/* $Id: thread.c,v 1.4 2001-05-23 17:56:35 rjkaes Exp $ * * Handles the creation/destruction of the various threads required for * processing incoming connections. * * Copyright (C) 2000 Robert James Kaes (rjkaes@flarenet.com) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2, or (at your option) any * later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. */ #include "tinyproxy.h" #include "log.h" #include "reqs.h" #include "sock.h" #include "thread.h" static int listenfd; static socklen_t addrlen; /* * Stores the internal data needed for each thread (connection) */ struct thread_s { pthread_t tid; enum { T_EMPTY, T_WAITING, T_CONNECTED } status; unsigned int connects; }; /* * A pointer to an array of threads. A certain number of threads are * created when the program is started. */ static struct thread_s *thread_ptr; static pthread_mutex_t mlock = PTHREAD_MUTEX_INITIALIZER; struct thread_config_s { unsigned int maxclients, maxrequestsperchild; unsigned int maxspareservers, minspareservers, startservers; } thread_config; static unsigned int servers_waiting; /* servers waiting for a connection */ static pthread_mutex_t servers_mutex = PTHREAD_MUTEX_INITIALIZER; #define SERVER_INC() do { \ pthread_mutex_lock(&servers_mutex); \ servers_waiting++; \ pthread_mutex_unlock(&servers_mutex); \ } while (0) #define SERVER_DEC() do { \ pthread_mutex_lock(&servers_mutex); \ servers_waiting--; \ pthread_mutex_unlock(&servers_mutex); \ } while (0) /* * Set the configuration values for the various thread related settings. */ int thread_configure(thread_config_t type, unsigned int val) { switch (type) { case THREAD_MAXCLIENTS: thread_config.maxclients = val; break; case THREAD_MAXSPARESERVERS: thread_config.maxspareservers = val; break; case THREAD_MINSPARESERVERS: thread_config.minspareservers = val; break; case THREAD_STARTSERVERS: thread_config.startservers = val; break; case THREAD_MAXREQUESTSPERCHILD: thread_config.maxrequestsperchild = val; break; default: DEBUG2("Invalid type (%d)", type); return -1; } return 0; } /* * This is the main (per thread) loop. */ static void *thread_main(void *arg) { int connfd; struct sockaddr *cliaddr; socklen_t clilen; struct thread_s *ptr; ptr = (struct thread_s *)arg; cliaddr = malloc(addrlen); if (!cliaddr) { log(LOG_ERR, "Could not allocate memory"); return NULL; } for ( ; ; ) { clilen = addrlen; pthread_mutex_lock(&mlock); connfd = accept(listenfd, cliaddr, &clilen); pthread_mutex_unlock(&mlock); ptr->status = T_CONNECTED; SERVER_DEC(); handle_connection(connfd); close(connfd); if (thread_config.maxrequestsperchild != 0) ptr->connects++; if (ptr->connects > thread_config.maxrequestsperchild) { ptr->status = T_EMPTY; return NULL; } else { ptr->status = T_WAITING; SERVER_INC(); } } } /* * Create the initial pool of threads. */ int thread_pool_create(void) { unsigned int i; if (thread_config.maxclients == 0) { log(LOG_ERR, "You must set MaxClients to a value greater than 0"); return -1; } if (thread_config.startservers == 0) { log(LOG_ERR, "You must set StartServers to a value greate than 0"); return -1; } thread_ptr = calloc(thread_config.maxclients, sizeof(struct thread_s)); if (!thread_ptr) return -1; if (thread_config.startservers > thread_config.maxclients) { log(LOG_WARNING, "Can not start more than 'MaxClients' servers. Starting %d servers", thread_config.maxclients); thread_config.startservers = thread_config.maxclients; } for (i = 0; i < thread_config.startservers; i++) { thread_ptr[i].status = T_WAITING; servers_waiting++; pthread_create(&thread_ptr[i].tid, NULL, &thread_main, &thread_ptr[i]); } for (i = thread_config.startservers; i < thread_config.maxclients; i++) { thread_ptr[i].status = T_EMPTY; thread_ptr[i].connects = 0; } return 0; } /* * Keep the proper number of servers running. This is the birth and death * of the servers. It monitors this at least once a second. */ int thread_main_loop(void) { int i; /* If there are not enough spare servers, create more */ if (servers_waiting < thread_config.minspareservers) { for (i = 0; i < thread_config.maxclients; i++) { if (thread_ptr[i].status == T_EMPTY) { pthread_create(&thread_ptr[i].tid, NULL, &thread_main, &thread_ptr[i]); thread_ptr[i].status = T_WAITING; thread_ptr[i].connects = 0; SERVER_INC(); log(LOG_NOTICE, "Created a new thread."); break; } } } else if (servers_waiting > thread_config.maxspareservers) { for (i = 0; i < thread_config.maxclients; i++) { if (thread_ptr[i].status == T_WAITING) { pthread_join(thread_ptr[i].tid, NULL); SERVER_DEC(); thread_ptr[i].status = T_EMPTY; log(LOG_NOTICE, "Killed off a thread."); break; } } } return 0; } inline int thread_listening_sock(unsigned int port) { listenfd = listen_sock(port, &addrlen); return listenfd; } inline void thread_close_sock(void) { close(listenfd); }