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author | Treeki <treeki@gmail.com> | 2010-10-07 23:48:57 +0200 |
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committer | Treeki <treeki@gmail.com> | 2010-10-07 23:48:57 +0200 |
commit | 532859713aaf0fdf482ee7d68676f6927a800eeb (patch) | |
tree | 304c7d60b76c0a91296087927d52360a627478c0 /README.markdown | |
parent | 5f6dad55d75cbe146ff7fefc899a02ccd39078ba (diff) | |
download | LayoutStudio-532859713aaf0fdf482ee7d68676f6927a800eeb.tar.gz LayoutStudio-532859713aaf0fdf482ee7d68676f6927a800eeb.zip |
implemented some more material stuff; added readme
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-rw-r--r-- | README.markdown | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/README.markdown b/README.markdown new file mode 100644 index 0000000..68a6871 --- /dev/null +++ b/README.markdown @@ -0,0 +1,33 @@ +LayoutStudio Readme +------------------- + +LayoutStudio is a work-in-progress application written by Treeki which plans to +offer graphical editing of Wii NW4R layouts/banners (.brlyt/.brlan files) with +functional, real-time previews. + +The application is written in C++ (with heavy usage of Nokia's Qt toolkit). + +The graphical rendering will eventually use OpenGL, and build on the excellent +GX GPU emulation in the [Dolphin][dol] GameCube/Wii emulator. + +[dol]: http://code.google.com/p/dolphin-emu/ + + +### Implemented Features ### +- BRLYT reading (materials are not yet fully implemented) +- Simple API for manipulating layout files from other code + + +### Planned Features ### +- BRLYT writing (partially done) +- BRLAN reading/writing +- Graphical interface for editing layouts and animations +- Rendering of layouts using OpenGL and Dolphin's GX emulation + + + +Other Stuff +----------- + +Special thanks to megazig, trap15 and everyone else who worked on benzin. +Greets to #HACKERCHANNEL and the Newer team :p |