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path: root/src/T2DLL/T2FireWork.cpp
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#include "StdAfx.h"
#include "T2BitImage.h"
#include "T2DLL.h"
#include "T2FireWork.h"
#include "T2SoundPlayer.h"

T2FireWork::T2FireWork(int inWidth, int inHeight, CPalette* inPalette) {
    Sounds->AddSound("Firework:Don", SoundPriority_0, 1000, AfxGetResourceHandle());

    RECT rect;
    rect.top = 0;
    rect.left = 0;
    rect.bottom = inHeight;
    rect.right = inWidth;

    mImage = new T2BitImage(rect);
    memset(mImage->mData, 0, mImage->mBitmap.header.biSizeImage);
#define ALIGN_ROW_SIZE(s) ((((s) + 3) / 4) * 4)
    mRowSize = ALIGN_ROW_SIZE(inWidth);

    SetRect(&mRect, 0, 0, inWidth, inHeight);

    mIsActive = false;

    int i;
    for (i = 0; i < 5; i++) {
        for (int j = 0; j < 8; j++) {
            int r, g, b;
            if (i == 0) {
                r = ((j + 1) * 255) / 8;
                g = ((j + 1) * 255) / 8;
                b = ((j + 1) * 100) / 8;
            } else if (i == 1) {
                r = ((j + 1) * 255) / 8;
                g = ((j + 1) * 186) / 8;
                b = ((j + 1) * 100) / 8;
            } else if (i == 2) {
                r = ((j + 1) * 255) / 8;
                g = ((j + 1) * 50) / 8;
                b = ((j + 1) * 50) / 8;
            } else if (i == 3) {
                r = ((j + 1) * 80) / 8;
                g = ((j + 1) * 80) / 8;
                b = ((j + 1) * 255) / 8;
            } else if (i == 4) {
                r = ((j + 1) * 255) / 8;
                g = ((j + 1) * 255) / 8;
                b = ((j + 1) * 200) / 8;
            }

            mPalettes[i][j] = inPalette->GetNearestPaletteIndex(RGB(r, g, b));
        }
    }

    for (i = 0; i < 20; i++)
        mUsed[i] = false;
}

T2FireWork::~T2FireWork() {
    delete mImage;

    for (int i = 0; i < 20; i++) {
        if (mUsed[i])
            free(mStarInfo[i]);
    }
}

T2BitImage* T2FireWork::GetBitImage() {
    return mImage;
}

void T2FireWork::Start() {
    mIsActive = true;
}

void T2FireWork::Stop() {
    mIsActive = false;
}

BOOL T2FireWork::IsDisposable() {
    if (mIsActive)
        return false;

    for (int i = 0; i < 20; i++) {
        if (mUsed[i])
            return false;
    }

    return true;
}

BOOL T2FireWork::Idle() {
    static DWORD lastUpdate;
    static DWORD counter;

    BOOL anyChange = false;
    DWORD now = GetTickCount();
    int ind, ind2;

    if (mIsActive && lastUpdate != now) {
        if ((counter % 35) == 0 || (rand() % 80) == 0) {
            for (ind = 0; ind < 20; ind++) {
                if (!mUsed[ind]) {
#pragma var_order(var24, var28, var2C, bufferSize, var34, var38)
                    float var24 = (((rand() % 40) - 20) / 100.0f) + 0.8f;
                    float var38 = var24;
                    float var28 = int((var38 * 6.283186) / 0.18) / 4;
                    int var34 = 1;

                    for (float var2C = 0.0f; var2C <= var28; var2C += 1.0f) {
#pragma var_order(var3C, var40, var44)
                        float var3C = var38 * cos((var2C * 1.5707965) / var28);
                        float var40 = int((var3C * 6.283186) / 0.095);

                        for (float var44 = 0.0f; var44 < var40 || var40 == 0.0f; var44 += 1.0f) {
                            var34++;
                            if (var40 == 0.0f)
                                break;
                        }
                    }

