#ifndef LYTBOUNDING_H #define LYTBOUNDING_H #include "common.h" #include "pane.h" // the most useful object in LYT // it's just a regular Pane ... with a different name. class LYTBounding : public LYTPane { public: LYTBounding(LYTLayout &layout); void writeToDataStream(QDataStream &out); void readFromDataStream(QDataStream &in); void dumpToDebug(bool showHeading=true); }; #endif // LYTPICTURE_H