1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
using System;
using NW4RTools;
using NW4RTools.Models;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
namespace NW4RTools.Models.OpenGL {
public class GLTexture : IDisposable {
public readonly int TextureID;
public GLTexture() {
TextureID = GL.GenTexture();
}
void IDisposable.Dispose() {
GL.DeleteTexture(TextureID);
}
public void Load(Texture tex) {
Bind(TextureTarget.Texture2D);
// todo: check if this is configurable
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMagFilter.Linear);
//byte[] pixelData = new byte[tex.BaseImage.Width * tex.BaseImage.Height * 4];
// TODO: mipmaps
var lb = tex.Images[0].LockBits(
new System.Drawing.Rectangle(0, 0, tex.Images[0].Width, tex.Images[0].Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Four,
tex.Images[0].Width, tex.Images[0].Height, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, lb.Scan0);
tex.Images[0].UnlockBits(lb);
}
public void Bind(TextureTarget target) {
GL.BindTexture(target, TextureID);
}
}
}
|