#pragma var_order(var24, var28, var2C, bufferSize, var34, var38)
                    mUsed[ind] = true;

                    int bufferSize = (var34 + 2) * sizeof(FIREWORK_STARINFO);
                    mStarInfo[ind] = (FIREWORK_STARINFO *) malloc(bufferSize);
                    memset(mStarInfo[ind], 0, bufferSize);

                    mStarInfo[ind]->m0 = (rand() % 200) / 100.0f - 1.0f;
                    mStarInfo[ind]->m4 = (rand() % 400) / 200.0f + -9.5f - 2.0f;
                    mStarInfo[ind]->m8 = ((mRect.right / 2) + (rand() % (mRect.right / 3))) - (mRect.right / 6);
                    mStarInfo[ind]->mC = mRect.bottom;
                    mStarInfo[ind]->m10 = 0.0f;
                    mStarInfo[ind]->m14 = 0.01f;
                    mStarInfo[ind]->m18 = 50.0f;
                    mStarInfo[ind]->m1C = 15.0f;
                    mStarInfo[ind]->m24 = var24;
                    mStarInfo[ind]->mFlags = 0x101;
                    break;
                }
            }
        }
        counter++;
    }

    lastUpdate = now;

    for (ind = 0; ind < 20; ind++) {
        if (mUsed[ind]) {
            FIREWORK_STARINFO *info = mStarInfo[ind];
            BOOL changed = false;

            for (ind2 = 0; info[ind2].mFlags != 0; ind2++) {
#pragma var_order(x, y, star, size, pixel)
                FIREWORK_STARINFO *star = info + ind2;
                int x, y, pixel, size;

                if (CalcStarData(star, star->m10 - star->m1C, &x, &y, &pixel, &size)) {
                    PutDot(x, y, size, 0);
                    changed = true;
                }

                if (CalcStarData(star, star->m10, &x, &y, &pixel, &size)) {
                    PutDot(x, y, size, mPalettes[HIBYTE(pixel)][LOBYTE(pixel)]);
                    changed = true;
                }

                star->m10 += 1.0f;
            }

            if (!(info->mFlags & 0x8000) && (info->m10 >= info->m18)) {
#pragma var_order(var64, var68, var6C, var70, var74, origInfo, var7C, var80, var84, var88)
                Sounds->Play("Firework:Don", SoundMask_10, SoundFlags_10, NULL, PlayMode_2, 100);

                FIREWORK_STARINFO *origInfo = info;
                origInfo->mFlags |= 0x8000;

                unsigned short var88 = 0;
                float var74 = 10.0f;
                float var64 = 0.0f;
                float var6C = rand() % 10 + 25;
                float var84 = mStarInfo[ind]->m24;
                switch (rand() % 10) {
                    case 0:
                        var88 = 8;
                        break;
                    case 1:
                        var88 = 0xC8;
                        break;
                    case 2:
                        var88 = 0x84;
                        break;
                    case 3:
                        var88 = 0x88;
                        break;
                    case 4:
                        var88 = 4;
                        break;
                    case 5:
                        var88 = 2;
                        break;
                    case 6:
                        var88 = 0x10;
                        break;
                    case 7:
                    case 8:
                        var88 = 0x28;
                        break;
                    case 9:
                        var88 = 0xD0;
                        break;
                }

                float var68 = int((var84 * 6.283186) / 0.18) / 4;
                int var80 = 1;
                float var7C = mRect.bottom * 0.016f;

                for (float var70 = 0.0f; var70 <= var68; var70 += 1.0f) {
#pragma var_order(var8C, var90, var94)
                    float var8C = var84 * cos((var70 * 1.5707965) / var68);
                    float var90 = int((var8C * 6.283186) / 0.095);

                    for (float var94 = 0.0f; var94 < var90 || var90 == 0.0f; var94 += 1.0f) {
#pragma var_order(var98, var9C, varA0, varA4, varA8, varAC, varB0)
                        float var98 = (var94 * 6.283186) / ((var90 != 0.0f) ? var90 : 1.0f);
                        float varA0 = float(cos(var98)) * var8C * var7C;
                        float varA4 = float(sin(var98)) * var8C * var7C;
                        int var9C, varA8, varB0, varAC;
                        CalcStarData(origInfo, origInfo->m10 - 1.0f, &var9C, &varA8, &varB0, &varAC);

                        info[var80].m0 = varA0;
                        info[var80].m4 = varA4;
                        info[var80].m8 = var9C;
                        info[var80].mC = varA8;
                        info[var80].m10 = 0.0f;
                        info[var80].m14 = var64;
                        info[var80].m18 = var6C;
                        info[var80].m1C = var74;
                        info[var80].mFlags = var88;
                        var80++;

