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<title>nw4rtools/NW4RTools/Models/OpenGL, branch master</title>
<subtitle>tools for working with NW4R 3D resource files</subtitle>
<link rel='alternate' type='text/html' href='http://git.wuffs.org/nw4rtools/'/>
<entry>
<title>kinda hackish, but mostly working NSMBW lightmap support</title>
<updated>2011-03-10T02:00:09+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-10T02:00:09+00:00</published>
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<entry>
<title>late night commit! obj importer is basic but working. also, tidied up DL stuff</title>
<updated>2011-03-08T04:17:56+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-08T04:17:56+00:00</published>
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<entry>
<title>partially working obj importer. still untested in-game</title>
<updated>2011-03-05T04:25:14+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-03-05T04:25:14+00:00</published>
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<entry>
<title>progress on writing: offset calculation for models and textures complete!</title>
<updated>2011-02-28T02:23:02+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-02-28T02:23:02+00:00</published>
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</entry>
<entry>
<title>start of a brres writer</title>
<updated>2011-02-25T21:08:57+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-02-25T21:08:57+00:00</published>
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<entry>
<title>this is a pain in the ass</title>
<updated>2011-02-21T02:17:08+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-02-21T02:17:08+00:00</published>
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<entry>
<title>some collada work, and an unfinished OGL renderer using OpenTK. huge commit</title>
<updated>2011-02-18T02:28:31+00:00</updated>
<author>
<name>Treeki</name>
<email>treeki@gmail.com</email>
</author>
<published>2011-02-18T02:28:31+00:00</published>
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