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2011-03-23
just testing
Treeki
1
-1
/
+1
2011-03-23
a bit of preliminary work on character animation support
Treeki
1
-0
/
+40
2011-03-10
kinda hackish, but mostly working NSMBW lightmap support
Treeki
1
-1
/
+1
2011-03-08
late night commit! obj importer is basic but working. also, tidied up DL stuff
Treeki
2
-5
/
+7
2011-03-05
partially working obj importer. still untested in-game
Treeki
3
-1
/
+66
2011-03-03
tidying up a bit, also it compiles now
Treeki
3
-0
/
+19
2011-03-03
added (untested) CMPR compression based on BrawlLib's code.
Treeki
1
-8
/
+0
2011-03-03
working (but not 100% tested) model and texture writing. a few other fixes, etc
Treeki
7
-1
/
+48
2011-02-28
progress on writing: offset calculation for models and textures complete!
Treeki
3
-4
/
+15
2011-02-25
start of a brres writer
Treeki
1
-4
/
+10
2011-02-21
this is a pain in the ass
Treeki
2
-69
/
+176
2011-02-18
some collada work, and an unfinished OGL renderer using OpenTK. huge commit
Treeki
5
-6
/
+404
2011-02-11
lots of progress. semi-working Wavefront OBJ exporter
Treeki
1
-34
/
+15
2011-02-11
tons of stuff: more work on shapes, unfinished OBJ exporter, ...
Treeki
2
-7
/
+105
2011-02-10
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Treeki
4
-9
/
+56
2011-02-06
shader reading support
Treeki
2
-0
/
+6
2011-02-06
material reading support pretty much complete for now, just need to add shader
Treeki
1
-1
/
+5
offset fixups once I get shader support in
2011-02-05
one final commit before I go to sleep, changed some debug messages, added empty
Treeki
2
-0
/
+11
(so far) code for loading shaders, will do more tomorrow
2011-02-05
progress on material reading. still need to add DL handling and figure out what
Treeki
2
-0
/
+12
the shader data offset is for (probably points to an entry in the Shaders dict)