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#include "worldmap.h"

dWMPathData_c::dWMPathData_c() {

}

dWMPathData_c::~dWMPathData_c() {

}

bool dWMPathData_c::load(void *data) {
	MapReport("dWMPathData_c initialised with %p\n", data);

	WMPathHeader *header = (WMPathHeader*)data;
	this->data = header;

	u32 ptr = (u32)data; // for easy addition! probably bad practice, but whatever..

	// first off, fix the list pointers
	header->pathList = (WMPathDef**)((u32)header->pathList + ptr);
	header->pointList = (WMPathPoint**)((u32)header->pointList + ptr);
	header->segmentList = (WMPathSegment**)((u32)header->segmentList + ptr);
	header->actionList = (WMPathAction**)((u32)header->actionList + ptr);

	// now, fix every pointer in the lists
	MapReport("Fixing up list pointers\n");
	for (int i = 0; i < header->pathCount; i++)
		header->pathList[i] = (WMPathDef*)((u32)header->pathList[i] + ptr);

	for (int i = 0; i < header->pointCount; i++)
		header->pointList[i] = (WMPathPoint*)((u32)header->pointList[i] + ptr);

	for (int i = 0; i < header->segmentCount; i++)
		header->segmentList[i] = (WMPathSegment*)((u32)header->segmentList[i] + ptr);

	for (int i = 0; i < header->actionCount; i++)
		header->actionList[i] = (WMPathAction*)((u32)header->actionList[i] + ptr);

	// next up, fix every pointer in these structs
	MapReport("Fixing up path pointers [%d]\n", header->pathCount);
	for (int i = 0; i < header->pathCount; i++) {
		WMPathDef *thisPath = header->pathList[i];
		//MapReport("Path @ %p - Index: %d - Segments: %d\n", thisPath, i, thisPath->segCount);

		thisPath->startPoint = header->pointList[(u32)thisPath->startPoint];
		thisPath->endPoint = header->pointList[(u32)thisPath->endPoint];

		for (int j = 0; j < thisPath->segCount; j++) {
			thisPath->segments[j] = header->segmentList[(u32)thisPath->segments[j]];
		}
	}

	MapReport("Fixing up point pointers [%d]\n", header->pointCount);
	for (int i = 0; i < header->pointCount; i++) {
		WMPathPoint *thisPoint = header->pointList[i];

		for (int j = 0; j < 4; j++) {
			if ((u32)thisPoint->exits.asArray[j].path == -1) {
				thisPoint->exits.asArray[j].path = 0;
			} else {
				thisPoint->exits.asArray[j].path = header->pathList[(u32)thisPoint->exits.asArray[j].path];
			}
		}
	}

	MapReport("Fixing up segment pointers [%d]\n", header->segmentCount);
	for (int i = 0; i < header->segmentCount; i++) {
		WMPathSegment *thisSegment = header->segmentList[i];

		if ((u32)thisSegment->action == -1) {
			thisSegment->action = 0;
		} else {
			thisSegment->action = header->actionList[(u32)thisSegment->action];
		}
	}

	MapReport("Load complete\n");

	return true;
}



int dWMPathData_c::getPointID(WMPathPoint *point) {
	for (int i = 0; i < data->pointCount; i++) {
		if (data->pointList[i] == point)
			return i;
	}

	return -1;
}