                        if (var90 == 0.0f)
                            break;
                    }
                }
            }

            anyChange |= changed;

            if (!changed) {
                free(mStarInfo[ind]);
                mUsed[ind] = false;
            }
        }
    }

    return anyChange;
}

BOOL T2FireWork::CalcStarData(FIREWORK_STARINFO* inInfo, float inTime, int* outX, int* outY, int* outPixel, int* outSize) {
    if (inTime >= 0.0f && inTime < inInfo->m18) {
        float blend = 0.01f;
        blend = 1.0f - (1.0f / ((inTime / 8.0f) + 1.0f));

        float mult = inInfo->m0 * 30.0f;
        *outX = (mult * blend) + inInfo->m8;

        mult = inInfo->m4 * 30.0f;
        *outY = (mult * blend) + inInfo->mC + (inInfo->m14 * inTime * inTime);

        int group = 0;
        int color = 7;

        if (inInfo->mFlags & 2)
            group = 0;
        else if (inInfo->mFlags & 4)
            group = 1;
        else if (inInfo->mFlags & 8)
            group = 2;
        else if (inInfo->mFlags & 0x10)
            group = 3;
        else if (inInfo->mFlags & 1)
            group = 4;

        if (inInfo->mFlags & 0x20) {
            if ((inInfo->m18 / 2.0f) < inTime)
                group++;
        } else if (inInfo->mFlags & 0x40) {
            if ((inInfo->m18 - 2.0f) < inTime)
                group++;
        }

        while (group >= 5)
            group -= 5;

        if (inInfo->mFlags & 0x100) {
            color = (inTime * 10.0f) / inInfo->m18;
            if (color >= 8)
                color = 7;
        } else if (inInfo->mFlags & 0x200) {
            if ((inInfo->m18 / 2.0f) < inTime)
                color = ((inInfo->m18 - inTime) * 8.0f) / (inInfo->m18 / 2.0f);
            if (inTime >= 8.0f)
                inTime = 7.0f;
        } else {
            color = (((inTime * 8.0f) / 2.0f) / inInfo->m18) + 4.0f;
        }

        *outPixel = (group << 8) | color;

        if (inInfo->mFlags & 0x40) {
            if (inTime > (inInfo->m18 - 2.0f))
                *outSize = 3;
            else
                *outSize = 1;
        } else {
            *outSize = 1;
        }

        return true;
    }

    return false;
}

void T2FireWork::PutDot(int inX, int inY, int inSize, unsigned char inCol) {
    RECT theDotRect, theSubRect;

    if (inSize == 1)
        SetRect(&theDotRect, inX, inY, inX + 1, inY + 1);
    else if (inSize == 2)
        SetRect(&theDotRect, inX, inY, inX + 2, inY + 2);
    else if (inSize == 3 || inSize == 4)
        SetRect(&theDotRect, inX - 1, inY - 1, inX + 2, inY + 2);

    SubtractRect(&theSubRect, &theDotRect, &mRect);
    if (!IsRectEmpty(&theSubRect))
        return;

    int p = inX + (mRowSize * inY);
    unsigned char *theData = mImage->mData;

    if (inSize == 1) {
        theData[p] = inCol;
    } else if (inSize == 2) {
        theData[p] = inCol;
        theData[p + 1] = inCol;
        theData[p + mRowSize] = inCol;
        theData[p + mRowSize + 1] = inCol;
    } else if (inSize == 3) {
        theData[p - 1] = inCol;
        theData[p] = inCol;
        theData[p + 1] = inCol;
        theData[p - mRowSize] = inCol;
        theData[p + mRowSize] = inCol;
    } else if (inSize == 4) {
        theData[p - mRowSize - 1] = inCol;
        theData[p - mRowSize] = inCol;
        theData[p - mRowSize + 1] = inCol;
        theData[p - 1] = inCol;
        theData[p] = inCol;
        theData[p + 1] = inCol;
        theData[p + mRowSize - 1] = inCol;
        theData[p + mRowSize] = inCol;
        theData[p + mRowSize + 1] = inCol;
    }
}