#ifndef LYTTEXMAP_H #define LYTTEXMAP_H #include "../common.h" #include class LYTLayout; // forward declaration class LYTTexMap { public: LYTTexMap(); void writeToDataStream(QDataStream &out, LYTLayout &layout); void readFromDataStream(QDataStream &in, LYTLayout &layout); void dumpToDebug(); QString textureName; int wrap_s; int wrap_t; int mag_filter; int min_filter; }; #endif // LYTTEXMAP_H