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-rw-r--r--NW4RTools/Models/Model.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/NW4RTools/Models/Model.cs b/NW4RTools/Models/Model.cs
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+++ b/NW4RTools/Models/Model.cs
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+using System;
+namespace NW4RTools.Models {
+ public class Model {
+ public enum ScaleModeType {
+ Standard, SoftImage, Maya
+ }
+
+ public enum TexMatrixModeType {
+ Maya, SoftImage, Max
+ }
+
+ public ResDict<ByteCode> Bytecode;
+ public ResDict<Node> Nodes;
+ public ResDict<VertexPosData> VtxPosData;
+ public ResDict<VertexNrmData> VtxNrmData;
+ public ResDict<VertexClrData> VtxClrData;
+ public ResDict<VertexTexCoordData> VtxTexCoordData;
+
+ /*public ResDict Bytecode, Nodes, VtxPosData, VtsNrmData, VtxClrData, VtxTexCoordData;
+ public ResDict VtxFurVecData, VtxFurPosData, Materials, Shaders, Shapes;
+ public ResDict Textures, Palettes;*/
+
+ public ScaleModeType ScaleMode;
+ public TexMatrixModeType TexMatrixMode;
+
+ public bool UsesNrmMtxArray, UsesTexMtxArray;
+
+ public Int32[] MatrixIDtoNodeID;
+
+ public Vec3 Minimum, Maximum;
+
+
+ public Model() {
+ }
+ }
+}
+