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path: root/switchblock.yaml
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---
source_files: [../src/switchblock.S, ../src/palaceDude.cpp]
hooks:
  - name: PrepareReplay_SwitchPatch
    type: patch
    addr_pal: 0x8091F800
    data: '60000000 60000000 60000000 98830380'

  - name: MoveInfoFromWorldDataToStructArray_SwitchPatch
    type: patch
    addr_pal: 0x80102C28
    data: '60000000 3B800001 60000000 3BC0002A 60000000 98830380'

  - name: BG_GM_InitRedSwitchFlag_SwitchPatch
    type: branch_insn
    src_addr_pal: 0x800784D0
    branch_type: b
    target_func: 'BG_GM_InitRedSwitchFlag_Patch'

  - name: ProcessTileNum_EndPatch
    type: branch_insn
    src_addr_pal: 0x80081B54
    branch_type: b
    target_func: 'ProcessTileNum_EndPatch'

  - name: CheckBehaviourOverride_EndPatch
    type: branch_insn
    src_addr_pal: 0x80081A4C
    branch_type: b
    target_func: 'CheckBehaviourOverride_EndPatch'



  - name: BuildPalaceDude
    type: add_func_pointer
    src_addr_pal: 0x809838E4
    target_func: 'dPalaceDude_c::build(void)'

  - name: PalaceDudeSpriteInfo
    type: patch
    addr_pal: 0x8030CDE8
    # Orig 02EB 0000 00000000 00000000  00000000 00000000 00000100 00000100  0000 0000 0000 0000 0800 0000'
    data: '02A7 0000 00000010 00000010  00000000 00000000 00000200 00000200  0000 0000 0200 0200 0000 0000'
    # 0x8030A340 + sprite num * 0x28 == offset