1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
#include "worldmapdata.h"
WorldMapData::WorldMapData() {
}
WorldMapData::~WorldMapData() {
FreeFile(&this->fh);
}
bool WorldMapData::load(const char *filename) {
OSReport("Loading WM Data file: %s\n", filename);
u32 ptr = (u32)LoadFile(&this->fh, filename);
WMDataHeader *header = (WMDataHeader*)ptr;
OSReport("Loaded WM Data file @ %p\n", ptr);
// first off, fix the list pointers
header->pathList = (WMPathDef**)((u32)header->pathList + ptr);
header->pointList = (WMPathPoint**)((u32)header->pointList + ptr);
header->segmentList = (WMPathSegment**)((u32)header->segmentList + ptr);
header->actionList = (WMPathAction**)((u32)header->actionList + ptr);
// now, fix every pointer in the lists
OSReport("Fixing up list pointers\n");
for (int i = 0; i < header->pathCount; i++)
header->pathList[i] = (WMPathDef*)((u32)header->pathList[i] + ptr);
for (int i = 0; i < header->pointCount; i++)
header->pointList[i] = (WMPathPoint*)((u32)header->pointList[i] + ptr);
for (int i = 0; i < header->segmentCount; i++)
header->segmentList[i] = (WMPathSegment*)((u32)header->segmentList[i] + ptr);
for (int i = 0; i < header->actionCount; i++)
header->actionList[i] = (WMPathAction*)((u32)header->actionList[i] + ptr);
// next up, fix every pointer in these structs
OSReport("Fixing up path pointers [%d]\n", header->pathCount);
for (int i = 0; i < header->pathCount; i++) {
WMPathDef *thisPath = header->pathList[i];
//OSReport("Path @ %p - Index: %d - Segments: %d\n", thisPath, i, thisPath->segCount);
thisPath->startPoint = header->pointList[(u32)thisPath->startPoint];
thisPath->endPoint = header->pointList[(u32)thisPath->endPoint];
for (int j = 0; j < thisPath->segCount; j++) {
thisPath->segments[j] = header->segmentList[(u32)thisPath->segments[j]];
}
}
OSReport("Fixing up point pointers [%d]\n", header->pointCount);
for (int i = 0; i < header->pointCount; i++) {
WMPathPoint *thisPoint = header->pointList[i];
for (int j = 0; j < 4; j++) {
if ((u32)thisPoint->exits.asArray[j].path == -1) {
thisPoint->exits.asArray[j].path = 0;
} else {
thisPoint->exits.asArray[j].path = header->pathList[(u32)thisPoint->exits.asArray[j].path];
}
}
}
OSReport("Fixing up segment pointers [%d]\n", header->segmentCount);
for (int i = 0; i < header->segmentCount; i++) {
WMPathSegment *thisSegment = header->segmentList[i];
if ((u32)thisSegment->action == -1) {
thisSegment->action = 0;
} else {
thisSegment->action = header->actionList[(u32)thisSegment->action];
}
}
OSReport("Load complete\n");
return true;
}
int WorldMapData::getPointID(WMPathPoint *point) {
WMDataHeader *header = (WMDataHeader*)this->fh.filePtr;
for (int i = 0; i < header->pointCount; i++) {
if (header->pointList[i] == point)
return i;
}
return -1;
}
|