using System; namespace NW4RTools.Models.Animation { public class CharacterAnim { [FlagsAttribute] public enum Flags : uint { Unk0 = 1, Unk1 = 2, Unk2 = 4, Unk3 = 8, Unk4 = 0x10, RotateZero = 0x20, TranslateZero = 0x40, Unk7 = 0x80, Unk8 = 0x100, Unk9 = 0x200, Unk10 = 0x400, Unk11 = 0x800, Unk12 = 0x1000, Unk13 = 0x2000, Unk14 = 0x4000, Unk15 = 0x8000, Unk16 = 0x10000, Unk17 = 0x20000, Unk18 = 0x40000, Unk19 = 0x80000, Unk20 = 0x100000, Unk21 = 0x200000, CalcScale = 0x400000, CalcRotate = 0x800000, CalcTranslate = 0x1000000, Unk25 = 0x2000000, Unk26 = 0x4000000, Unk27 = 0x8000000, Unk28 = 0x10000000, Unk29 = 0x20000000, Unk30 = 0x40000000, Unk31 = 0x80000000, } public class Node { } public CharacterAnim() { } } }