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#ifndef T2DLL_T2OBJECT_H
#define T2DLL_T2OBJECT_H
#include "../common.h"
#include "CLink.h"
enum {
kStatus0,
// "out of the tower"
kStatus1,
// "just on the floor"
kStatus2,
// "on the floor"
kStatus3,
// "looking for the route"
kStatus4,
// "going to the mover"
kStatus5,
// "waiting the mover"
kStatus6,
// "on the mover"
kStatus7,
// "just taking the mover"
kStatus8,
// "just getting off the mover"
kStatus9,
// "going to the tenant"
kStatus10,
// "in the tenant"
kStatus11,
// "going out the tower"
kStatus12,
// "goint to the emergency stair"
kStatus13,
// "going to the point"
kStatus14,
// "stopping"
kStatus15,
// "on the transporter"
kStatus16,
};
class AFX_CLASS_EXPORT T2Object {
public:
T2Object();
virtual ~T2Object() {}
BOOL IsUsed() const { return mUsed; }
virtual void SetUsed(BOOL u) { mUsed = u; }
int GetStatus() const { return mStatus; }
void SetStatus(int s) { mStatus = s; }
virtual BOOL Enter(CLink*) { return false; }
virtual BOOL Leave(CLink*) { return false; }
virtual unsigned int Idle(T2TowerDoc*) { return 0; }
BOOL IsFavorite() const { return mFavorite; }
virtual void SetFavorite(BOOL v);
virtual void Load(T2Archive& archive, T2TowerDoc* towerDoc);
virtual void Save(T2Archive& archive);
virtual void LoadSelf(T2Archive& archive, T2TowerDoc* towerDoc);
virtual void SaveSelf(T2Archive& archive);
protected:
virtual void InitLoaded();
BOOL mUsed;
int mStatus;
BOOL mFavorite;
};
#endif
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