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AgeCommit message (Collapse)AuthorFilesLines
2011-03-03working (but not 100% tested) model and texture writing. a few other fixes, etcTreeki23-79/+1302
2011-02-28progress on writing: offset calculation for models and textures complete!Treeki17-23/+440
2011-02-25start of a brres writerTreeki16-28/+282
2011-02-21this is a pain in the assTreeki15-81/+219
2011-02-18some collada work, and an unfinished OGL renderer using OpenTK. huge commitTreeki30-29/+640
2011-02-13really messy code for materials/textures which KINDA worksTreeki14-20/+153
2011-02-13late night commit with unfinished, half assed material/texture supportTreeki8-3/+115
2011-02-13it converts textures too, now! some formats missing, I'll add them later.Treeki12-1/+380
2011-02-12fixed W7 (missing vtxclr/nrm/texcoord dicts now supported) and the matrix codeTreeki9-25/+51
2011-02-12changed the matrix stuff to Schaf's versionTreeki1-28/+21
2011-02-12half-assed node supportTreeki12-16/+112
2011-02-12a bit of refactoring. next up: bytecode processing!Treeki1-309/+316
2011-02-12collada writer now exports basic meshesTreeki8-2/+44
2011-02-11part of a basic collada exporterTreeki14-13/+10341
2011-02-11lots of progress. semi-working Wavefront OBJ exporterTreeki13-57/+341
2011-02-11tons of stuff: more work on shapes, unfinished OBJ exporter, ...Treeki15-21/+332
2011-02-10more stuff. added shapes and texture/material pairs and refactored Logger a bitTreeki17-60/+243
2011-02-06shader reading supportTreeki9-7/+32
2011-02-06material reading support pretty much complete for now, just need to add shaderTreeki11-9/+21
offset fixups once I get shader support in
2011-02-05one final commit before I go to sleep, changed some debug messages, added emptyTreeki10-4/+51
(so far) code for loading shaders, will do more tomorrow
2011-02-05progress on material reading. still need to add DL handling and figure out whatTreeki10-12/+172
the shader data offset is for (probably points to an entry in the Shaders dict)
2011-02-04Initial commit of NW4RTools.Treeki28-0/+2012
Supports BRRES reading for: Model Bytecode, Model Nodes, Model Vertex Data, and incomplete Materials. Writing is completely unimplemented so far.