/******************************************************************************* This file is part of LayoutStudio (http://github.com/Treeki/LayoutStudio) Copyright (c) 2010 Treeki (treeki@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.0. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 2.0 for more details. You should have received a copy of the GNU General Public License 2.0 along with this program. If not, see . *******************************************************************************/ #include "material.h" #include "../layout.h" LYTMaterial::LYTMaterial(LYTLayout &layout) : m_layout(layout) { } LYTMaterial::~LYTMaterial() { } LYTLayout &LYTMaterial::layout() const { return m_layout; } void LYTMaterial::dumpToDebug() { qDebug() << "LYTMaterial" << name << "@" << (void*)this; } void LYTMaterial::writeToDataStream(QDataStream &out) { WriteFixedLengthASCII(out, name, 0x14); } void LYTMaterial::readFromDataStream(QDataStream &in) { name = ReadFixedLengthASCII(in, 0x14); for (int i = 0; i < 3; i++) ReadS10Color(this->colours[i], in); for (int i = 0; i < 4; i++) ReadRGBA8Color(this->tevKColour[i], in); LYTMaterialResourceNum resourceNum; in >> (quint32&)resourceNum.value; // this is really complicated -_- // first off: TexMap texMaps.clear(); for (int i = 0; i < resourceNum.getTexMapNum(); i++) { this->readTexMap(in); } // TexSRT texSRTs.clear(); for (int i = 0; i < resourceNum.getTexSRTNum(); i++) { this->readTexSRT(in); } // TexCoordGen texCoordGens.clear(); for (int i = 0; i < resourceNum.getTexCoordGenNum(); i++) { this->readTexCoordGen(in); } // ChanCtrl /*if (resourceNum.hasChanCtrl()) { this->hasChanCtrl = true; this->readChanCtrl(in); } else { this->hasChanCtrl = false; } // MatCol if (resourceNum.hasMatCol()) { this->hasMatCol = true; this->readMatCol(in); } else { this->hasMatCol = false; } // TevSwapTable if (resourceNum.hasTevSwapTable()) { this->hasTevSwapTable = true; this->readTevSwapTable(in); } else { this->hasTevSwapTable = false; } // IndTexSRT indTexSRTs.clear(); for (int i = 0; i < resourceNum.getIndTexSRTNum(); i++) { this->readIndTexSRT(in); } // IndTexStage indTexStages.clear(); for (int i = 0; i < resourceNum.getIndTexStageNum(); i++) { this->readIndirectStage(in); } // TevStage tevStages.clear(); for (int i = 0; i < resourceNum.getTevStageNum(); i++) { this->readTevStage(in); } // AlphaCompare if (resourceNum.hasAlphaCompare()) { this->hasAlphaCompare = true; this->readAlphaCompare(in); } else { this->hasAlphaCompare = false; } // BlendMode if (resourceNum.hasBlendMode()) { this->hasBlendMode = true; this->readBlendMode(in); } else { this->hasBlendMode = false; }*/ } void LYTMaterial::readTexMap(QDataStream &in) { this->texMaps.append(LYTTexMap()); this->texMaps.last().readFromDataStream(in, m_layout); this->texMaps.last().dumpToDebug(); } void LYTMaterial::readTexSRT(QDataStream &in) { this->texSRTs.append(LYTTexSRT()); this->texSRTs.last().readFromDataStream(in); this->texSRTs.last().dumpToDebug(); } void LYTMaterial::readTexCoordGen(QDataStream &in) { this->texCoordGens.append(LYTTexCoordGen()); this->texCoordGens.last().readFromDataStream(in); this->texCoordGens.last().dumpToDebug(); }