diff options
Diffstat (limited to '')
| -rw-r--r-- | layoutgl/widget.cpp | 13 | 
1 files changed, 8 insertions, 5 deletions
| diff --git a/layoutgl/widget.cpp b/layoutgl/widget.cpp index d4d124c..1f10558 100644 --- a/layoutgl/widget.cpp +++ b/layoutgl/widget.cpp @@ -101,6 +101,9 @@ void LGLWidget::paintGL() {  }  void LGLWidget::renderPane(const LYTPane *pane) { +	if (!pane->visible) +		return; +  	glPushMatrix();  	glScalef(pane->xScale, pane->yScale, 1.0f); @@ -441,7 +444,7 @@ void LGLWidget::drawQuad(float x, float y, float w, float h, const QVector<LYTTe  void LGLWidget::drawQuad(float x, float y, float w, float h, int texCoordCount, const LYTTexCoords *texCoords, const QColor *colours, uchar alpha) {  	if (!colours) -		glColor4ub(255, 255, 255, 255); +		glColor4ub(255, 255, 255, alpha);  	glBegin(GL_QUADS); @@ -449,28 +452,28 @@ void LGLWidget::drawQuad(float x, float y, float w, float h, int texCoordCount,  		glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[0].x(), 1.0f-texCoords[i].coord[0].y());  	if (colours) -		qglColor(colours[0]); +		glColor4ub(colours[0].red(), colours[0].green(), colours[0].blue(), (colours[0].alpha() * alpha) / 255);  	glVertex2f(x, y);  	for (int i = 0; i < texCoordCount; i++)  		glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[1].x(), 1.0f-texCoords[i].coord[1].y());  	if (colours) -		qglColor(colours[1]); +		glColor4ub(colours[1].red(), colours[1].green(), colours[1].blue(), (colours[1].alpha() * alpha) / 255);  	glVertex2f(x + w, y);  	for (int i = 0; i < texCoordCount; i++)  		glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[3].x(), 1.0f-texCoords[i].coord[3].y());  	if (colours) -		qglColor(colours[2]); +		glColor4ub(colours[2].red(), colours[2].green(), colours[2].blue(), (colours[2].alpha() * alpha) / 255);  	glVertex2f(x + w, y - h);  	for (int i = 0; i < texCoordCount; i++)  		glMultiTexCoord2f(GL_TEXTURE0_ARB+i, texCoords[i].coord[2].x(), 1.0f-texCoords[i].coord[2].y());  	if (colours) -		qglColor(colours[3]); +		glColor4ub(colours[3].red(), colours[3].green(), colours[3].blue(), (colours[3].alpha() * alpha) / 255);  	glVertex2f(x, y - h);  	glEnd(); | 
