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using System;
using System.Collections.Generic;
namespace NW4RTools.Models {
public class ByteCode {
public enum OpType {
None, Done, AssignNodeToParentMtx, BlendMatrices, DrawShape, AssignMtxToNode
}
public class Instruction {
public virtual OpType GetOp() {
return OpType.None;
}
}
public class DoneInstruction : Instruction {
public override OpType GetOp() {
return OpType.Done;
}
}
public class AssignNodeToParentMtxInstruction : Instruction {
public override OpType GetOp() {
return OpType.AssignNodeToParentMtx;
}
public UInt16 NodeID;
public UInt16 ParentMatrixID;
}
// According to BrawlLib: in NodeMix, this is for "weighted influences"
public class BlendMatricesInstruction : Instruction {
public override OpType GetOp() {
return OpType.BlendMatrices;
}
public UInt16 MatrixID;
public BlendedMatrix[] BlendedMatrices;
public struct BlendedMatrix {
public UInt16 MatrixID;
public float Ratio;
}
}
public class DrawShapeInstruction : Instruction {
public override OpType GetOp() {
return OpType.DrawShape;
}
public UInt16 MaterialID;
public UInt16 ShapeID;
public UInt16 NodeID;
}
// According to BrawlLib: in NodeMix, this is for "primary influences"
public class AssignMtxToNodeInstruction : Instruction {
public override OpType GetOp() {
return OpType.AssignMtxToNode;
}
public UInt16 MatrixID;
public UInt16 NodeID;
}
public List<Instruction> Instructions;
public ByteCode() {
Instructions = new List<Instruction>();
}
}
}
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