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2011-03-23just testingTreeki4-0/+0
2011-03-19fixed! turns out the issue was in the 8-bit index optimisation, not materialsTreeki4-0/+0
2011-03-19support for .obj groups which use multiple materials ... but it's broken :(Treeki4-0/+0
2011-03-16now uses 8-bit vertex data indexes where possible. quite a big optimisation!Treeki4-0/+0
2011-03-13added model bounding box calculationTreeki4-0/+0
2011-03-10MapObj lightmap supportTreeki4-0/+0
2011-03-10kinda hackish, but mostly working NSMBW lightmap supportTreeki4-0/+0
2011-03-08late night commit! obj importer is basic but working. also, tidied up DL stuffTreeki4-0/+0
2011-03-05partially working obj importer. still untested in-gameTreeki4-0/+0
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki4-0/+0
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki4-0/+0
2011-02-25start of a brres writerTreeki4-0/+0
2011-02-21this is a pain in the assTreeki4-0/+0
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki6-0/+12
2011-02-13really messy code for materials/textures which KINDA worksTreeki4-0/+0
2011-02-13late night commit with unfinished, half assed material/texture supportTreeki4-0/+0
2011-02-13it converts textures too, now! some formats missing, I'll add them later.Treeki4-0/+0
2011-02-12fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix codeTreeki4-0/+0
2011-02-12half-assed node supportTreeki4-0/+0
2011-02-12collada writer now exports basic meshesTreeki4-0/+0
2011-02-11part of a basic collada exporterTreeki4-0/+0
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki4-0/+0
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki4-0/+0
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki4-0/+0
2011-02-06shader reading supportTreeki4-0/+0
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki4-0/+0
offset fixups once I get shader support in
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki4-0/+0
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki4-0/+0
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki4-0/+0
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.