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#include "StdAfx.h"
#include "CFilePlugin.h"
#include "CPluginInfo.h"
#include "CResFile.h"
CFilePlugin::CFilePlugin(DWORD type, T2PluginSpecifier& specifier)
: CPlugin(type, specifier)
{
mAttrib = 0;
mGameLevel = 0;
CResFile file;
int success = false;
if (specifier.mIsSubPlugin) {
success = file.OpenResource(specifier.mPath, 128, 'ATTR');
specifier.mIsLoaded = true;
} else {
success = file.OpenResource(specifier.mInstance, 128, "Attr");
}
if (success) {
file >> mID;
file >> mAttrib;
file >> mDependID;
file >> mGameLevel;
file >> mSecretItem;
file >> mItemType;
file >> mMustItem;
file >> mPluginName;
}
}
/*virtual*/ CFilePlugin::~CFilePlugin() {
Unload();
}
/*virtual*/ void CFilePlugin::GetName(CString& outStr) {
outStr = mPluginName;
}
/*virtual*/ BOOL CFilePlugin::Load() {
return true;
}
/*virtual*/ BOOL CFilePlugin::Unload() {
return true;
}
CPluginInfo* CFilePlugin::GetPluginInfo() {
char buf[500];
GetModuleFileName(mModuleHandle, buf, sizeof(buf));
return new CPluginInfo(mType, mID, mItemType, mMustItem, mPluginName, buf);
}
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