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author | Treeki <treeki@gmail.com> | 2012-08-18 04:15:43 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-08-18 04:15:43 +0200 |
commit | 56bf2bd3ff73fc3cd86dcb4f4cd1e42016522bea (patch) | |
tree | 04d902dbc239a5dc98c1582f40dccc4e5128d161 /lslayoutwindow.cpp | |
parent | 3e0523101382ad5730086e3b031303a7a68b01d6 (diff) | |
download | LayoutStudio-56bf2bd3ff73fc3cd86dcb4f4cd1e42016522bea.tar.gz LayoutStudio-56bf2bd3ff73fc3cd86dcb4f4cd1e42016522bea.zip |
you can now view and edit basic pane settings! exciting, right?
Diffstat (limited to '')
-rw-r--r-- | lslayoutwindow.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/lslayoutwindow.cpp b/lslayoutwindow.cpp index a164dd9..d19e397 100644 --- a/lslayoutwindow.cpp +++ b/lslayoutwindow.cpp @@ -12,7 +12,7 @@ LSLayoutWindow::LSLayoutWindow(LYTPackageBase *pkg, const QString &layoutName, Q m_layoutName = layoutName; m_package = pkg; - + m_loadingSettings = true; m_tabWidget = new QTabWidget(this); setCentralWidget(m_tabWidget); @@ -91,6 +91,7 @@ LSLayoutWindow::LSLayoutWindow(LYTPackageBase *pkg, const QString &layoutName, Q m_sceneGraph->setDropIndicatorShown(true); m_sceneGraph->setModel(new LSSceneModel(m_layout, this)); m_sceneGraph->expandAll(); + connect(m_sceneGraph->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), SLOT(selectedPaneChanged(QModelIndex,QModelIndex))); setWindowTitle(m_layoutName); @@ -105,8 +106,12 @@ LSLayoutWindow::LSLayoutWindow(LYTPackageBase *pkg, const QString &layoutName, Q Qt::WindowMinimizeButtonHint); m_renderer->show(); + connect(m_paneEditor, SIGNAL(mustRedrawLayout()), m_renderer, SLOT(updateGL())); + // clean up here setAttribute(Qt::WA_DeleteOnClose); + + m_loadingSettings = false; } LSLayoutWindow::~LSLayoutWindow() { @@ -116,11 +121,21 @@ LSLayoutWindow::~LSLayoutWindow() { } +void LSLayoutWindow::selectedPaneChanged(const QModelIndex ¤t, const QModelIndex &previous) { + LYTPane *pane = (LYTPane*)current.internalPointer(); + m_paneEditor->setPane(pane); +} + + void LSLayoutWindow::handleWidthChanged(double v) { m_layout->width = v; + if (!m_loadingSettings) + m_renderer->updateGL(); } void LSLayoutWindow::handleHeightChanged(double v) { m_layout->height = v; + if (!m_loadingSettings) + m_renderer->updateGL(); } |