#include "material.h" #include "../layout.h" LYTMaterial::LYTMaterial(LYTLayout &layout) : m_layout(layout) { } LYTMaterial::~LYTMaterial() { } LYTLayout &LYTMaterial::layout() const { return m_layout; } void LYTMaterial::dumpToDebug() { qDebug() << "LYTMaterial" << name << "@" << (void*)this; } void LYTMaterial::writeToDataStream(QDataStream &out) { WriteFixedLengthASCII(out, name, 0x14); } void LYTMaterial::readFromDataStream(QDataStream &in) { name = ReadFixedLengthASCII(in, 0x14); for (int i = 0; i < 3; i++) ReadS10Color(this->colours[i], in); for (int i = 0; i < 4; i++) ReadRGBA8Color(this->tevKColour[i], in); LYTMaterialResourceNum resourceNum; in >> (quint32&)resourceNum.value; // this is really complicated -_- // first off: TexMap texMaps.clear(); for (int i = 0; i < resourceNum.getTexMapNum(); i++) { this->readTexMap(in); } // TexSRT /*texSRTs.clear(); for (int i = 0; i < resourceNum.getTexSRTNum(); i++) { this->readTexSRT(in); } // TexCoordGen texCoordGens.clear(); for (int i = 0; i < resourceNum.getTexCoordGenNum(); i++) { this->readTexCoordGen(in); } // ChanCtrl if (resourceNum.hasChanCtrl()) { this->hasChanCtrl = true; this->readChanCtrl(in); } else { this->hasChanCtrl = false; } // MatCol if (resourceNum.hasMatCol()) { this->hasMatCol = true; this->readMatCol(in); } else { this->hasMatCol = false; } // TevSwapTable if (resourceNum.hasTevSwapTable()) { this->hasTevSwapTable = true; this->readTevSwapTable(in); } else { this->hasTevSwapTable = false; } // IndTexSRT indTexSRTs.clear(); for (int i = 0; i < resourceNum.getIndTexSRTNum(); i++) { this->readIndTexSRT(in); } // IndTexStage indTexStages.clear(); for (int i = 0; i < resourceNum.getIndTexStageNum(); i++) { this->readIndirectStage(in); } // TevStage tevStages.clear(); for (int i = 0; i < resourceNum.getTevStageNum(); i++) { this->readTevStage(in); } // AlphaCompare if (resourceNum.hasAlphaCompare()) { this->hasAlphaCompare = true; this->readAlphaCompare(in); } else { this->hasAlphaCompare = false; } // BlendMode if (resourceNum.hasBlendMode()) { this->hasBlendMode = true; this->readBlendMode(in); } else { this->hasBlendMode = false; }*/ } void LYTMaterial::readTexMap(QDataStream &in) { this->texMaps.append(LYTTexMap()); this->texMaps.last().readFromDataStream(in, m_layout); }