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#ifndef T2DLL_T2BALLOONWND_H
#define T2DLL_T2BALLOONWND_H
#include "../common.h"
class AFX_CLASS_EXPORT T2BalloonWnd : public CFrameWnd {
DECLARE_DYNCREATE(T2BalloonWnd)
DECLARE_MESSAGE_MAP()
public:
T2BalloonWnd();
virtual ~T2BalloonWnd();
void Show(int inX, int inY, const CString& inText, BOOL inIsPause);
protected:
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDestroy();
CFont mFont;
CString mWndClass;
CRect mRect1;
CRect mRect2;
int mDirection;
CRgn mRgn;
BOOL mVisible;
POINT mStartCursorPos;
BOOL mIsPause;
};
#endif
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