset += (frames.count() * 4); // end of offset list for (int i = 0; i < frames.count(); i++) { out << (quint32)frameOffset; frameOffset += 4; // size of frame struct } // now write frames foreach (LYTWindowFrame *frame, frames) { frame->writeToDataStream(out); } } void LYTWindow::readFromDataStream(QDataStream &in) { qint64 startPos = in.device()->pos(); LYTPane::readFromDataStream(in); in >> (float&)contentOverflowLeft; in >> (float&)contentOverflowRight; in >> (float&)contentOverflowTop; in >> (float&)contentOverflowBottom; quint8 frameCount; in >> (quint8&)frameCount; in.skipRawData(3); // padding quint32 contentOffset, frameListOffset; in >> (quint32&)contentOffset; in >> (quint32&)frameListOffset; // read content struct // subtract 8 from the offset because section.data doesn't contain // the nw4r::ut::BinaryBlockHeader whereas these offsets do count it in.device()->seek(startPos + contentOffset - 8); for (int i = 0; i < 4; i++) ReadRGBA8Color(contentVtxColours[i], in); // read the material name quint16 materialNum; in >> (quint16&)materialNum; contentMaterialName = m_layout.materials.getNameOfIndex(materialNum); // read texcoords quint8 texCoordNum; in >> (quint8&)texCoordNum; in.skipRawData(1); // padding contentTexCoords.resize(texCoordNum); for (int i = 0; i < texCoordNum; i++) { for (int j = 0; j < 4; j++) ReadPointF(in, contentTexCoords[i].coord[j]); } // read frame offset list // subtract 8 from the offset once again in.device()->seek(startPos + frameListOffset - 8); QVector frameOffsets(frameCount); for (int i = 0; i < frameCount; i++) { quint32 offset; in >> (quint32&)offset; frameOffsets[i] = offset; } // now read each frame for (int i = 0; i < frameCount; i++) { in.device()->seek(frameOffsets[i] - 8); frames.append(new LYTWindowFrame(*this)); frames.last()->readFromDataStream(in); } }