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2011-03-23just testingTreeki1-0/+0
2011-03-19fixed! turns out the issue was in the 8-bit index optimisation, not materialsTreeki1-0/+0
2011-03-19support for .obj groups which use multiple materials ... but it's broken :(Treeki1-0/+0
2011-03-16now uses 8-bit vertex data indexes where possible. quite a big optimisation!Treeki1-0/+0
2011-03-13added model bounding box calculationTreeki1-0/+0
2011-03-10MapObj lightmap supportTreeki1-0/+0
2011-03-10kinda hackish, but mostly working NSMBW lightmap supportTreeki1-0/+0
2011-03-08late night commit! obj importer is basic but working. also, tidied up DL stuffTreeki1-0/+0
2011-03-05partially working obj importer. still untested in-gameTreeki1-0/+0
2011-03-03tidying up a bit, also it compiles nowTreeki1-0/+0
2011-03-03added (untested) CMPR compression based on BrawlLib's code.Treeki1-0/+0
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki1-0/+0
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki1-0/+0
2011-02-25start of a brres writerTreeki1-0/+0
2011-02-21this is a pain in the assTreeki1-0/+0
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki1-0/+0
2011-02-13really messy code for materials/textures which KINDA worksTreeki1-0/+0
2011-02-13late night commit with unfinished, half assed material/texture supportTreeki1-0/+0
2011-02-13it converts textures too, now! some formats missing, I'll add them later.Treeki1-0/+0
2011-02-12fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix codeTreeki1-0/+0
2011-02-12half-assed node supportTreeki1-0/+0
2011-02-12collada writer now exports basic meshesTreeki1-0/+0
2011-02-11part of a basic collada exporterTreeki1-0/+0
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki1-0/+0
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki1-0/+0
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki1-0/+0
2011-02-06shader reading supportTreeki1-0/+0
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki1-0/+0
offset fixups once I get shader support in
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki1-0/+0
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki1-0/+0
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki1-0/+0
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.