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<ProjectGuid>{A9C9FABD-0A5F-4DAB-979D-9F288F96866F}</ProjectGuid>
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<RootNamespace>NW4RTools</RootNamespace>
<AssemblyName>NW4RTools</AssemblyName>
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs" />
<Compile Include="Logger.cs" />
<Compile Include="InputStream.cs" />
<Compile Include="Types.cs" />
<Compile Include="ResDict.cs" />
<Compile Include="BrresReader.cs" />
<Compile Include="ResFile.cs" />
<Compile Include="Models\Model.cs" />
<Compile Include="Models\ByteCode.cs" />
<Compile Include="Models\Node.cs" />
<Compile Include="Util\IOrderedDictionary.cs" />
<Compile Include="Util\OrderedDictionary.cs" />
<Compile Include="Models\VertexData.cs" />
<Compile Include="Models\Material.cs" />
<Compile Include="Models\Shader.cs" />
<Compile Include="Models\Shape.cs" />
<Compile Include="Models\TextureInfo.cs" />
<Compile Include="ObjWriter.cs" />
<Compile Include="Enums.cs" />
<Compile Include="DisplayList.cs" />
<Compile Include="VertexSettings.cs" />
<Compile Include="Util\collada_schema_1_4.cs" />
<Compile Include="ColladaWriter.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Models\" />
<Folder Include="Util\" />
</ItemGroup>
</Project>
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