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<title>nw4rtools/TestApp/bin, branch master</title>
<subtitle>tools for working with NW4R 3D resource files</subtitle>
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<entry>
<title>finally got around to adding gitignore and removing binaries</title>
<updated>2011-03-26T02:57:52+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-26T02:57:52+00:00</published>
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<entry>
<title>unfinished console interface to NW4RTools added</title>
<updated>2011-03-26T02:45:34+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-26T02:45:34+00:00</published>
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<entry>
<title>a bit of crap</title>
<updated>2011-03-25T14:58:41+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-25T14:58:41+00:00</published>
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<entry>
<title>fixed! turns out the issue was in the 8-bit index optimisation, not materials</title>
<updated>2011-03-19T04:44:17+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-19T04:44:17+00:00</published>
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<entry>
<title>support for .obj groups which use multiple materials ... but it's broken :(</title>
<updated>2011-03-19T04:17:37+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-19T04:17:37+00:00</published>
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<entry>
<title>now uses 8-bit vertex data indexes where possible. quite a big optimisation!</title>
<updated>2011-03-16T04:14:49+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-16T04:14:49+00:00</published>
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<entry>
<title>added model bounding box calculation</title>
<updated>2011-03-13T22:28:22+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-13T22:28:22+00:00</published>
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<entry>
<title>MapObj lightmap support</title>
<updated>2011-03-10T04:27:43+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-10T04:27:43+00:00</published>
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<entry>
<title>kinda hackish, but mostly working NSMBW lightmap support</title>
<updated>2011-03-10T02:00:09+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-10T02:00:09+00:00</published>
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<entry>
<title>late night commit! obj importer is basic but working. also, tidied up DL stuff</title>
<updated>2011-03-08T04:17:56+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-08T04:17:56+00:00</published>
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